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1. [POLL] All Learning Skills to Level5: Worth it? - in Skill Discussions [original thread]
Tarazed: Totally agreed. 5/4 is worth it, 5/5 isn't. The ONLY time it's worth it, at this point, and in my opinion, is if your only goal is to have as many skillpoints as possible. Personally, I prefer to train skills that are useful in combat now...
- by Jarjar - at 2007.05.08 19:47:00
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2. 3rd level of learning skills? - in Skill Discussions [original thread]
Edited by: Jarjar on 25/03/2007 14:03:56 Originally by: Nacho Star I really hope not. I like the idea of removing the skills. It's like "Newbies Anonymous" Hello, I'm Nacho Star and I'm on that 2 month speed-bump. Meanwhile, I have un...
- by Jarjar - at 2007.03.25 14:06:00
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3. Skills for power grid - in Skill Discussions [original thread]
Engineering: 5% to grid per level Advanced Weapon Upgrades (requires Weapon Upgrades V): 2% less grid use per level for turrets/launchers. "In Communist China ISK buys YOU!!" - random bio
- by Jarjar - at 2007.03.16 20:09:00
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4. Train Skills @ Work - in Skill Discussions [original thread]
No offence, but google for "VNC" and you'll find out what it is. "In Communist China ISK buys YOU!!" - random bio
- by Jarjar - at 2007.03.16 19:42:00
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5. Salvaging a Dread Guristas battleship - in Skill Discussions [original thread]
Originally by: Mona X Originally by: Amberly Coteaz Yeah you need it at level 3 to salvage tech 2 wrecks. Dread Guristas is tech 1, not 2. Named/racial/factional/whatever but still T1. Isn't the whole idea of dread guristas/...
- by Jarjar - at 2007.03.15 16:51:00
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6. HAC Pilot. - in Skill Discussions [original thread]
Originally by: Bronson Hughes Does that list include any learning skills at all? If you don't already have them all to IV, you're probably grossly overstating the time needed to complete that list. Basic learnings to level 4, advanced t...
- by Jarjar - at 2007.03.12 21:28:00
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7. Question about Sharpshooter skill - in Skill Discussions [original thread]
There's no such thing as minimum firing range, and no skills are supposed to penalize anything, just train away. Optimal range helps for blasters as well as railguns. "In Communist China ISK buys YOU!!" - random bio
- by Jarjar - at 2007.03.11 17:18:00
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8. HAC Pilot. - in Skill Discussions [original thread]
123. Surgical Strike IV 124. Gunnery V 125. Trajectory Analysis I 126. Trajectory Analysis II 127. Trajectory Analysis III 128. Trajectory Analysis IV 129. Advanced Weapon Upgrades I 130. Advanced Weapon Upgrades II 131. Advanced ...
- by Jarjar - at 2007.03.11 16:26:00
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9. HAC Pilot. - in Skill Discussions [original thread]
FYI it's gonna take about 8-9 months of training for a new char to fly HAC's. Here's a small plan from evemon, for my alt that has barely any skills trained. 1. Gunnery II 2. Weapon Upgrades I 3. Weapon Upgrades II 4. Weapon Upgrades III ...
- by Jarjar - at 2007.03.11 16:25:00
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10. EVE mon - in Skill Discussions [original thread]
Originally by: Sae Eha ...and, according to the devs, it'll probably never come to pass. Skill Training - Queue or Dual training Enabling players to either queue so that training takes the next skill level or starts training another ...
- by Jarjar - at 2007.03.10 10:47:00
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11. Nos V Guns - in Skill Discussions [original thread]
Edited by: Jarjar on 03/03/2007 10:00:18 Originally by: Tulisin Dragonflame Back in the day all droneships had the bonus like the Guardian-Vexor, it caused too much lag so they boosted drones and changed it to + drone damage/hp. The G-...
- by Jarjar - at 2007.03.03 10:03:00
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12. Clone Question ... - in Skill Discussions [original thread]
Uh, CrayC, are you completely sure? From what I've heard jump clones and medical clone have nothing to do with eachother. I quote the knowledgebase: "NOTE There are 2 types of clones in the game. One is your regular clone that you can buy and u...
- by Jarjar - at 2007.03.01 22:47:00
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13. +5 Implantations bugged? - in Skill Discussions [original thread]
100 mil doesn't cut it. 1.37 billion gives you a full set of +5's at the moment. As far as I know they work just fine. "In Communist China ISK buys YOU!!" - random bio
- by Jarjar - at 2007.02.26 21:36:00
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14. reduced capacitor need for armor repair system? - in Skill Discussions [original thread]
Originally by: droves Skill Shield: shield management skill Armor: nothing? Shield Management -> Mechanic (5% hull HP/level), Hull Upgrades (5% armor HP/level) The rest doesn't exist though. "In Communist China ISK buys YOU!!"...
- by Jarjar - at 2007.02.26 12:23:00
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15. EVEMON - in Skill Discussions [original thread]
This most likely to due the character sheet lagging behind, which of course isn't evemons fault. Check "My character" on this site. If (when) the char shows up there, it should show up in evemon as well. "In Communist China ISK buys YOU!!" - ran...
- by Jarjar - at 2007.02.21 11:21:00
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16. want to be a Drone wh0re - in Skill Discussions [original thread]
Originally by: Sivlar Sylvannathas Regarding the drone skills, what do you think is a better choice to train up first? Drone Interfacing V for that last 20% damage bonus? Or Heavy Drone Operations V for T2 heavies? Which do you think w...
- by Jarjar - at 2007.02.20 19:06:00
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17. Flying a Dreadnaught - in Skill Discussions [original thread]
Originally by: pshepherd For a dreadnaught basics, you need battleship level 5, as well as the ability to use t2 large weapons. Getting both will take a long, long time Aren't all capital-sized weapons T1 only? "In Communist China I...
- by Jarjar - at 2007.02.20 18:52:00
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18. Cybernetics level 5 and +5 attribute enhancers - are they worthwhile? - in Skill Discussions [original thread]
Originally by: RaTTuS for +4 implants you used to need 5 in Cybernetics anyway ... and the 5 gives you the ability to used T2 implants I don't know if that's a typo, but you need Cyber IV for +4's, not V. "In Communist China ISK buys...
- by Jarjar - at 2007.02.19 15:34:00
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19. armor tanking suggestions - in Skill Discussions [original thread]
It all depends. What is cost effective to you? In general, people use either active hardeners (Armor <damage type> Hardener I/II), or EANMs (Energized Adaptive Nano Membrane I/II). The former give 50 (55 for T2) percent to the respective ...
- by Jarjar - at 2007.02.18 21:47:00
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20. missing a Gunnery Skill - in Skill Discussions [original thread]
Originally by: Marine HK4861 There isn't one. Use a target painter to raise the Signature Radius of the enemy ship instead. He was probably asking for one to be added. "/emote puts on tinfoil-hat and climbs under the table. Majorlea...
- by Jarjar - at 2007.02.17 11:22:00
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