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1. An open question for the Mittani - in Assembly Hall [original thread]
What is your response to the accusations that goons are running a kiddie **** ring through an in-game chat channel? The accusation can be found here. https://forums.eveonline.com/default.aspx?g=posts&t=67868&find=unread
- by Jas Dor - at 2012.02.09 17:10:00
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2. [Proposal] Remove COAD from the forums. - in Assembly Hall [original thread]
It adds nothing to the game and has not done so for years. If folks want to learn about 0.0 politics there are places with actual information content.
- by Jas Dor - at 2011.12.11 20:05:00
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3. [Proposal] Cosmic Anomaly Despawn Button - in Assembly Hall [original thread]
Proposal: that every cosmic anomaly have a clearly marked structure that will cause the anomaly to despawn if all rats are killed and the structure destroyed.
- by Jas Dor - at 2009.12.05 23:25:00
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4. [Proposal] Invention -> RP Store - in Assembly Hall [original thread]
It's been several years since the introduction of invention. Invention predates the introduction of the LP store. While designing invention to have negative -ME numbers was originally meant to protect the margins of T2 BPO owners, fewer T2 BPOs re...
- by Jas Dor - at 2009.12.02 22:01:00
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5. [Proposal] Scrap T2 - in Assembly Hall [original thread]
A Resolution: The system by which T2 goods are introduced into EvE Online has become the basis for two major scandals. It seems evident that the T2 system, as currently implemented is corrupt and taints and taints all that it touches. It is there...
- by Jas Dor - at 2008.12.11 17:54:00
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6. [PROPOSAL] Good Bug Reporting Incentives - in Assembly Hall [original thread]
Yeah good idea. Personally, I'd like to see medals as this could be expanded to include such things as rewards for participating in load tests on Sisi. Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU!
- by Jas Dor - at 2008.11.20 20:00:00
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7. [Issue] Death Penatly for 0.0 Alliances engaging in RMT - in Assembly Hall [original thread]
[quote = 18 USC 1962] (c) It shall be unlawful for any person employed by or associated with any enterprise engaged in, or the activities of which affect, interstate or foreign commerce, to conduct or participate, directly or indirectly, in the co...
- by Jas Dor - at 2008.11.13 18:27:00
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8. [Issue] Death Penatly for 0.0 Alliances engaging in RMT - in Assembly Hall [original thread]
Edited by: Jas Dor on 11/11/2008 01:27:36 Money laundering is anything designed to hide where money comes from, I'll let you work out how this can be done by selling isk. It doesn't matter if you're playing a game when you get involved in mone...
- by Jas Dor - at 2008.11.11 01:26:00
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9. [Issue] Death Penatly for 0.0 Alliances engaging in RMT - in Assembly Hall [original thread]
Originally by: Arithron Pretty heavy accusations there! If you have evidence of this, rather than hearsay, you'd probably be advised to put it in the form of a petition with associated evidence etc. If you don't have evidence, it's essenti...
- by Jas Dor - at 2008.11.10 22:12:00
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10. [Issue] Death Penatly for 0.0 Alliances engaging in RMT - in Assembly Hall [original thread]
Note that dissolution only happens after the Alliance Executor and CEO's of the offending corps have been informed and on a second offense. I'm not talking about one guy selling ISK here I'm talking about records showing a CORPORATION to be hip de...
- by Jas Dor - at 2008.11.10 21:58:00
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11. Walking it Stations - Gambling - EVE becomes (R) 18+ upon release - in Assembly Hall [original thread]
Originally by: elric gallach In a lot of places you convert you money to game credits, And use that to play. If gambling was allowed in eve, it may fall into that catagory, Due to isk sellers. Quote: null Quote: Had a chat t...
- by Jas Dor - at 2008.11.10 21:01:00
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12. [Issue] Death Penatly for 0.0 Alliances engaging in RMT - in Assembly Hall [original thread]
We currently have a situation where several corporations that now constitute the Red.Overlord alliance where ejected from Red Alliance. The reason given for this was failure to turn over to Goonswarm systems that the Overlord corporations wanted t...
- by Jas Dor - at 2008.11.10 20:58:00
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13. [Idea] Detailed notes for SOV changes - in Assembly Hall [original thread]
Originally by: Herschel Yamamoto Why are you trying to combine battles and focus them into one, even bigger, blob? The servers can't handle that. Because I'd rather have a battle once (when the server can be reinforced) then 10-15 batt...
- by Jas Dor - at 2008.10.29 14:00:00
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14. [Idea] Detailed notes for SOV changes - in Assembly Hall [original thread]
Warning a large amount of text is about to follow. The devs asked for a detailed alternative to the current sov mechanics. Here one is. Current Issues Lack of a decisive battle. Sov warfare as implemented can be described as attack POS, reinforc...
- by Jas Dor - at 2008.10.29 04:49:00
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15. [Idea] Detailed notes for SOV changes - in Assembly Hall [original thread]
Command Centers System command centers arise for every 5 stepped occupancy points: Example: level 1 = 1 * 5 (5 occupancy points), level 2 = 2 * 5 + 1 * 5 (15 occupancy points), level 3 = 3 * 5 + 2 * 5 + 1 * 5 (30 occupancy points). Each new level...
- by Jas Dor - at 2008.10.29 04:49:00
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