Pages: [1] 2 |
1. New AI coming, New tools to deal with it required as well - in Player Features and Ideas Discussion [original thread]
The "shield" concept is kind of interesting... but... I intend to counter better AI with better I.
- by Jett0 - at 2012.09.23 03:40:00
|
2. Improving the Inventory UI - What matters the most? - in Player Features and Ideas Discussion [original thread]
Winter is going to be awesome. +1
- by Jett0 - at 2012.09.23 03:34:00
|
3. [Suggestion] Splitting away parts of the game client - in Player Features and Ideas Discussion [original thread]
Have you read up on CREST yet? Also -> In the Dust 514: Seeding the Universe presentation, there's a very quick mention of the idea that building up your Dust districts would be a separate game. Splitting the current game? Waste of time and r...
- by Jett0 - at 2012.09.15 01:20:00
|
4. The Case Against Nerfing the Hurricane - in Player Features and Ideas Discussion [original thread]
You could say that of any hull. I'm speaking in relative terms.
- by Jett0 - at 2012.09.15 00:32:00
|
5. The Case Against Nerfing the Hurricane - in Player Features and Ideas Discussion [original thread]
Just wanted to throw this in: One of the original dev statements made concerning the Drake was that it wasn't going to be nerfed, just rebalanced. That is, instead of being semi-decent at everything, it's going to lose some (tank was suggested) a...
- by Jett0 - at 2012.09.14 23:54:00
|
6. New Ship Idea: ORE Planet Cracker - in Player Features and Ideas Discussion [original thread]
Sofia Wolf wrote: -A- member asking for new cearbeing ships!? And his enemies from Tribal Band are endorsing him!? EVE must be coming to an end! SSSHHHH! I'm super metagaming! We'll just let -A- "capture" all the moons with Insanity Tower T...
- by Jett0 - at 2012.08.19 23:16:00
|
7. New Ship Idea: ORE Planet Cracker - in Player Features and Ideas Discussion [original thread]
If I use this, and my crew goes insane because of the vaguely religious glowing thing we found, I'm coming after you. In all seriousness, active money > passive money. +1
- by Jett0 - at 2012.08.18 23:20:00
|
8. [Winter] More Combat Frigates! - in Player Features and Ideas Discussion [original thread]
Not elite enough to comment on specific stats, but thanks in advance for making frigates interesting again. While you're tiericiding everything, please keep this in mind: If the ships are too focused in a specific role, you're not really adding...
- by Jett0 - at 2012.08.17 00:20:00
|
9. New Contract Feature - LOANING! - in Player Features and Ideas Discussion [original thread]
I like this idea. It's something I would definitately use. Maybe like this: Lender puts items in a contract and sets price-per-day. Lender sets loan duration, and also the "late fee" price-per-day. *Edit: No collateral can be set. If items are de...
- by Jett0 - at 2012.08.17 00:06:00
|
10. EvE Online needs more mystery, Exploration needs a kick in the ass. Blackholes, ... - in Player Features and Ideas Discussion [original thread]
Like everyone else, in a perfect world of infinite dev time, I would definitely want this. I honestly think we might see it eventually. EVE's going to be around for a long time, and the "end goal" seems to be all things space and sci-fi.
- by Jett0 - at 2012.08.14 02:00:00
|
11. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
As an Amarr pilot, thank you. By the way, the medium/light laser confusion gave me a random, terrible idea: What if, in addition to range bonuses to light guns, destroyers had small fitting bonuses to mediums? Not on par with t3 battlecruisers, ...
- by Jett0 - at 2012.08.14 01:35:00
|
12. [Ship] CORVETTE class - in Player Features and Ideas Discussion [original thread]
Americe Zane wrote: I'm thinking corvette is the wrong term to use with what you are describing. Corvettes are traditionally smaller and lightly armed. It is also hard to see what a ship class like the corvette would be used in eve (corvettes a...
- by Jett0 - at 2012.07.29 15:43:00
|
13. Upgrading Sound Effects in Eve online - in Player Features and Ideas Discussion [original thread]
Tex' Winchester wrote: Jett0 wrote: Have wanted this for a while. lol occasionally plays sober, ... i like that ;-) Drunk fleet best fleet! OT: If nothing else, increasing the range that you hear the weapon sounds would be a good st...
- by Jett0 - at 2012.07.24 01:35:00
|
14. Minor change to Lasers. - in Player Features and Ideas Discussion [original thread]
I don't quite understand what you're saying. Are you suggesting that instead of firing in cycles, lasers should be a constant beam until turned off, applying smaller amounts of damage but more often?
- by Jett0 - at 2012.07.23 00:31:00
|
15. Upgrading Sound Effects in Eve online - in Player Features and Ideas Discussion [original thread]
Have wanted this for a while.
- by Jett0 - at 2012.07.23 00:22:00
|
16. Meaningful insurance choices - in Player Features and Ideas Discussion [original thread]
I was looking at insuring a new ship. I pondered the various choices, trying to gauge risk of destruction versus payout levels. Wait, no I didn't. I picked platinum, just like everyone else. If I expect to be destroyed within three months, it's th...
- by Jett0 - at 2012.07.20 23:28:00
|
17. HUD - mission watchlist - in Player Features and Ideas Discussion [original thread]
Maybe not a watchlist, but it would be nice to get a small notification when you complete a mission.
- by Jett0 - at 2012.07.07 05:57:00
|
18. Give the forums a tinfoil hat smiley - in Player Features and Ideas Discussion [original thread]
A smiley worth a thousand conspiracies. +1
- by Jett0 - at 2012.07.05 07:53:00
|
19. NEOCOM Alarm Clock - in Player Features and Ideas Discussion [original thread]
+1
- by Jett0 - at 2012.07.05 07:50:00
|
20. WiS - So you're inside some space ruins... - in Player Features and Ideas Discussion [original thread]
No one...? Guess I'll start. I was trying to come up with a combat/module system that would be unique from FiS or Dust, with low server/bandwidth load, but still engaging. If Dust is tactical and FiS is strategic, this is something in-between. Th...
- by Jett0 - at 2012.07.04 14:46:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |