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1. New Dev Blog: ... A Travel Blog - in EVE Information Portal [original thread]
Originally by: Space Wanderer I still think that it's a bit too easy to find sites, but after all I am an "hardcore element". :-) As a paid up member of the hardcore scanner element (I enjoyed finding sites on Sisi when the partial resu...
- by Jifai - at 2009.03.09 14:27:00
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2. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Today's patch is good enough for probing again. Changes: . Probe warp speed is MUCH faster . Sites get Group labels at 25% sig strength and are Typed at 75% . Deep Space probe max range 256au down from 1024au Issues . probe results seem to colla...
- by Jifai - at 2009.03.05 15:05:00
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3. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Originally by: bnogo Originally by: Rogaru is there anyway to know their difficulty apart from warping into the site and getting alpha'd? you never know how strong/hard they are til you run them a couple times and learn their nam...
- by Jifai - at 2009.03.05 03:34:00
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4. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Originally by: Rogaru is there anyway to know their difficulty apart from warping into the site and getting alpha'd? Yes. When you get a hit over 80% strength, the Type column in the scan window now tells you the name of the site. A 25%...
- by Jifai - at 2009.03.05 01:42:00
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5. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
The group/type columns now identify sites. For sigs and anomalies, groups are the old radar/grav/mag/ladar/unknown labels. Client can't seem to keep scan window open. Have to use ctrl-tab to get it visible. Have to re-open scan window after each ...
- by Jifai - at 2009.03.03 13:19:00
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6. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
. Partial and full solution markers are back. . Probe warp speed is greatly reduced. . Probe recovery works perfectly . Selecting 'warp to' on a located target gets '12:21:42 Notify No scan signatures detected' and no actual warp. Working with gr...
- by Jifai - at 2009.02.28 12:33:00
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7. scanning - as much fun as setting up a pos - in Test Server Feedback [original thread]
Knowing CCP, I'm resigned that the parital result marks will come back. The deviation distances are huge, so the volume marked will be large and lumpy. The W-system I've seen have 20 sigs or more. Quantity will be the hurdle after the result mark...
- by Jifai - at 2009.02.26 16:13:00
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8. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Originally by: Space Wanderer Without the markers you just have to use a single probe until the end of the scan, Even without markers, there are faster techniques than using a single probe to hunt sigs. Originally by: Sun Tomah ...
- by Jifai - at 2009.02.25 18:59:00
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9. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Originally by: Roemy Schneider i had this 4-probe-100%-phenomenon today That means all your probes are on one side of the target. The probes need to surround the target to resolve to one result.
- by Jifai - at 2009.02.24 18:41:00
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10. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Originally by: Saviron Agree. I've already found 5 wormholes, on the current build after playing for < 2 hrs. You guys should at least know what triangulation is before you say that it doesn't work. The only thing that NEEDS to be fix...
- by Jifai - at 2009.02.24 13:58:00
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11. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
Originally by: Miss Moonwych I think graphical feedback in the form of dots and circles is going to be useful and its gonna look cool but I don't think its gonna make things much faster than what can be achieved now. Especially when deviat...
- by Jifai - at 2009.02.23 14:43:00
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12. The WORMHOLES AND SCANNING megathread: bigger, longer and uncut - in Test Server Feedback [original thread]
I agree. Those partial solution markers (circle/dots) that used to be on Sisi are unnecessary. Please leave them out. Any exploration site can be scanned in 10-15 minutes on sisi as it is. Btw, love the new system. Very engaging.
- by Jifai - at 2009.02.22 21:35:00
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13. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Edited by: Jifai on 26/11/2007 13:53:51 Originally by: Gragnor 3. Outposts should be destructible. Once sovreignty is lost, attacking an outpost should see it destroyed. That way - you can truly lay waste to someone's system AND THEN ...
- by Jifai - at 2007.11.26 13:48:00
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14. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
I didn't call your ideas silly. Nor did I say anything about blobs. I was suggesting using the sov system as a way to both get more targets in 0.0 for small gangs, and to separate industrial and combat towers.
- by Jifai - at 2007.11.24 13:42:00
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15. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Several posts here want more targets for small gangs and to seperate industrial from defense pos. I think those targets should be players, not structures. That is, use sov system to attract more people to live in 0.0 and have their pos not claim s...
- by Jifai - at 2007.11.24 01:36:00
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16. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
A plan that allows outposts to proliferate sounds good to me. It makes more targets which is a key to making territory warfare more fun. Players have built only 150 outposts in over 2 years. How many have been upgraded? I bet none have been upgra...
- by Jifai - at 2007.11.22 13:34:00
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17. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Edited by: Jifai on 19/11/2007 14:56:38 In the theme of more sov targets that are easier to kill, stront timers could become the time until tower and structures are unanchored. Sov claim is maintained during reinforced as is currently done. Wh...
- by Jifai - at 2007.11.19 14:49:00
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18. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Control tower prices were raised -- in RMR patch if I recall. Large towers used to cost 100Misk. This was well after they conferred sovereignty bonuses. And yes people who paid attention to test server and dev blogs profited handsomely. This a...
- by Jifai - at 2007.11.19 13:08:00
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19. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Alexi Kalashnikov Planet Soviergnty has my vote. Reducing sov targets puts the incentive on ever larger superblob 500 v. 500 battles to claim that one extremely valuable objective. We want a wars where 1000s fight, just...
- by Jifai - at 2007.11.18 21:59:00
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20. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Ort Lofthus 5) Every friendly ST in neighboring systems adds up to 24 hours to this hardened timer. This time is deducted from its own charge. Reinforced towers be set to assist other towers, unless already set to do so. As...
- by Jifai - at 2007.11.14 14:46:00
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