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1. PVP Missions (Player VS Player) - in Player Features and Ideas Discussion [original thread]
@Ausser: The idea for empire pvp misisons is to bring a new style to mission running and prepare people for real pvp... At present people go and shoot boring targets that can be predicted and countered, being able to fight another player with obje...
- by Joey1 - at 2009.06.26 13:13:00
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2. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
PVP Missions Topic
- by Joey1 - at 2009.06.26 12:20:00
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3. PVP Missions (Player VS Player) - in Player Features and Ideas Discussion [original thread]
Edited by: Joey1 on 26/06/2009 12:18:30 @Ausser: I see it working with some empire missions for the less experienced to engage in some PVP action for rewards with the faction/militia. For the more experienced have a 0.0/Lowsec based PVP missio...
- by Joey1 - at 2009.06.26 12:17:00
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4. PVP Missions (Player VS Player) - in Player Features and Ideas Discussion [original thread]
Hi GuysnGals, Why not have PVP Missions (Thats Player VS Player Missions). This would work by having playerA request a PVP Mission from a agent, this agent then waits for another randomly selected PlayerB request over say 60 mins. A system is ...
- by Joey1 - at 2009.06.26 11:51:00
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5. Player wallets - in Player Features and Ideas Discussion [original thread]
I just check what im buying... It takes many hours to develop a solution capable of bringing multipul wallets. It takes a few seconds to check what your buying and not be a idiot
- by Joey1 - at 2009.06.26 11:37:00
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6. Autopilot buff.. plzplz CCP`? - in Player Features and Ideas Discussion [original thread]
/signed -----------------------------------------------------
- by Joey1 - at 2007.10.18 14:09:00
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7. Warp disruption display - in Player Features and Ideas Discussion [original thread]
Originally by: Yamichi Wiggin some kind of clear indicator that doesn't rely on color would be excellent. I personally don't care how many points are on me. I care if I can warp or not. That simple. If I can't, I can look for the scrambler...
- by Joey1 - at 2007.08.31 00:39:00
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8. Warp disruption display - in Player Features and Ideas Discussion [original thread]
Originally by: Amaratha /signed - its rediculously annoying when u have turret effects turned off to improve FPS but cant see who is warp scrambling you. very true -----------------------------------------------------
- by Joey1 - at 2007.08.30 12:38:00
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9. Warp disruption display - in Player Features and Ideas Discussion [original thread]
Originally by: Captian Internet There was an idea posted on nodecrash.com (RIP) that said your velocity meter should display red when you are scrammed The idea behind this would be to show the amount of "points" you have on you. Maybe...
- by Joey1 - at 2007.08.29 22:46:00
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10. Warp disruption display - in Player Features and Ideas Discussion [original thread]
At the moment the displaying of the fact you are warp scrambled has room for improvement. I propose a display that shows when you are warp scrambled in the top left side of the game client, this could appear under where the aggro countdown usuall...
- by Joey1 - at 2007.08.29 22:16:00
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11. Bumpable gates - in Player Features and Ideas Discussion [original thread]
Hmm, An XL Cap ship Tractor beam able to move Gates and POS's up to 5 k in 1 hour :P
- by Joey1 - at 2006.07.27 10:00:00
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