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1. Devs answer your every question! - in EVE Information Portal [original thread]
When will we be able to trash materials that are in storage facilities and launchpads in the PI? Any chance that we'll be allowed to create and accept contracts for items that are in custom offices? Will the Science and Industry window min size ...
- by Johnny Lou - at 2011.05.11 11:37:00
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2. UTC Clock in the Launcher - in Player Features and Ideas Discussion [original thread]
Not a bad idea.
- by Johnny Lou - at 2011.04.06 14:34:00
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3. EVE Online: Incursion 1.4 deployment update - in EVE General Discussion [original thread]
well? Any news?
- by Johnny Lou - at 2011.04.06 14:26:00
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4. No new technologies. This has to change. - in Player Features and Ideas Discussion [original thread]
Originally by: Horizonist stuff... All good points but, I still think that having the skills to fly good ships which you will never use outside PVE (because you would have to work hard to replace them) it's just silly (IMO). In the...
- by Johnny Lou - at 2011.04.05 19:20:00
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5. No new technologies. This has to change. - in Player Features and Ideas Discussion [original thread]
Originally by: Horizonist Eve is a game of skill AND ISK, remove the ISK element and you no longer have Eve - this is not an arena game or a first person shooter - it is a sandbox where a factions military might is not measured just in ho...
- by Johnny Lou - at 2011.04.05 18:44:00
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6. No new technologies. This has to change. - in Player Features and Ideas Discussion [original thread]
Edited by: Johnny Lou on 05/04/2011 18:28:15 Edited by: Johnny Lou on 05/04/2011 18:27:55 Originally by: Arthur Frayn We should want that. Why would you fly a BC when you can get a CS for the same price? Well if you don't have th...
- by Johnny Lou - at 2011.04.05 18:27:00
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7. LP for PLEX and stabilizing markets - in Player Features and Ideas Discussion [original thread]
Ummm.. Sorry but I don't like this. First I though you said 300K LP for plex by mistake, I now realized it wasn't a mistake. Although the price sounds fair, this pretty much denies mission runners access to plex because raising 300 K LP is not a...
- by Johnny Lou - at 2011.04.05 07:46:00
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8. About ammo type selection... - in Player Features and Ideas Discussion [original thread]
I'd like to go even further and ask for shortcuts for each type of ammo. This way, when I use a shortcut it automatically loads that ammo type. I know it's a lot to ask but still... it would be nice to have them.
- by Johnny Lou - at 2011.04.04 19:10:00
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9. A way to decrease macro mining - in Player Features and Ideas Discussion [original thread]
tbh I don't think this would solve much "boot-wise" because all they have to do after this is done is scan a site (which won't be that hard since there will be more), go to site and make a bm and then start the boot and make it go to the bm instea...
- by Johnny Lou - at 2011.04.04 18:45:00
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10. T2 Noctis and tractor drones - in Player Features and Ideas Discussion [original thread]
It's fairly long but I assume you are referring to what they said about tractor/salvage drones. Salvage drones are problematic IMO, which is why I don't think I would support something like that; as for the tractor drones, I do expect some coding...
- by Johnny Lou - at 2011.04.04 18:28:00
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11. T2 Noctis and tractor drones - in Player Features and Ideas Discussion [original thread]
that's exactly why I said "light" drones and why I didn't suggest any drone bonuses which are common to drone boats the resists aren't meant to be awesome only to give it a better tank so it can be used in tougher situations. besides, T2's are...
- by Johnny Lou - at 2011.04.04 16:21:00
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12. Faction based LP? a small idea :) - in Player Features and Ideas Discussion [original thread]
Originally by: X Gallentius Proposal: LP market. Buy and sell your lp on the open market. Nice!
- by Johnny Lou - at 2011.04.04 15:28:00
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13. T2 Noctis and tractor drones - in Player Features and Ideas Discussion [original thread]
How about a T2 version of the Noctis? One with better inertia modifier or better rezists, which can also carry up to 5 light tractor drones (one per level of the skill for the T2 ship). The drones have no cargo, they just go to a wreck (they only...
- by Johnny Lou - at 2011.04.04 15:25:00
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14. Integrating Eve gate with fittings - in Player Features and Ideas Discussion [original thread]
bump
- by Johnny Lou - at 2011.04.02 16:12:00
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15. Tabs for your inventory - in Player Features and Ideas Discussion [original thread]
Edited by: Johnny Lou on 02/04/2011 16:04:01 Can you create remote contracts for items in station warehouse? I only used station containers and I couldn't. Also, I don't think you can do a search in the assets window and have it include items...
- by Johnny Lou - at 2011.04.02 16:04:00
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16. Bounty Hunting Revamp - in Player Features and Ideas Discussion [original thread]
Originally by: Hayaishi Okay, to re-iterate further on the ship class restriction system, I intended it work work on a ship SIZE system, so "Class: Cruiser" will be any T1,2,3 cruisers and above. The target age can be shown, but only di...
- by Johnny Lou - at 2011.04.02 15:52:00
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17. Ninja Salvaging is Theft ! Should I cancel my salvage Alt account ? - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Originally by: Johnny Lou I have no idea why you would want to repeat that, especially since I never said it was Yes you did. By adding points 1û11 on your list of what salvagers need to do, that's exactl...
- by Johnny Lou - at 2011.04.02 15:44:00
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18. A drawn heading vector for ships in the tactical overlay - in Player Features and Ideas Discussion [original thread]
sounds good.
- by Johnny Lou - at 2011.04.02 12:59:00
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19. [idea] 0.0 Small gang warfare objectives: player created incursions - in Player Features and Ideas Discussion [original thread]
Originally by: Recursa Recursion Part of the twist too is that it becomes an effective bot squashing mechanism. Rat strengthening / player weakening would neut the viability of many of the bots, be those bots for mining or ratting. nice...
- by Johnny Lou - at 2011.04.02 12:54:00
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20. From the Depths of Sleeper Space - A New Ship Emerges - in Player Features and Ideas Discussion [original thread]
sounds like fun. I really like the web that affects and area
- by Johnny Lou - at 2011.04.02 12:45:00
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