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1. Nullsec design goals feedback: Exploration - in Player Features and Ideas Discussion [original thread]
I would like some of the Exploration like Archaeology to feel more like Archaeology and not just a variant way of Salvaging. It would be a very good way of releasing Story info about NPC factions. On the same vein id like to find sites related to...
- by Jokesta - at 2011.08.16 21:51:00
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2. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
I can mostly think of whati dont want the homstead to be. I mainly do not want it to resemble the current system used by POS. Basically I have no interest in where i log off or 'hang out' to be at all fidly i want to dock and have a hanger that i ...
- by Jokesta - at 2011.08.16 20:23:00
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3. Chill Out - in EVE General Discussion [original thread]
The reason it appeared to crash from my end is that people were /massively/ spaming Jita now they may have statrted that after the first crash i dont know i wasnt paying attention til i appeared to be t****pd in Jita. But the deliberate spam was f...
- by Jokesta - at 2011.08.10 01:00:00
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4. Exploration! - in EVE New Citizens Q&A [original thread]
the answer to your question comes down to 'what do you want to do?' It also depends a bit on primary race of the ships you can fly. For Highsec exploration you want some sort of Cruiser or Hac if you have the skills. the goal here is a combat shi...
- by Jokesta - at 2011.07.14 18:48:00
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5. This is ******ed, why is nullsec dependant on empire carebears? - in EVE General Discussion [original thread]
the Chinese eve server is a poor example. they have the population of single tranquility alliances over their whole server. when tranquility is at peak how many of he 60k people are I'n empire? probably more than half. I only vague remember the I...
- by Jokesta - at 2011.06.30 17:08:00
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6. This is ******ed, why is nullsec dependant on empire carebears? - in EVE General Discussion [original thread]
The Africa example is very good. Essentially null sec is responsible for it's own lack of influence. I just returned to the game after break fora it and ALOT of the null sec alliance didn't exist when I left it's horribly unstable. trying to tur...
- by Jokesta - at 2011.06.30 16:17:00
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7. Planetary interaction scanning + colourblindness = really hard - in Player Features and Ideas Discussion [original thread]
This was already covere din another thread, however i havent logged on to test it. Essentially if you click int he middle of the slider or something youc an change the colours and switch to a greyscale. If my explanation makes little sense Do a f...
- by Jokesta - at 2010.06.08 22:29:00
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8. Eve Exploration Idea - in Player Features and Ideas Discussion [original thread]
I had a thought the other day that Mainly concerns Archaeology sites. Basically id like to see Tidbits of information about whatever faction the site is associated with revealed. So a sansha battleship wreck i find something on the Sansha. I supp...
- by Jokesta - at 2010.05.25 18:16:00
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9. Would i benefit in the long run if i remade my character? - in Skill Discussions [original thread]
You really dont need to re-make. I mad emy character with absolutely no game knowledge at all and did not have optimal stats. not the best memory or wp a ridiculously high charisma etc. I was told by somone i should re-make but i stayed with it. ...
- by Jokesta - at 2007.01.17 01:45:00
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10. For a kill-mission runner, what's the point of non-Command agents ? - in EVE General Discussion [original thread]
Generally speaking i wasnt aware that command agents gave out more Lps. Unless its due to skills modifying the lp's they jus thave a higher % chance of giving kill missions than other agents. But to ultimately answer your question not all faction...
- by Jokesta - at 2006.12.28 06:46:00
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11. can you probe cloaked ships? - in EVE General Discussion [original thread]
generaly speaking i dont think cloaked ships should be probable. But if they made it so it took a bit and that active searching (say 30 minutes an hour?) could probly narrow it down to try and find it i thinkt hat would be fine. Really any active...
- by Jokesta - at 2006.12.26 20:51:00
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12. Confused about Stealth Bomber info - in Ships and Modules [original thread]
Load the Missiles into your cruiser, look at ship info. Go to modules then go to the missiles themselves down at the bottom. Your missiles should be listed with an explosive radius of 50m3 or something like that. on my Nemesis it is 47m3
- by Jokesta - at 2006.12.24 20:07:00
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13. Eve's death penalty. - in EVE General Discussion [original thread]
Well this is either a troll post, or just suggesting a really dumb idea. From a game mechanics point of view it would signal the death knell for the game really. But that said, read the explanation of how the clones and the jump capsuls work. The...
- by Jokesta - at 2006.12.23 04:15:00
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14. Why a Myrmidon? - in Ships and Modules [original thread]
It depends what you want to do. I found the Myrmidon a fun ship to fly. One of the mainr easons for this is that it turned and moved faster than a dominux. that extra agility at least for me made it alot more fun. Also while you can use cruiser l...
- by Jokesta - at 2006.12.20 22:54:00
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15. Stealth Bomber PowerGrid Question - in Ships and Modules [original thread]
I would assume that the two stack. But I dont know when it would apply (before or after the bomer bonus?) However I am pretty sure that Arbalest Cruise Launchers on a bomber use up 17 pg afterthe Revelations changes. I dont have the advanced skil...
- by Jokesta - at 2006.12.20 22:49:00
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16. So is empire really that bad? - in EVE General Discussion [original thread]
Originally by: Xavier Raines Originally by: Jokesta Generaly speaking i really dont get the 0.0 vs empire arguments. Ultimately empire provides a solid core industrial base for the game and Why should somone be forced to change how...
- by Jokesta - at 2006.12.19 07:59:00
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17. So is empire really that bad? - in EVE General Discussion [original thread]
Generaly speaking i really dont get the 0.0 vs empire arguments. Ultimately empire provides a solid core industrial base for the game and Why should somone be forced to change how they play?. That said I probly fall into the category of Empire pl...
- by Jokesta - at 2006.12.18 22:43:00
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18. Logistics Ships - A Cleric's Nightmare Thread - in Ships and Modules [original thread]
Please bear with me as i havent looked stongly into Jamming/dampening etc but. Are not there Sensor linking modules what would counter the EW effects?. I know there are sensor boosting modules for other ships wich increase their targeting range f...
- by Jokesta - at 2006.12.14 23:46:00
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19. Stealth Bombers outside of PvP - in Ships and Modules [original thread]
I have been running 0.3 and 0.4 systems in a Nemesis since my other ship was blown up by a pirate recently. Basically i am waiting for some skills to roll over and killing time for a week before going into a bigger ship than i was in. That said a...
- by Jokesta - at 2006.12.13 08:28:00
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20. Covert Ops Overhaul - in Ships and Modules [original thread]
Im going to probably sound wierd here but. *cough* i like the Helios's drone bonus. I call him Junior :) I realize it isnt its primary role but. I use the Helios to have fun with my younger corpmates fit it with 2 150mm tech II railguns and sick ...
- by Jokesta - at 2006.12.04 20:28:00
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