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1. /market/prices/ giving incorrect data? - in EVE Technology Lab [original thread]
I am ******** and incapable of reading my own code it seems ^_^
- by Joshua Foiritain - at 2016.11.27 21:01:14
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2. /market/prices/ giving incorrect data? - in EVE Technology Lab [original thread]
This endpoint appears to be giving me data that's quite different from the ingame info which is throwing off all the production tax calculations in my production tool. A guardian for example has a base item cost of 102.977.614 ingame but the cres...
- by Joshua Foiritain - at 2016.11.27 12:35:34
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3. Special Nodes - in EVE Technology Lab [original thread]
Eklykti wrote: Tyberius Franklin wrote: Multi-threading only helps when tasks are relatively independent. ShipA and ShipB are flying independently unless they bump. ShipC and ShipD are shooting each other independently of ShipW, ShipX and ...
- by Joshua Foiritain - at 2014.09.20 09:08:36
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4. External killmail link hashing algorithm - in EVE Technology Lab [original thread]
Squizz Caphinator wrote: Joshua Foiritain wrote: There's a finite number of possible hashes and there's 41 million ID codes. Narrowing the ID code range down to less then 100.000 shouldn't be a problem if you're looking for a kill that ha...
- by Joshua Foiritain - at 2014.08.21 17:41:00
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5. External killmail link hashing algorithm - in EVE Technology Lab [original thread]
Masao Kurata wrote: Joshua Foiritain wrote: Scraping kills was already possible before. Theres a limited number of API Id's and a limited number of possible Hashes. No it wasn't, you'd need to find the verification code for an API key, wh...
- by Joshua Foiritain - at 2014.08.21 15:14:00
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6. External killmail link hashing algorithm - in EVE Technology Lab [original thread]
Masao Kurata wrote: The point is that none of those are on any killboard. This is fairly typical, I don't have an actual statistic for how many of his victims have registered APIs on killboards because of complications like kills I intentionall...
- by Joshua Foiritain - at 2014.08.20 14:14:00
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7. External killmail link hashing algorithm - in EVE Technology Lab [original thread]
Mazaron wrote: Didn't CCP say that since zkillboard has like 99.7% of all killmails they were going to make them public anyway? No that plan was cancelled because the owners of the remaining mails did not want their failures to become public
- by Joshua Foiritain - at 2014.08.13 08:30:00
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8. External killmail link hashing algorithm - in EVE Technology Lab [original thread]
Kali Izia wrote: Alright, so the hash is: sha1(victimCharacterID + attackerCharacterID + shipTypeID + killTime) Where: victimCharacterID = the character ID of the victim. If the characterID == 0, such as a kill for a POS mod or similar, ...
- by Joshua Foiritain - at 2014.08.11 14:12:00
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9. External killmail link hashing algorithm - in EVE Technology Lab [original thread]
Dragonaire wrote: http://lmgtfy.com/?q=eve+online+public+kill+mails Second link under first result was one of them I was think of that happened just 3 months ago. There was some other threads before that I think in about the same time frame wit...
- by Joshua Foiritain - at 2014.08.10 21:49:00
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10. Trust and remaining hidden - in EVE Technology Lab [original thread]
Derrick Miles wrote: In the options menu of the in-game browser you can remove any website from your list of trusted sites. You could always just make sure the site is added in that list on your alt and not on your main. Trust works eve insta...
- by Joshua Foiritain - at 2014.08.09 09:02:00
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11. External killmail link hashing algorithm - in EVE Technology Lab [original thread]
Dragonaire wrote: Actually did read your post the point was CCP said NO. And one of the reason I've been told that some of the main boards stop accepting feeds is because some many of the boards were accepting copy and paste kill mails that wer...
- by Joshua Foiritain - at 2014.08.09 08:51:00
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12. External killmail link hashing algorithm - in EVE Technology Lab [original thread]
Dragonaire wrote: I just will have to say this seems to get asked about every couple of weeks and the few times CCP has replied they say no they won't do it. You can do a search on the forums here to find the details on why. I did want to say ...
- by Joshua Foiritain - at 2014.08.08 23:23:00
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13. External killmail link hashing algorithm - in EVE Technology Lab [original thread]
Steve Ronuken wrote: nope. It's not open, and I doubt it will become so. Because if it did, then you could scrape kills you have no 'right' to. Well you'd still need the kill's API ID so its not like being able to convert the mail into hash a...
- by Joshua Foiritain - at 2014.08.08 13:39:00
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14. External killmail link hashing algorithm - in EVE Technology Lab [original thread]
TL;DR: I was wondering if anyone knew how the hash in the external killmail link is generated? I've been trying to figure out a way to source kills my corp didnt get the final blow on that arent on zkb while retraining the accuracy the eve API/z...
- by Joshua Foiritain - at 2014.08.08 11:25:00
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15. Warning: IGB incompatible with Apache 2.4 servers - in EVE Technology Lab [original thread]
Arrrggh lovely. Seems my host upgraded apache and apache_request_headers() wont work because apparently php is not setup as an apache module. Various website claim the following function (http://stackoverflow.com/a/9276269) works as a replacement...
- by Joshua Foiritain - at 2013.06.26 12:57:00
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16. MemberSecurity returning error 522? - in EVE Technology Lab [original thread]
Kicking the Dust player has fixed the error :D Good job CCP :p
- by Joshua Foiritain - at 2013.01.15 23:45:00
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17. MemberSecurity returning error 522? - in EVE Technology Lab [original thread]
We have one dust player in the corporation at the moment, since these problems started right around the time CCP hooked dust onto the eve servers (and this player joined our corp) its possible the two are related. Ill see if kicking this player o...
- by Joshua Foiritain - at 2013.01.15 20:13:00
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18. MemberSecurity returning error 522? - in EVE Technology Lab [original thread]
Yesterday i noticed calls to our corporations MemberSecurity api are now always returning the 522 error code (apparently an internal error?) , as far as im aware nothing changed on our side so im curious if anyone else is having the same problem?
- by Joshua Foiritain - at 2013.01.15 14:48:00
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19. TriExporter - in EVE Technology Lab [original thread]
Originally by: Admrl Cain Edited by: Admrl Cain on 13/10/2008 12:17:58 A few mins work rebuilding the shaders. Enjoy, this is in 3ds max. a few mesh tweaks as well to smooth things out. Linkage Can i interest you in posting a tuto...
- by Joshua Foiritain - at 2008.10.15 09:14:00
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20. API assets list - blueprints question. - in EVE Technology Lab [original thread]
99% sure it isnt possible, info like me, pe, runs, copy/original, etc are stored seperately, the assets lists only contains the itemtype, which tells you the type of blueprint but only that. -----
- by Joshua Foiritain - at 2008.01.06 14:43:00
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