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1. Seriously CCP, can we just roll back already? - in EVE General Discussion [original thread]
Not touching the other parts of the post, but the SP in character sheet only changes when either a. Skill training completes. b. You press apply in queue window. (c. Pause? Not sure) But it doesn't change all the time when training. It never has.
- by Josorna - at 2010.10.07 22:03:00
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2. Note the lead enemy frigate can web you, but will not warp disrupt - in EVE New Citizens Q&A [original thread]
Originally by: Baneken In the case of NPC's it does as having 3x webbers on you means that your total speed with any modules on/off is equal to zero. This of course means that since you cannot accelerate to warp speed you cannot warp and y...
- by Josorna - at 2010.10.07 21:54:00
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3. PI: Double click! - in Science and Industry [original thread]
You can also quickly create links between places by control-clicking a building. It'll open link creation starting from that building.
- by Josorna - at 2010.10.06 18:19:00
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4. Just wanted to say I've never lost my Paladin - in Missions & Complexes [original thread]
Originally by: Psychotic Maniac LOL, another noob that doesn't know how to read or use his pally. Nightmare w/tachs > Pal w/tachs=Nm > Pal=use NM w/tachs instead of Pal w/tachs. I've tried it both ways. Seriously, you'll use a tach...
- by Josorna - at 2010.10.06 13:14:00
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5. Just wanted to say I've never lost my Paladin - in Missions & Complexes [original thread]
Originally by: Psychotic Maniac pulse for pal. why? cruisers, cruisers, cruisers. pulse have much better rof/tracking and waste all those fukers soooo much faster than a tach pal will ever dream of. nuff said. gl with your pally. hope it's...
- by Josorna - at 2010.10.06 12:59:00
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6. Price check please for armor rig BPO's - in Price Checks [original thread]
Since all of them have perfect ME of 15 (thus your BPO's have 560 levels of wasted research), I'd be surprised if you'd get more than like 3m / each. (npc price for unresearched 1.125m / each).
- by Josorna - at 2010.09.30 09:02:00
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7. Tengu Engineering subs - in Ships and Modules [original thread]
Edited by: Josorna on 29/09/2010 22:09:30 Edited by: Josorna on 29/09/2010 22:09:07 I know of the turret / missile slot. But on all three other races Power core sub actually gives biggest grid to work with that extra turret / launcher. On...
- by Josorna - at 2010.09.29 22:08:00
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8. Tengu Engineering subs - in Ships and Modules [original thread]
Edited by: Josorna on 29/09/2010 21:03:49 So, looking at Tengu engineering subsystems, am I missing something or is Cap Regen Matrix vastly superior to others? It has base values of 2100GJ / 415s recharge, and 825MW grid. and extra 5% off rec...
- by Josorna - at 2010.09.29 20:59:00
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9. Nightmare vs. Paladin - in Missions & Complexes [original thread]
Edited by: Josorna on 29/09/2010 20:31:38 Originally by: Seriously Bored (And not to nitpick too much, but it's 60KM.) It's 80km. Why? It's 300% bonus, which means 400% of original, 80km. By your logic, Marauders which have 100% bo...
- by Josorna - at 2010.09.29 20:28:00
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10. Machariel PvE - in Ships and Modules [original thread]
Originally by: Pipova 1) between republic fleet and regular ammo which is more efficient? 2) do you prefer sentry or heavy drones? 3) if you had around a billion isk to spare what would you upgrade first? (crystals? pimp booster? deadspace...
- by Josorna - at 2010.09.27 22:54:00
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11. Planetology, Avanced Planet tology usless? - in Skill Discussions [original thread]
Edited by: Josorna on 25/09/2010 21:44:05 Eve Uni wiki has some good images about how the planet surveys change as planetology gets leveled: Planetology 0 vs 2 P0 vs 3 P4 vs AdvP 3 Another P4 vs AP3
- by Josorna - at 2010.09.25 21:42:00
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12. Paladin, Pulse or Beams? - in Ships and Modules [original thread]
Edited by: Josorna on 23/09/2010 14:59:47 Originally by: NoNah Also, lots of ships in lots of mission actually spawn within 30km, so yes, that is very very relevant. Oh and that a normal tachyon paladin won't actually be able to fit th...
- by Josorna - at 2010.09.23 14:57:00
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13. Paladin, Pulse or Beams? - in Ships and Modules [original thread]
Originally by: NoNah Oh and about your setup, I took the liberty of adding implants and scripts(tracking) And you "forgot" the damage implants on tach paladin... Without implants, scorched paladin deals way less damage than tach paladi...
- by Josorna - at 2010.09.23 14:43:00
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14. Paladin, Pulse or Beams? - in Ships and Modules [original thread]
Edited by: Josorna on 23/09/2010 14:20:05 Originally by: Anon Amarr If you need to rep- you cant shoot very much. This comment begs for replying. Why on earth couldn't you rep while shooting without being capstable? The abaddon fit...
- by Josorna - at 2010.09.23 14:18:00
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15. Paladin, Pulse or Beams? - in Ships and Modules [original thread]
Edited by: Josorna on 23/09/2010 09:58:41 Tachs, except for AE4 (assuming in Amarr space). So much more damage for all ranges above ~20km or so. And for all the pulsefans here, your tractor is 40km, and most of the targets spawn around or ove...
- by Josorna - at 2010.09.23 09:55:00
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16. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Temporal Saint What am I missing? Drone Interfacing. At 0, your listing gives me the same 1703, at 5, it is 1859.
- by Josorna - at 2010.09.13 19:04:00
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17. Eve Fitting Tool - in Ships and Modules [original thread]
Edited by: Josorna on 13/09/2010 18:43:34 Originally by: Jack Bickle Originally by: Josorna Ore processing skills have no effect on mining yield besides being the deciding factor if you can use t1 / t2 crystals or not. The actu...
- by Josorna - at 2010.09.13 18:43:00
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18. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Jack Bickle For mining yield, I'd like to override ore processing skills but they are not visible under character, nor are they listed under the right click menu/change effecting skill. How do I make them visible or otherwi...
- by Josorna - at 2010.09.13 16:24:00
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19. Eve Fitting Tool - in Ships and Modules [original thread]
Originally by: Sri T On the other hand: interdiction sphere launchers should use 1 cpu on interdictors,.. not the base 100 cpu. ''Interdiction Sphere Launchers require 99% less CPU when fitted on this ship'' And where in any of the 4 ...
- by Josorna - at 2010.09.12 13:44:00
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20. Faction / Officer / Complex loot comparison tool - in Ships and Modules [original thread]
Edited by: Josorna on 08/09/2010 19:33:33 Originally by: Donde Esta Enlighten me! Open up item info on any one item you might want. Go to variations tab, and in the bottom, press compare. It'll open list that contains all the varia...
- by Josorna - at 2010.09.08 19:31:00
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