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1. Stop killmails - in Player Features and Ideas Discussion [original thread]
Not sure newbies are lke pokemon km's but in what I'm concerned: Low sec "X" newb ship = scout | cyno alt | trap Real newb? -10% chances it is one. Do I care to have the KM? -I really don't GF about it. Often I just don't care when I cross new...
- by Joss56 - at 2011.09.19 19:40:00
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2. Gunnery skills vs missile skills - and training times. - in Player Features and Ideas Discussion [original thread]
The good stuff with missiles is that you don't have to train them all at T2 lvl to get the one you want. Try to train T2 large rails and...**** you can't without small T2 lvl med T2 lvl (4 for both) while you can train cruise missiles and torpedoe...
- by Joss56 - at 2011.06.09 12:39:00
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3. Idea to counter mission bots - in Player Features and Ideas Discussion [original thread]
Originally by: Case Micoud Wouldn't a simple solution to get rid of mission botters be to use CAPTCHA ? Whenever you complete a mission, you would need to enter the text or you are a bot and can't complete the mission. Just my 5 cents o...
- by Joss56 - at 2011.06.09 12:34:00
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4. dont destroy Faction/Officer Modules - in Player Features and Ideas Discussion [original thread]
Originally by: TheExtruder To encourage people to buy faction/officer fits on their PvE ships, make them invulnerable to being destroyed when ship is blownup. if thats to much to ask, atleast make it an option to 'insure them' - which wil...
- by Joss56 - at 2011.06.09 12:27:00
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5. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Fortis88 A great idea would be a tool that allows you to "Uninject" a skill. You would not get any SP's back. This would just allow you to remove the clutter of useless skills (mining skill if you are PVP, etc). Would lo...
- by Joss56 - at 2011.06.09 12:22:00
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6. Black Ops Deficiencies - in Player Features and Ideas Discussion [original thread]
Edited by: Joss56 on 08/06/2011 22:08:15 Originally by: Kaladraxia I hereby petition the outrageous lack of Covert Ops capability on the Black Ops class vessels. " For the final word in clandestine maneuvers, look no further". Does thi...
- by Joss56 - at 2011.06.08 22:05:00
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7. "OMG" a new Low in Eve - in Player Features and Ideas Discussion [original thread]
Some points deserve further development but globally I like it with one exception, the inconveniences like overpriced rents for the possible income of small corps. With your system there is no change from 0.0 other than have lots of stations. We'...
- by Joss56 - at 2011.06.08 21:52:00
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8. MAKE Remote Rep mods stackable... - in Player Features and Ideas Discussion [original thread]
Originally by: lloyd bank would there be a way to make RR stackable (by this i mean stacking penalties) so that you cant have impenetrable turtle tanks? an idea would be make them size variable... so you can only have so many rr drones b...
- by Joss56 - at 2011.06.08 21:03:00
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9. DED lagg - in Player Features and Ideas Discussion [original thread]
I don't know if this has already ben discussed but what do you guys think about this? In almost every high sec DED you have tons of wrecks people don't salvage or loot. Most of people there just take out of those wrecs the item they want then go...
- by Joss56 - at 2011.06.01 10:53:00
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10. EVE and WoW - in Player Features and Ideas Discussion [original thread]
Originally by: Thorian Baalnorn Quote: The reason WoW have a vast popularity over EVE is, EVE aint like WoW. The reason Eve isnt as popular as WoW is because: 1)Eve has a huge learning curve. It is a vastly more complicated game...
- by Joss56 - at 2011.01.25 15:20:00
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11. CPP, Acknowledge the problems with Gallente, or tell us we can quit. - in Player Features and Ideas Discussion [original thread]
Edited by: Joss56 on 18/01/2011 13:47:10 Originally by: Robert Caldera whats the problem with gallente? I've just checked EFT... I've stoped reading right here. Playing gallente, using gallente ships, using gallente hybrids and t...
- by Joss56 - at 2011.01.18 13:43:00
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12. Level 5 missions need sleeper AI. - in Player Features and Ideas Discussion [original thread]
Originally by: Arthur Frayn Originally by: masternerdguy no. pirates need it easier not harder. Pirates don't have it "hard" unless you're referring to their activities keeping non pirates from venturing into losec. My idea wou...
- by Joss56 - at 2011.01.18 13:23:00
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13. Self Destruct and Killmails - in Player Features and Ideas Discussion [original thread]
Has long has players cry on forums about killmails this only means that the game mechanic about seld destruction works fine and could be improved. Wy? - has long has you run after killmails instead of fun "peeveepeeing" your just a pawn, a replac...
- by Joss56 - at 2011.01.17 02:35:00
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14. Supercapital amount reduction - in Player Features and Ideas Discussion [original thread]
Originally by: Daedalus II I was reading the latest CSM meeting documents and particularly the part about super capitals and how more were created than were being killed. Last killmail i saw to get down 5 SC's there were 750 people in...
- by Joss56 - at 2011.01.15 22:12:00
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15. Remove Stargates - in Player Features and Ideas Discussion [original thread]
I like the idea of transtellar warp system. Instead of warp system by system to get from point A to point B you warp directly where you are intended to. In addition, the arrival to destination being made at any random point of the system chosed b...
- by Joss56 - at 2011.01.15 21:31:00
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16. Nerf Galente ! plizz - in Player Features and Ideas Discussion [original thread]
Edited by: Joss56 on 13/01/2011 14:01:31 Originally by: Gemberslaafje At least in EVE you can crosstrain your character to other ships. Well the problem i see in this is the fact that i was never warned since the begining that i wa...
- by Joss56 - at 2011.01.13 14:00:00
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17. Consolidated User Accounts - in Player Features and Ideas Discussion [original thread]
Originally by: Sarah Thrace I propose the following modification to how characters and user accounts are used. Goals: -Increase flexibility and quality of playing experience for capsuleers -Maintain/increase subscription rate/plex usa...
- by Joss56 - at 2011.01.13 13:46:00
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18. Buying/Selling SP in game. Why not? - in Player Features and Ideas Discussion [original thread]
Originally by: Scimitarrr You see, I think this is a fundamental problem with the difference in the way EVE works, and the way some people WANT EVE to work. This isn't WoW, it's not EQ or SWG. This is EVE, it's a great mmo where patience ...
- by Joss56 - at 2011.01.12 12:28:00
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19. Buying/Selling SP in game. Why not? - in Player Features and Ideas Discussion [original thread]
Edited by: Joss56 on 12/01/2011 12:16:48 Originally by: Zendoren Because the rich kids can game the system thats why.... Your comment has no sense. "The rich" kid has you call it, can already buy GTC's ->Isk->The character...
- by Joss56 - at 2011.01.12 12:14:00
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20. The Navy should stop hunting low security status players. - in Player Features and Ideas Discussion [original thread]
Originally by: Karn Velora Also...: the people that fly pvp-setup ships in highsec are mostly pirates to begin with. The high sec people tend to be in high sec, because they don't want pvp; they are in industrial ships, or pve rigged comba...
- by Joss56 - at 2011.01.07 17:43:00
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