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1. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
Verity Sovereign wrote: Exactly why projectiles and missiles are nice... 10 seconds, and you're good to go agaisnt whatever happens to be warping in/decloaking/closing range/etc Also why the RAH is so **** but thats another thread... Does **...
- by Jovat - at 2013.05.16 19:01:00
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2. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
Antillie Sa'Kan wrote: [NEW Dominix, Sansha] Large Armor Repairer II Medium Armor Repairer II Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II Drone Damage Amplifier II Drone Damage Amplifier II Tracking Computer II, Optima...
- by Jovat - at 2013.05.16 18:55:00
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3. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
Linna Excel wrote: Well, lasers have 3 problems for people not using them. The first is that you can't change them from being EM/Therm. This leads to the second: unlike hybrids, shield tankers are going to plug their EM hole as one of the first...
- by Jovat - at 2013.05.14 20:06:00
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4. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
Verity Sovereign wrote: Jovat wrote: More like an ignorance issue. There are balance issues for unbonused ships with different weapons systems, but they relate mostly to fitting not being balanced than the actual weapons systems. You fit pro...
- by Jovat - at 2013.05.14 19:57:00
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5. AC/Arty Domi in Odessey? - in Ships and Modules [original thread]
Verity Sovereign wrote: I love it when as soon as a ship doesn't have any particular gun bonus, people want to slap projectiles on them... No Laser bonus -> nobody considers fitting lasers No hybrid bonus -> nobody considers fitting hybr...
- by Jovat - at 2013.05.13 23:10:00
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6. Myrmidon turret loss - two quick things - in Ships and Modules [original thread]
Its a straight up nerf except for sentry drones, which isn't the myrm's strong suit anyways (it's a small gang/solo brawler more often than not) The dps is about the same in optimal situations, but its more destroyable and harder to apply. Yes, y...
- by Jovat - at 2013.05.03 23:24:00
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7. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
Certificates are fun, but they suffer from the problem that they have no gameplay mechanic whatsoever. I'd like it if granting a certificate should have a very small bonus to some part of the game in one way or other; Shield tanking granting .5% ...
- by Jovat - at 2013.05.03 19:21:00
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8. Possible upgrade from dominix to rattlesnake ? - in Ships and Modules [original thread]
I think domi and navy domi are superior platforms, but if I were you I'd fly a rattlesnake in the meantime because the skill requirements to effectively fly a dominix are higher than a rattlesnake. Skill up t2 torps in a rattlesnake (for long ran...
- by Jovat - at 2013.05.03 18:13:00
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9. How will Dominix optimal/tracking bonus affect non-sentry drones? - in Ships and Modules [original thread]
Gal'o Sengen wrote: It means i won't be punished for having Drone Navigation V when i fly a Domi. Even so i think it's pretty stupid that my Hammerheads cannot track a dual webbed and scrammed Thorax half the time just because of their orbit ve...
- by Jovat - at 2013.04.29 17:59:00
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10. LP transfer contracts - in Player Features and Ideas Discussion [original thread]
I hate the idea as it homogenizes LP stores and markets, cutting opportunities for mission runners to exploit arbitrage who do research. We have a mechanism in place to trade LP, through just one level of indirection called the market, and its up ...
- by Jovat - at 2013.04.26 22:38:00
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11. Abaddon Energy Grid Modding? - in Ships and Modules [original thread]
The difference between semiconductor memory cells and CCC is like 3% recharge at max recharge, but enormous amounts of buffer. You should only be using CCC if it is the difference between stable and not and you have some outstanding reason to shoo...
- by Jovat - at 2013.04.26 21:13:00
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12. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Fade Azura wrote: A good trade off and compromise for the many upset domi pilots that dont like the change .... leave the faction domi as it is ... besides its a faction ship and a gallente pilot still needs some incentive to train large railgu...
- by Jovat - at 2013.04.26 18:16:00
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13. Saved scan probe geometries - in Player Features and Ideas Discussion [original thread]
One of the most irritating things to me about scanning that blocks me from pursuing exploration more often is setting up the probe geometries. How about we are allowed to save our scan probe relative positions so we can just launch our probes and...
- by Jovat - at 2013.04.25 19:23:00
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14. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Jame Jarl Retief wrote: I'll just leave this here: Gallente are a primary drone race? Look at the new Dominix. Now look at the new Armageddon. Now back at the Dominix. Get it? And removing hybrid bonus from Dominix is fine and well. Except of ...
- by Jovat - at 2013.04.24 19:01:00
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15. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: You know what would be a great dominix bonus? 10% per level extra remote armor repair :) Dominix woudl become a VERY powerful spider tanking battleship.... It doesn't need that to be a powerful spider tanking battleship...
- by Jovat - at 2013.04.24 18:54:00
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16. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
My first intuition is to suspect that this is an unbalancing change for the t2 rig market in isolation just because it will further push t2 rigs away from most people because of the increased demand for t2 rigs on caps and supercaps, but maybe it ...
- by Jovat - at 2013.04.24 00:26:00
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17. Dualbox Blitz lvl4- mostly anti Guristas- better setup needed - in Missions & Complexes [original thread]
While it can work, its not that efficient because so many rats are beyond the 60km drone control range, and a whole lot of the extra dps from the guns is lower because they're beyond the optimals or they can't track, further you're completion time...
- by Jovat - at 2013.04.23 23:33:00
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18. Sticky:PvE little things - in Missions & Complexes [original thread]
Theris Akkad wrote: A reworked lp store would be VERY appreciated. By reworked I mean, changing the balance between tags/insignia/ISK/lp. Currently there are lp store faction Items that are worthless because the only way to get them is by hand...
- by Jovat - at 2013.04.23 19:50:00
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19. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Broxus Maximas wrote: Jovat wrote: Broxus Maximas wrote: You really don't like the Gallente BS do you? These are major nerfs for the Domi and I can pray to God that they don't change the Navy version with this nerf also. -12% EFT DPS i...
- by Jovat - at 2013.04.19 23:10:00
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20. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Higgs Maken wrote: As you progress from cruiser to battleship, there is a significant gain in theoretical maximum DPS for all weapons beside drones. Drone damage is the same for Ishtar and Dominix, and their only DPS difference lies in un/bonus...
- by Jovat - at 2013.04.19 17:14:00
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