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121. Freighter change - in Ships and Modules [original thread]
while i totally agree the mentality of a good defense is a good offense is wrong, i cannot believe a ship that is 75% larger that a bs cant even fit a defensive mod. im not advocating that the ship be given hi slots...not at all. what i am advocat...
- by Jovialmadness - at 2007.02.02 00:14:00
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122. Freighter change - in Ships and Modules [original thread]
maybe i didnt make my point. i suppose its for the purpose of the game, but i just dont see the "realism" in making a freighter defenseless. carebear im not with 10 mil in gunnery on main and corpses in hangar to boot. i do own a freighter thoug...
- by Jovialmadness - at 2007.02.01 20:47:00
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123. Budget Abaddon - in Ships and Modules [original thread]
its hard not to post, "if you not have 15 million spec in amarr...blah blah", because that is so very important. honestly, i dont think you need to be uber spec in amarr so much as you need pretty decent flying skills such as: 1 navigation skills,...
- by Jovialmadness - at 2007.02.01 20:44:00
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124. Freighter change - in Ships and Modules [original thread]
unacceptable. making a ship that big be totally defenseless is rediculous. it does not have to be given abilities that would make it a pwn machine but adding to its sensor strength just so it can be found is comical at best. Quote: As a side...
- by Jovialmadness - at 2007.01.31 17:29:00
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125. Best Salvage Boat: Destroyer? - in Ships and Modules [original thread]
I use a mega on for my salvage/loot needs. my industrial character has maxed skills for salvaging. X3 salvage I X5 tractor X1 AB X3 cap recharge X3 local nanofiber X4 local expanders X1 salvage rig X2 thruster rig 510 m/s speed, roughly 1800...
- by Jovialmadness - at 2007.01.18 19:48:00
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126. Discuss shield rig vs. armor rig balance? - in Ships and Modules [original thread]
yet another reason to join Caldari online Quote: As a side note, i liken capacitor to blood. Without blood, nothing can function in the body. I do NOT like being a race that bleeds quicker than anyone else. yes, i am an alt..Jovial Quot...
- by Jovialmadness - at 2007.01.08 17:02:00
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127. Are You Ready To Fly? - Guide to Sp = Ship Use - in Ships and Modules [original thread]
the poster may have been wrong in essence but i whole heartedly agree with his point. WAIT , better yet, ignore his post so i can see more nooblets pop in ships they can't fly yet Quote: As a side note, i liken capacitor to blood. Without b...
- by Jovialmadness - at 2006.12.29 02:29:00
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128. Abaddon for Missions - in Ships and Modules [original thread]
its not as bad as you think. using the rig slots for cap rigs is better in my opinion that using them for damage or resists. the ship already has damage and resists bonuses. adding these rigs would give negligible bonuses. using heat sinks or hard...
- by Jovialmadness - at 2006.12.22 04:22:00
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129. Abaddon for Missions - in Ships and Modules [original thread]
oh, and the reason i need to tank the whole time is i tend to do missions with peeps that bail out after aggroing the other half of rooms Therefore i need to tank the whole time Quote: As a side note, i liken capacitor to blood. Without ...
- by Jovialmadness - at 2006.12.21 23:45:00
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130. Abaddon for Missions - in Ships and Modules [original thread]
Edited by: Jovialmadness on 21/12/2006 23:42:00 (quote]Locator agent, AKTIVATE!! ROFL, hence the reason i post with alts. On a more serious note, there is nothing wrong with your setup yarlan. In the past i had connectivity issues and l...
- by Jovialmadness - at 2006.12.21 23:41:00
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131. Abaddon for Missions - in Ships and Modules [original thread]
you are correct. my fitting is a bit more expensive than yours and makes the ship trully unbelievable. major differences for me is i use dual domination webbs for insta popping fast frigates/cruisers that get within 15kms. outside that my maxed ...
- by Jovialmadness - at 2006.12.21 16:57:00
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132. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Well dont feel bad Almarez, something has to give soon. Quote: As a side note, i liken capacitor to blood. Without blood, nothing can function in the body. I do NOT like being a race that bleeds quicker than anyone else. yes, i am an alt..Jo...
- by Jovialmadness - at 2006.12.13 17:01:00
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133. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
you would think that they would want each race to have a full contingent of ships for varying functions, but...why do we have roles for nos, and nos happens to be a hi slot mod? This mod just so HAPPENS to assist us with the one thing our weapons ...
- by Jovialmadness - at 2006.12.12 17:07:00
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134. Amarr Mk II - in Ships and Modules [original thread]
EM is sweet if somebody in a caldari ship forgets to fit an em resist mod. OH wait, that would be like forgetting to put your pants on wouldnt it Quote: As a side note, i liken capacitor to blood. Without blood, nothing can function in the ...
- by Jovialmadness - at 2006.12.12 17:00:00
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135. Should I re-spec to a different race of ships? - in Ships and Modules [original thread]
amarr is a very sweet race indeed, but you do need a bit of sp's to make them shine. amarr have their minor issues right now, but i think in time ccp will iron those out. Quote: As a side note, i liken capacitor to blood. Without blood, noth...
- by Jovialmadness - at 2006.12.12 16:43:00
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136. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
ccp has made it clear with the advent of the pilgrim and curse(two ships i admire), that amarr are for all intense and purposes a race designed around nos. no other race has those abilities on ships. the bhal even has it. with the cap issues now e...
- by Jovialmadness - at 2006.12.12 16:38:00
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137. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Edited by: Jovialmadness on 12/12/2006 16:26:39 i so desperately wish a solution could be found that would NOT make all races cookie cutters, this is the last thing i want. i do wish that EACH race could excell at one thing while the others ar...
- by Jovialmadness - at 2006.12.12 16:22:00
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138. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
while it is true that the setup i mentioned would be excessive to fight against. 1. Gallente would do better damage and still have more cap than me.... 2. Gallente would prolly have a bigger tank fitted too 3. Another caldari boat would be able a...
- by Jovialmadness - at 2006.12.11 20:06:00
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139. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
as a side note, the above geddon setup was not pvp per say, so let me include that. i simply was wanting to test damage output on the raven and i did not want to burn boost charges.
- by Jovialmadness - at 2006.12.10 11:55:00
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140. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Edited by: Jovialmadness on 10/12/2006 11:57:50 1. Not enough mid slots. 2. Lasers drain CAP way too much....Amarr are racial experts on the use of lasers, so either lower their CAP requirement, or up the CAP's (both these could be given as a ...
- by Jovialmadness - at 2006.12.10 11:53:00
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