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1. Counter destroyers? - in Crime and Punishment [original thread]
Jonah Gravenstein wrote: Daisai wrote: Malcolm Shinhwa wrote: I recommend buying a permit. Contact your local gankers. Alternatively you can send me 10mil isk per pilot for a New Order mining permit. They are good for one year and valid t...
- by K'Taulis - at 2013.09.28 23:55:00
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2. A Public Service Announcement from the New Order of Hisec - in Crime and Punishment [original thread]
Soylent Jade wrote: K'Taulis wrote: Now 10mil is fairly minor considering the cost involved in buying and outfitting a mining barge so it isn't the amout per se, it is wondering if I will have to pay not just once but once per 'New Order' me...
- by K'Taulis - at 2013.09.18 17:35:00
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3. A Public Service Announcement from the New Order of Hisec - in Crime and Punishment [original thread]
Even in Roleplay terms I do not like the Idea of Paying 'Danegeld' to other players to continue to play a game I pay monthly for. Now 10mil is fairly minor considering the cost involved in buying and outfitting a mining barge so it isn't the amo...
- by K'Taulis - at 2013.09.18 17:10:00
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4. Missions and cargo bays - in EVE New Citizens Q&A [original thread]
First off this is not intended as a complaint, just a question. Is it intended that mission agents can detect mission items in main ship cargo or station cargo but NOT in secondary bays. (example mineral bay on certain Industrial or ore bay on Ve...
- by K'Taulis - at 2013.09.16 15:06:00
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5. Returning Player Question - in EVE General Discussion [original thread]
Background: I left Eve early in the Incursion patch series and have just recently returned to playing. I could not help but notice that several changes had been made in ships both familiar and unfamiliar, New Frigates like the Venture, changed ro...
- by K'Taulis - at 2013.09.11 17:18:00
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6. Corporation Conflict of Interests - in EVE New Citizens Q&A [original thread]
Edited by: K''Taulis on 18/08/2009 16:07:03 I agree with Mr. Reason though I favor options 2 or 4. If they are as casual as you say they will not object to your seeking elsewhere. Courtesy suggests you 'should' tell them you are leaving, deta...
- by K'Taulis - at 2009.08.18 16:05:00
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7. incompatible build - in Test Server Feedback [original thread]
once again, we have a patch applied to Singularity. This is a good thing. where is the patch for the client so I can log in? Game does not auto-find and patch download page still lists previous build as current.
- by K'Taulis - at 2009.08.18 12:58:00
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8. [Proposal] remove loot from missions - in Assembly Hall [original thread]
Originally by: Malcanis Originally by: Ekeim Unfortunately without statistics on how many mission runners feed minerals into the market vs the number of miners, the 40% number is meaningless. Ex. If you have 100 mission runners to...
- by K'Taulis - at 2009.08.15 02:53:00
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9. Distress call missions - in Player Features and Ideas Discussion [original thread]
As someone who likes to run missions this sounds like an excellent idea 'In Theory'. Though having a mission where you had to use a tractor beam to tow a ship out of a dangerous situation would be a tad difficult as 1.) the person would 'need' to...
- by K'Taulis - at 2009.07.26 02:54:00
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10. nVidia 3d Vision - in Test Server Feedback [original thread]
Lovely Idea, but is this really the right place to post about it as it has nothing to do with what is being tested? Don't get me wrong I am all for support of true 3D. I simply question relevance to this 'section'
- by K'Taulis - at 2009.07.26 02:30:00
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11. Shields Up! Red Alert! - in Ships and Modules [original thread]
Originally by: Marcus Gideon Originally by: Stil Harkonnen I always keep my damage control on, though, so will i always be in red alert? Well... going off the Star Trek reference, I'd imagine so. Reason being, you're cautious/p...
- by K'Taulis - at 2009.06.23 03:39:00
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