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1. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Sure is, it's what I run. Might as well squeeze more dps out of the ship.
- by K'yrin - at 2007.10.01 01:16:00
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2. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Edited by: K''yrin on 30/09/2007 23:34:10 He's using 2 Ogres, 2 Hammers, 1 Hobgob, all t2. I get the same number in EFT with max skills, no implants and CN ammo.
- by K'yrin - at 2007.09.30 23:33:00
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3. how is it going on the asian server ? - in EVE General Discussion [original thread]
Originally by: LVSOCOM This is what I think. Ahaha, funny and true.
- by K'yrin - at 2007.09.30 20:46:00
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4. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Totally ****in signed.
- by K'yrin - at 2007.09.30 19:41:00
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5. It's me or the incursus needs something more? - in Ships and Modules [original thread]
Originally by: Berrik Radhok The incursus is fine. This. The incursus has amazing damage output for a t1 frig. The 5m3 drone space do compensate for the lost slot, you don't get it for free. On top of that it has a great slot layout f...
- by K'yrin - at 2007.09.30 18:37:00
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6. LSE, faction and/or officer modules? - in Ships and Modules [original thread]
Edited by: K''yrin on 30/09/2007 14:55:24 From the database: Luther Veron's modified LSE 150pg/40tf +2906 shield hp +20 Sig T2 LSE 165pg/45tf +2625 shield hp +25 sig "Sheriff" LSE (Cosmos) 135pg/34tf +2250 shield hp +20 sig
- by K'yrin - at 2007.09.30 14:53:00
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7. LSE, faction and/or officer modules? - in Ships and Modules [original thread]
In before people whining about passive drakes. There's already a faction LSE (Thukker) and an officer one (Luther Veron's) in the database by the way.
- by K'yrin - at 2007.09.30 13:34:00
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8. Anyone running eve on comparable hardware? - in EVE General Discussion [original thread]
P4 2.4 ghz 256 mb of ram ( ) GeForce Ti4200 Doesn't have any problem running eve, though I stay away from fleet battles. Newer games on the other hand...
- by K'yrin - at 2007.09.29 12:44:00
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9. Suicide Salvage thief destroyer - in Ships and Modules [original thread]
Edited by: K''yrin on 29/09/2007 01:22:22 Originally by: arbalesttom Are you sure about the kinetic missile part? I admit, i didnt actually calculated it, but with caldari cruiser 5, hmmm, who might know...:) And, if your going to ...
- by K'yrin - at 2007.09.29 01:17:00
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10. Suicide Salvage thief destroyer - in Ships and Modules [original thread]
Edited by: K''yrin on 29/09/2007 00:43:35 Originally by: Arrak1s Is this effective against frigates? Assaults will be most likely better for frigs. I misread originally and thought you wanted to kill destroyers... Originall...
- by K'yrin - at 2007.09.29 00:40:00
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11. How about an Eve anime series - in EVE General Discussion [original thread]
Screw anime, cg is the way to go.
- by K'yrin - at 2007.09.28 23:11:00
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12. Good Caldari pvp ship other than Caracal? - in Ships and Modules [original thread]
It can do more than that, you just have to use heavy assaults.
- by K'yrin - at 2007.09.28 23:00:00
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13. Idea how to fix caldari PvP problem - in Ships and Modules [original thread]
Originally by: iiOs let them use dual MWD again!!! or add low/high slots prop jamming modules....and or scrambleing drones I support this idea .
- by K'yrin - at 2007.09.28 23:00:00
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14. Now that Vista has failed... - in EVE General Discussion [original thread]
I liked NT . Seriously, it was single most stable version of windows I've used, though XP is great as well.
- by K'yrin - at 2007.09.28 21:47:00
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15. Suicide Salvage thief destroyer - in Ships and Modules [original thread]
This is what I use for suiciding people: Caracal 5 heavy launchers (2 EM, 3 explo) 1 mwd, 2 painters, 1 web, 1 scram 2 BCUs This pops retrievers no problem, I can't see it having problems with a destroyer, the painters increasing its sig.
- by K'yrin - at 2007.09.28 11:57:00
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16. PvP Wreck Ownership - in Test Server Feedback [original thread]
Cry moar.
- by K'yrin - at 2007.09.28 10:45:00
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17. Cerberus PVP ability - in Ships and Modules [original thread]
Originally by: Alex Harumichi Nonsense. There is no way to balance across such a huge number of variables and scenarios, without making all races and ships the same. Which is a bad, bad idea. Ah yes, the make all ships the same arg...
- by K'yrin - at 2007.09.26 16:16:00
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18. Cerberus PVP ability - in Ships and Modules [original thread]
Edited by: K''yrin on 26/09/2007 15:37:41 Originally by: Sebastian Cawdor which they are. Caldari are just better at pve. Try 0.0 Ratting in a cerb, see what you made in an hour, then do the same in a deimos. Catch my drift? Hang ...
- by K'yrin - at 2007.09.26 15:37:00
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19. Cerberus PVP ability - in Ships and Modules [original thread]
Originally by: benzss another 'let's make all the ships in eve exactly the same' thread More like "make all ships in the same class equally good overall". Which they should be.
- by K'yrin - at 2007.09.26 15:24:00
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20. Last HIGH slot on my Drake? - in Ships and Modules [original thread]
Originally by: Liang Nuren IIRC, my setup that has a gang mod is resistance based with 7 HML II + 2 extenders. I'm not at home so I can't check to be certain. It can be done - but gang mods are really really painful to fit on a Drake (suc...
- by K'yrin - at 2007.09.24 17:41:00
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