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1. AN New Neocom - in Player Features and Ideas Discussion [original thread]
Thankyou ccp, I love my neocom now with its "AN NEW EVE MENU"
- by K1RTH G3RS3N - at 2012.01.25 02:46:00
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2. Also Known As - in Player Features and Ideas Discussion [original thread]
+1 i had no idea what eve was when i created K1RTH G3RS3N. Would much rather just be Kirth Gersen. Signature removed. It needs to be EVE related. Zymurgist Pirates have Parrots therefor its Eve related.
- by K1RTH G3RS3N - at 2010.04.05 07:07:00
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3. New ninja utility ship class: "Parrot" - in Player Features and Ideas Discussion [original thread]
bumping this due to high level of importance! Signature removed. It needs to be EVE related. Zymurgist Pirates have Parrots therefor its Eve related.
- by K1RTH G3RS3N - at 2010.04.05 06:47:00
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4. New ninja utility ship class: "Parrot" - in Player Features and Ideas Discussion [original thread]
this whole thread, the op AND the provided links made me laugh long time, er thankyou sir!
- by K1RTH G3RS3N - at 2010.03.24 12:41:00
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5. Bounty system Idea (yes, another one) - in Player Features and Ideas Discussion [original thread]
Edited by: K1RTH G3RS3N on 18/02/2010 06:02:04 this, if implemented and acknowledged by ccp, will be truly awesome. might of already been mentioned but will the bounty holder know whos coming for him/her? if so, it would be a little too easy ...
- by K1RTH G3RS3N - at 2010.02.18 06:01:00
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6. Tier 3 Battlecruisers - in Player Features and Ideas Discussion [original thread]
Originally by: Bibbleibble Except for the Khanid battlecruiser, none of them seem to add anything to the game, other than some tricky balancing problems. The only gap in the battlecruiser market is a E-war battlecruiser, but thats just my...
- by K1RTH G3RS3N - at 2009.05.31 05:12:00
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7. what if you could....power down ship... - in Player Features and Ideas Discussion [original thread]
Originally by: Intense Thinker Me 2! this idea sounds awesome, and the tears of those found will be about as sweet as condensed milk i love condensed milk... supporting idea
- by K1RTH G3RS3N - at 2009.05.30 11:55:00
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8. Gate and Station guns need more dps!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Vengence MK2 Can I have your stuff? Sentries are fine as they are. And those cruisers you mentioned are Tech 2 cruisers, that partially cost more than a battleship, so...yeah. with my skills, a standard exile booster, r...
- by K1RTH G3RS3N - at 2009.05.30 11:53:00
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9. Tier 3 Battlecruisers - in Player Features and Ideas Discussion [original thread]
hell yes ill take it but.... Tier 3 Amarr Battlecruiser. Developer: Khanid Innovation High slots: 8 Mid slots: 4 Low slots: 7 7 launcher hardpoints, 1 turret hardpoint Drone bandwidth: 50m3 Dronebay: 50m3 Battlecruiser Skill Bonus: 5% armour res...
- by K1RTH G3RS3N - at 2009.05.30 11:48:00
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10. Gate and Station guns need more dps!!! - in Player Features and Ideas Discussion [original thread]
you are aware that ccp already increased sentry gun strength recently... and supposedly they also increase their strength over time aswell. taking sentry fire is still high risk. take a battleship, add sentry fire and a rifter and you have a rift...
- by K1RTH G3RS3N - at 2009.05.30 11:34:00
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11. New deployables (Give us reasons to train anchoring!) - in Player Features and Ideas Discussion [original thread]
lvl5 anchoring allows you to train the skill to able able to man your pos guns. that alone is major.
- by K1RTH G3RS3N - at 2009.05.29 15:32:00
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12. XML Driven UI Please! - in Player Features and Ideas Discussion [original thread]
sounds good. thoughts after further comments and additions. apart from, i would be very happy to see it.
- by K1RTH G3RS3N - at 2009.05.29 15:29:00
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13. A better battlefield - in Player Features and Ideas Discussion [original thread]
pretty pictures will be nice :D o/ gl
- by K1RTH G3RS3N - at 2009.05.29 14:52:00
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14. New module and combat tactic Ideas + Medium Assault Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Arthur Frayn Originally by: K1RTH G3RS3N 1. Grappling beams. a highslot (relation to tractor beams) or midslot (utility) module used to grapple onto other ships (with a chance of it disengaging, the more used the mor...
- by K1RTH G3RS3N - at 2009.05.29 14:46:00
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15. Racially Themed HUDs - in Player Features and Ideas Discussion [original thread]
Originally by: Mara Rinn I guess Gallente should be more " Art Nouveu ", Minmatar more " Industrial Art " or even just " scrapheap ", Caldari should be " stainless steel kitchen ", and Amarr should be " polished brass ". lol! and in...
- by K1RTH G3RS3N - at 2009.05.29 14:40:00
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16. Racially Themed HUDs - in Player Features and Ideas Discussion [original thread]
i like it looking the same.... that way i can see the action of my modules in the corner of my eye and see everything thats going on.
- by K1RTH G3RS3N - at 2009.05.29 14:38:00
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17. A better battlefield - in Player Features and Ideas Discussion [original thread]
i dont think threads in this area get read as much as other areas... i see your idea clearer now. there will have to be other limitations like empire space, low sec space, 0.0, anti deployables spam. maybe last a certain amount for time (couple hr...
- by K1RTH G3RS3N - at 2009.05.29 14:36:00
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18. A better battlefield - in Player Features and Ideas Discussion [original thread]
Edited by: K1RTH G3RS3N on 29/05/2009 14:18:00 back in the day, you were unable to fly through cans... you were able to put a whole bunch up around freighters and they cant move anywhere. i can see people putting walls up around gates lol "on...
- by K1RTH G3RS3N - at 2009.05.29 14:17:00
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19. Don't make players go to other systems for combat missions - in Player Features and Ideas Discussion [original thread]
infact... why dont we just implement the idea that it would be better to just be able to accept missions at a single deadspace in one system. "accept mission" rats spawn, shoot kill, hand in mission... rinse repeat... far easier that way... becau...
- by K1RTH G3RS3N - at 2009.05.29 14:09:00
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20. Don't make players go to other systems for combat missions - in Player Features and Ideas Discussion [original thread]
Originally by: Tentacle Monster Making players jump to adjacent or even further systems for combat missions is just stupid and a total waste of time when the player could just warp to the site or activation gate and get started within a fe...
- by K1RTH G3RS3N - at 2009.05.29 14:06:00
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