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1. Best DED shield booster for a missioning Vargur - in Ships and Modules [original thread]
tbh that's all you need. for the more challenging missions just take off the TC and put an injector in it's place. that'll buy you more time to take out the dps.
- by KLizMaN - at 2012.09.18 02:41:00
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2. Vargur - in Ships and Modules [original thread]
Zillam Reynardine wrote: You wanna talk about overkill? [Vargur, Pimp] ... 597.8HPS omnitank 1271DPS, 3168 Volley Capstable 495 m/s Should only cost you around 5 or 6b for everything. \o/ Yes, that's certainly one way to define overkill...
- by KLizMaN - at 2011.11.08 01:51:00
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3. Vargur - in Ships and Modules [original thread]
That's overkill tbh. I flew one for months with a basic t2 tank with a XL Dread booster. No Crystal set and no cap rigs. I don't know why you would waste your isk. You should be able to get through most missions without needing your booster and th...
- by KLizMaN - at 2011.11.07 04:37:00
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4. Redesign of some ships - in Ships and Modules [original thread]
Kagan Storm wrote: That crap you did with a scorpion is ********. Old look was better. I have to agree. The new Scorpion design is terrible. The design is to literal - I know if we mirror the ship it will make it look more like a Scorpio...
- by KLizMaN - at 2011.11.02 01:37:00
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5. Why is a cruise missile Golem bad? (missions) - in Ships and Modules [original thread]
Sure but that wasn't the question was it. Additionally I don't base my math on the level everybody else stops skilling to
- by KLizMaN - at 2011.10.12 03:41:00
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6. Why is a cruise missile Golem bad? (missions) - in Ships and Modules [original thread]
Salpad wrote: Gavin DeVries wrote: The Raven and Navy Raven get a 25% rate of fire bonus (with the level 5 skill you need to sit in a Golem). The Golem gets no rate of fire bonus. 7 launchers for the Navy Raven with 25% bonus is effectively ...
- by KLizMaN - at 2011.10.12 01:45:00
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7. Unprobable nerf and the end of the last snipers (CCP PLEASE READ!) - in Ships and Modules [original thread]
Originally by: Pinky Denmark I just saw this post - DHB really wanna snipe with his machariel and not get caught I guess ^^ That said I agree being able to probe someone and tackle them in less than 10 seconds is a bit too much. But also ...
- by KLizMaN - at 2011.06.24 04:44:00
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8. Paladin! - in Ships and Modules [original thread]
Originally by: ZW Dewitt Originally by: Chainsaw Plankton ya don't really need that much cap this will last ~4mins, more then enough For most missions that would be enough, but for some of them you can end up in trouble. I ...
- by KLizMaN - at 2009.07.07 03:29:00
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9. Paladin! - in Ships and Modules [original thread]
Originally by: Chainsaw Plankton Originally by: KLizMaN Edited by: KLizMaN on 02/07/2009 21:59:29 4x tachs II 3x tractors (if you salvage in another ship or 2/1 salvager) 2x tracking comps II (speed) 2x cap rechargers II 3x h...
- by KLizMaN - at 2009.07.07 02:36:00
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10. Paladin! - in Ships and Modules [original thread]
Edited by: KLizMaN on 02/07/2009 21:59:29 4x tachs II 3x tractors (if you salvage in another ship or 2/1 salvager) 2x tracking comps II (speed) 2x cap rechargers II 3x heatsinks 3x mission hardeners 1x large rep - dead space or t2 works fi...
- by KLizMaN - at 2009.07.02 21:58:00
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11. navy issue megathron mission setup - in Ships and Modules [original thread]
Personally I would go for a Domi (I have a Navy Mega too) the tank on the domi is pretty sick and can tank any lvl4 2x drone augs 1x remote rep 5x t2 cap recharger can swap out 1 for an ab 2x LAR t2 4x specific active hardeners 1x t2 dcu 3x c...
- by KLizMaN - at 2007.12.03 05:35:00
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12. No Topic - in Ships and Modules [original thread]
Edited by: KLizMaN on 31/10/2007 05:59:27 Originally by: Haio Amarr is fine. The best indicator for this would be how often it is used by PvP alliances since people tend to use "good" ships and avoid "bad" ones. Here is 100 latest ...
- by KLizMaN - at 2007.10.31 05:58:00
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13. No Topic - in Ships and Modules [original thread]
Originally by: Nerogk Shorn Abaddon can do over 1000 dps with just it's guns at 20km or so, and over 500 at >100km, without changing it's setup. I can't think of any other race that can do that. I would love to know what guns a...
- by KLizMaN - at 2007.10.25 22:52:00
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14. Devs: delete the Apoc please (and its decaffeinated T2 version) - in Ships and Modules [original thread]
signed/ tbh I'm surprised CCP doesn't make their devs fly a different race every 3-6 months (with their ingame characters). If they are there to test the game then they should experience it from all races not just the ones they want to and not ju...
- by KLizMaN - at 2007.10.25 02:30:00
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15. Armageddon v Abaddon, cap tank and dps discussion. - in Ships and Modules [original thread]
Originally by: Azirapheal my geddon clone packs ROF implants and a 5% laser damage implant, aswell as ROF rigs include heatsinks and im gettin 1340dps with multifreq i get sick of having to carry spare conflages in it :D and it still pa...
- by KLizMaN - at 2007.10.09 07:09:00
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16. [Rev] PvP Megathron - in Ships and Modules [original thread]
query the ship setup index at the top of this forum. there are plenty of setups listed there.
- by KLizMaN - at 2007.09.28 01:10:00
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17. "Respectable" BS DPS - in Ships and Modules [original thread]
Originally by: ReePeR McAllem Originally by: Marcus Alkhaar Edited by: Marcus Alkhaar on 29/05/2007 15:45:15 for gang pvp there is 2 really good choices for you.... (I think you're using amarr and matari BS?) Geddon: 7x megap...
- by KLizMaN - at 2007.05.30 04:12:00
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