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1. What T3 for WornHoles - in Ships and Modules [original thread]
Sooo....taking the topic back to T3s.... What about a highsec exploration Legion? I was running sites the other night and was just finishing up a Narcotics Warehouse when a Tengu swooped in and finished off the stronghold and could've taken the ...
- by KaarBaak - at 2011.09.09 21:43:00
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2. Purloined Sansha Codebreaker purpose? - in Ships and Modules [original thread]
It was all very mysterious when this ship&module was given to pilots. Has it's "true purpose" been revealed yet? I haven't played in the Incursion sites yet. KB Circumstances rule men; men do not rule circumstances. --Herodotus, Histories
- by KaarBaak - at 2011.02.07 01:57:00
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3. Noctis - The End of Ninja Salvaging? - in Ships and Modules [original thread]
Originally by: King Gore Edited by: King Gore on 30/12/2010 14:43:03 Originally by: CHEERWlNE Originally by: Aeronwen Carys Erm, you can't tractor wrecks that aren't yours maybe? Making the Noctis useless to ninjas. ...
- by KaarBaak - at 2010.12.30 14:54:00
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4. Navy Armageddon better than Nightmare? - in Ships and Modules [original thread]
What happens if the question is "best fit" vs "optimal fit?". Taking into account and time to complete missions? Completing a mission in 10min vs 11min at a cost of 300M isk for some of those mods doesn't seem optimal. KB Circumstances rule m...
- by KaarBaak - at 2010.12.24 15:37:00
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5. Iteron collision size? - in Ships and Modules [original thread]
Yes...further examination found that an Iteron departing an Amarr station is a bad combination. KB Removed. Please keep your signature completely in English. Navigator I think that core audiences in the West are big fans of simply paying tha...
- by KaarBaak - at 2010.10.19 20:00:00
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6. Iteron collision size? - in Ships and Modules [original thread]
My main has always flown Amarr ships...no special reason. But I've been a Bestower guy for my industrial. Anyway, started an alt and somehow ended up training Gallente and doing the Iteron thing. I've noticed that this ship gets tangled up in an...
- by KaarBaak - at 2010.10.19 18:14:00
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7. Salv Tackle II and WHs - in Ships and Modules [original thread]
My understanding is that Salvage Tackles increase a pilot's ability to salvage more "difficult" wrecks, like Sleepers, &etc. (+access difficulty bonus). If so, how common and/or necessary are Salvage Tackle 2's in WH space? They seem quite expe...
- by KaarBaak - at 2010.09.01 16:55:00
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8. Cargo of Inactive ship? - in Ships and Modules [original thread]
If I have one ship active and open the cargohold of a different ship in my hanger, my cargo expanders do not appear to be active. Example: I have a Bestower. When it is NOT my active ship and I open it's cargohold it's capacity is: 5467/4900 m^3...
- by KaarBaak - at 2009.06.24 00:47:00
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9. CovOps cloak + Exp Probe Launcher in Anathema? - in Ships and Modules [original thread]
Bingo! Thanks very much. Knew it had to be something simple. KB
- by KaarBaak - at 2009.06.12 03:15:00
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10. CovOps cloak + Exp Probe Launcher in Anathema? - in Ships and Modules [original thread]
Title says most of it. I can't figure out why I cannot make this fit work. My ship has a CPU of 350, but the cloak uses 200, and the expanded probe launcher uses 220. I have Electronics and Electronic upgrades both trained to 5. I'm short 70 CPU...
- by KaarBaak - at 2009.06.12 03:02:00
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