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1. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Trinkets friend wrote: You could have 100% vulnerability in highsec, because it won't matter anyway - whoever doesn't spot the war coming 24 hours out won't be able to schedule 4 hours of their day to empty the thing out and unanchor it. Lame. ...
- by Kaarous Aldurald - at 2015.08.15 16:41:55
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2. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
gascanu wrote: Horus V wrote: I think people start missing old Pos system even before they take it away. haha true; what's worse, under this new proposed system, CCP is taking away our KILLMAILS. yea, i know the dead structure will genar...
- by Kaarous Aldurald - at 2015.08.15 11:36:38
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3. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Nevyn Auscent wrote: CCP have said that they don't intend these structures to take weeks to shoot down Then they need to clarify and release an infographic to that effect. Because this is a clusterfuck.
- by Kaarous Aldurald - at 2015.08.14 22:07:00
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4. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Arthur Aihaken wrote: I never thought I'd already be missing the existing POS system... Oh, don't even. Whatever else might be wrong with these, they are at least more mechanically sound than the nightmarish POS systems, especially regarding...
- by Kaarous Aldurald - at 2015.08.14 01:07:05
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5. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Lyron-Baktos wrote: Jesus christ, could these mechanics be even more complicated? CCP: "Starbase mechanics now require completion of algebra problems that will be generated in random languages by the server. In an unrelated matter, we are lo...
- by Kaarous Aldurald - at 2015.08.14 00:38:15
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6. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Please clarify the methods by which a potential aggressor can actually find out concrete information on the vulnerability periods of a desired target structure. Because it very much looks like, unless I get a guy inside their corp, that I would h...
- by Kaarous Aldurald - at 2015.08.13 22:45:15
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7. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
CCP Surge wrote: First we hear from many of you the difference between NPC and player ships is simply too subtle with the new icon set, and we're right now experimenting with alternatives to separate these groups more, maybe adding entire...
- by Kaarous Aldurald - at 2015.06.10 00:50:47
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8. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
Natya Mebelle wrote: *sighs* Oblivious and ignorant people like you make it much more difficult to communicate properly with the developers, since they have to sift through the rubble to find the useful information worth reading. Excuse me...
- by Kaarous Aldurald - at 2015.06.07 23:45:26
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9. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
What was wrong with the old system, anyway?
- by Kaarous Aldurald - at 2015.06.07 10:34:58
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10. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
In case I haven't said this already, the new icons are terrible, and they should be rolled back entirely.
- by Kaarous Aldurald - at 2015.06.06 20:04:41
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11. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Gotta throw my hat in with the "do not remove loot drops" side. Removing the chances of getting something valuable from attacking these things removes a great deal of the reason to attack them at all. The "immunity to loss" mechanic should be c...
- by Kaarous Aldurald - at 2015.05.24 23:38:39
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12. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Zakks wrote: You really should be ashamed. But I'm really not. Before you quit, can I have your stuff?
- by Kaarous Aldurald - at 2015.03.08 22:18:16
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13. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Eli Apol wrote: As Mike points out - we can't weigh risk versus reward without looking at profit vs loss vs time spent vs amount of effort involved Righto. Because if you actually do that, highsec is equally as damned. Quote: ...and...
- by Kaarous Aldurald - at 2015.03.07 23:37:47
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14. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Mike Azariah wrote: But it is not supposed to be about who MAKES more but whether you enjoy doing it. Uh, no Mike, I'd have to say that risk vs reward is still relevant.
- by Kaarous Aldurald - at 2015.03.07 23:29:56
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15. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Arrendis wrote: davet517 wrote: One more change, if you please. Add moon miners to the list of POS structures that you need sov to operate in non-npc 0.0. Then, you're golden. Why? You don't need it to operate them in npc null. You don't ...
- by Kaarous Aldurald - at 2015.03.07 23:12:45
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16. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Kinis Deren wrote: You do know there is a Phase III coming and probably will address the risk/reward issue with null sec after the null restructuring is in place? What I know is that it exists, not what it's content is. But please, keep a...
- by Kaarous Aldurald - at 2015.03.07 15:26:32
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17. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
afkalt wrote: Nope - but people need to adjust their expectations. It's ALREADY mostly worth it to live in, the problem is a wealth distribution one among grunts. Yeah, how dare people expect that the most dangerous space in the game would...
- by Kaarous Aldurald - at 2015.03.07 15:00:50
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18. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
afkalt wrote: Use it or lose it is the message here. And the problem with that is that most of it's not worth living in. As in, so bad you might as well be grinding missions in Egglenaert instead. Instead of being given to the ubiquitous ...
- by Kaarous Aldurald - at 2015.03.07 12:58:23
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19. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
M1k3y Koontz wrote: Kaarous Aldurald wrote: M1k3y Koontz wrote: If CCP pre-nerfed everything that people were able to theorycraft into a disaster, nothing in EVE would ever be useable. They already do that for Caldari. Yea, that's ...
- by Kaarous Aldurald - at 2015.03.06 23:37:42
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20. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
M1k3y Koontz wrote: Fights will still escalate in the new system, even without mountains of EHP to grind though. I suspect so, I merely wonder now that the paradigm is shifting to **** jousting in small disposable ships (like FW), whether o...
- by Kaarous Aldurald - at 2015.03.06 23:36:46
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