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1. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
Just watch, they won't even bother fixing locator agents to be remotely useful either.
- by Kaarous Aldurald - at 2016.02.21 15:50:29
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2. High Sector System Index - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote:
- by Kaarous Aldurald - at 2016.02.10 01:09:59
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3. Sliding Scale For Global Aggression In High Sec - in Player Features and Ideas Discussion [original thread]
Eternus8lux8lucis wrote: Yes and decentralized hubs with the new citadels would facilitate that, nevermind that nearly all your normal targets will be forced into lower sec systems where zero of the increases actually apply. There isn't a ...
- by Kaarous Aldurald - at 2016.02.09 02:48:44
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4. Sliding Scale For Global Aggression In High Sec - in Player Features and Ideas Discussion [original thread]
Eternus8lux8lucis wrote: I would leave it and Concords response time the same in .5 and .6 and only scale up from there to where it could be an hour or hours within .9 or 1.0 systems.] How is it not a nerf again? Because it looks like a gig...
- by Kaarous Aldurald - at 2016.02.09 02:19:50
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5. Bumping Freighters in highsec - A legitimate counter - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: And seriously - Bumping should be considered a hostile act. The fact it isn't is a sad reflection on game balance. No it should not, and the fact that it isn't is a reflection of it being unnecessary, a terrible idea and wh...
- by Kaarous Aldurald - at 2016.02.09 01:17:49
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6. Bumping Freighters in highsec - A legitimate counter - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: Just as ridiculous, why should ganking be the only defense against bumpers? The same reason why ganking is the only way to kill most things that aren't flagged. Because unless they flag themselves with an explicitly hostil...
- by Kaarous Aldurald - at 2016.02.09 00:41:55
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7. The Darkest Dungeon Warning - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: CCP have attempted to put warnings on the logon screen in the past. IIRC Burn Jita I had such a warning for weeks in advance; it was ignored, then people started crying about Jita being on fire Basically this. I d...
- by Kaarous Aldurald - at 2016.02.07 16:43:16
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8. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: I don't claim any technical knowledge, but I'm quite familiar with gaming and my sense of logic is proven in the real world. Well, the last two are pretty clearly a lie. Quote: logic convinces me that BUMPING is b...
- by Kaarous Aldurald - at 2016.02.06 16:30:52
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9. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: So I just want clean, logical BALANCE.. No you don't. You want to break the game utterly because you are too lazy and too stupid to use the existing counters.
- by Kaarous Aldurald - at 2016.02.06 16:21:42
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10. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: are you a game programmer? Are you? Because I actually have some experience with coding(several years, and half a dozen contracted projects), enough to know that what you carebears are saying is not only a bad idea, but...
- by Kaarous Aldurald - at 2016.02.06 16:19:14
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11. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
bigbud skunkafella wrote: nothing is impossible just because you say it is. No, it's impossible because the developers have said it is. You want an example of what will happen if you mess with the base code of the physics system? Hit "C...
- by Kaarous Aldurald - at 2016.02.06 14:45:19
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12. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: We are saying that it SHOULD BE made illegal.. And that not only breaks game balance, is not necessary, but is also impossible. You very literally cannot be more wrong.
- by Kaarous Aldurald - at 2016.02.06 13:52:29
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13. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Why don't you go play one of them rather than keep trying to ruin the one game on the market that caters to people who want all that EvE has to offer? The answer is simple. The sheer selfishness that can only be found ...
- by Kaarous Aldurald - at 2016.02.06 00:02:40
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14. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
How much more of this goat rope are we going to entertain, before the carebear troll gets it into their head that computer code is not ******* magic? Have a look at this , carebear. That's the code for kicking a ball in a circle between a set nu...
- by Kaarous Aldurald - at 2016.02.05 23:24:50
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15. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Translation: Hi CCP, I demand you change the game to suit my desires and screw every other player who disagrees with me. You forgot the part about driving the game's active playerbase away so that CCP can promote the wor...
- by Kaarous Aldurald - at 2016.02.05 23:17:14
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16. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: exactly... so how about they check me.. I'm trying to align and warp; perhaps it's taking longer than it should No can do. Introduces a secondary client based check for something like that(as opposed to the currently "st...
- by Kaarous Aldurald - at 2016.02.05 23:14:48
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17. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: Teckos Pech wrote: Iain Cariaba wrote: This happened with making Concord invincible. Yep. Some of the newer players may not know this, but waaaay back you could kill CONCORD. yea and waaay back you ganked 1st d...
- by Kaarous Aldurald - at 2016.02.05 23:04:50
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18. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Kaarous Aldurald wrote: Bella Jennie wrote: - so first: is it intentional or not? *facepalm The game engine cannot determine intent. Like, at all, it lacks the capacity. I tried to explain this to bigbud. Apparently i...
- by Kaarous Aldurald - at 2016.02.05 23:03:47
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19. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Bella Jennie wrote: - so first: is it intentional or not? *facepalm The game engine cannot determine intent. Like, at all, it lacks the capacity.
- by Kaarous Aldurald - at 2016.02.05 22:53:51
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20. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: Kaarous Aldurald wrote: Forget resists, there's a zero transversal. Yeah, I was just trying to make it as simple as possible. If the tengu was also stationary and there was 0 transversal, the 14K damage still doesn'...
- by Kaarous Aldurald - at 2016.02.05 00:17:17
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