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61. Should capsules be removed from space? Ship death = pod death? - in Player Features and Ideas Discussion [original thread]
Hey guys, hey guys, I had this great idea; what if we made a game about a gangster, who isn't a gangster? or or What if we made a game about the three musketeers, without any muskets? OR What if we made a game about cyberneticly enhanced hum...
- by Kaerakh - at 2014.12.08 23:18:01
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62. Update to the IGB - in Player Features and Ideas Discussion [original thread]
Azia Burgi wrote: Do you have a source for that information? While I applaud asking for sources, I have to say that this has been quite well known for some time. I would take a gander at dev blogs and fanfest vids every once in awhile if I we...
- by Kaerakh - at 2014.12.08 23:14:27
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63. Make WHs 100% like Anoms - in Player Features and Ideas Discussion [original thread]
muhadin wrote: Kaerakh wrote: muhadin wrote: Alundil wrote: muhadin wrote: While the main idea may be too extreme that it would break wormholes currently. Making wormholes easier to probe/Distinguishing wormhole sigs from other sigs...
- by Kaerakh - at 2014.12.08 22:52:35
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64. Make WHs 100% like Anoms - in Player Features and Ideas Discussion [original thread]
muhadin wrote: Alundil wrote: muhadin wrote: While the main idea may be too extreme that it would break wormholes currently. Making wormholes easier to probe/Distinguishing wormhole sigs from other sigs, would be a small but massive step ...
- by Kaerakh - at 2014.12.08 22:21:42
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65. Epeen version of EVE - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: See Page 22 Section 7-7.2 My general thoughts on Carebears trying to create game mechanics to protect them from the mean evil gankers. 1 - 2 I also like this post , but I think my argument is weaker in it. There's som...
- by Kaerakh - at 2014.12.05 16:15:34
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66. [REBALANCE] Nestor.... again - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: What the fuq? Have you just strung a random bunch of words together because you have nothing useful to respond due to me being right? Cos... you know... I'm right on this one. Because it's meaningless. Hearsay is meaningless....
- by Kaerakh - at 2014.12.05 16:06:17
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67. [REBALANCE] Nestor.... again - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: Nope, from pretty much anyone's perspective. Tchulen wrote: Other than the fact that there are people using them in WHs. Such argue, very point, wow, amaze, very effect. Tchulen wrote: No, you posted the same thing ...
- by Kaerakh - at 2014.12.04 16:38:30
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68. [REBALANCE] Nestor.... again - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: You miss the point where the T3 hull can rep significantly less and at 1/3 the range making it basically useless (which is why no one uses it). Your comparison falls flat on it's face, I'm afraid. Useless from a blob warrior ...
- by Kaerakh - at 2014.12.01 16:56:45
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69. [REBALANCE] Nestor.... again - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: James Baboli wrote: Kaerakh wrote: James Baboli wrote: Nestor: Keep hearing it is a wormhole thing and in use there, and in wormholes does quite well. Need more feedback about how it is used, and see if a way to keep its...
- by Kaerakh - at 2014.12.01 14:18:56
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70. Make ancient races appear on map - in Player Features and Ideas Discussion [original thread]
+1 More buttons for my map is always nice.
- by Kaerakh - at 2014.12.01 01:47:00
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71. Weapon Disruption - in Player Features and Ideas Discussion [original thread]
Gay Pornstar wrote: Evora Pirkibo wrote: I see tds used mostly to decrease the effective range of a hostile over breaking their tracking. Also I've heard this idea for years and there's a reason fozzie dropped it. Also the sentinel is the b...
- by Kaerakh - at 2014.11.30 19:53:11
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72. Weapon Disruption - in Player Features and Ideas Discussion [original thread]
CW Itovuo wrote: Kaerakh wrote: While quite funny, your argument defeats itself. Cool. I'm here all week. Try the veal. Winter 2012 "Rebalance" HML T2 Fury DPS: 192-->182 -5% Range: 33750-->20962 -37% Explosion Veloc...
- by Kaerakh - at 2014.11.28 01:01:00
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73. Weapon Disruption - in Player Features and Ideas Discussion [original thread]
CW Itovuo wrote: Gay Pornstar wrote: Unlike most ideas, this is actually a much anticipated feature swept under the rug, heres the post by CCP Fozzie proposing something similar to what I am. https://forums.eveonline.com/default.aspx?g=post...
- by Kaerakh - at 2014.11.27 20:53:46
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74. Weapon Disruption - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: if you have a module that messes with expl rad you are going to need a mod that lowers it to counter that or missiles simply won't be used do to the fact that alot of their base expl rads are to large to hit a non moving ...
- by Kaerakh - at 2014.11.27 18:59:18
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75. Weapon Disruption - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Going a different way on this one. Just how do you propose that this module is going to be able to affect a ball of chemical explosive material? And please spare me the EVE is not stuck on real physics argument as this idea pu...
- by Kaerakh - at 2014.11.27 16:33:24
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76. Weapon Disruption - in Player Features and Ideas Discussion [original thread]
Jurico Elemenohpe wrote: I think it would need to be a new mod. And I'm not exactly sure how it would work anyway, unless it targeted missiles, because TDs disrupt the turrets, not the ammo. Missile damage reduction come from the ammo (turrets ...
- by Kaerakh - at 2014.11.27 14:22:21
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77. [Skins] Capital Ship skins - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: Khanid navy everything... Figured I'd follow the trend. EoM skins would be nice too.
- by Kaerakh - at 2014.11.24 18:51:11
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78. CCP time to fix the amount you can zoom away from your ship - in EVE General Discussion [original thread]
Paranoid Loyd wrote: Well at least its a whine post I haven't seen before. This is the best thing I've seen all day. OP is clearly high, though. This is one of the most competitive games on the market. As is evidence by the prolifera...
- by Kaerakh - at 2014.11.24 18:49:27
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79. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: Albert Spear wrote: Lots of good stuff. I like the synopsis of navy history here, but I think in the context of EVE ship names are really just names, we could call battleships Ice cream sandwiches and it wouldn't...
- by Kaerakh - at 2014.11.23 17:18:40
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80. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
Mostly I've just been watching people scream power creep at the top of their lungs since it's the new word of the month(more like year). Sure power creep is a problem in other games(meaning I don't think it's as big of one in EVE at the moment(I'm...
- by Kaerakh - at 2014.11.22 18:26:15
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