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781. Wish: Drones to count as ammo for hoarder - in Player Features and Ideas Discussion [original thread]
Do want.
- by Kaerakh - at 2013.12.20 20:25:00
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782. Doctrine Fitting maps - in Player Features and Ideas Discussion [original thread]
At first I was going to tro, -erm- say corp fittings, but this is actually a different idea from that. A doctrine bulletin would be a nice idea.
- by Kaerakh - at 2013.12.15 15:56:00
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783. Splitting capitals into two types. Personal and corp capitals. - in Player Features and Ideas Discussion [original thread]
Ronny Hugo wrote: Have you ever commented on a thread about an idea that you liked? If I said "I own a capital ship" or "I own ten thousand capitals" and the words after that are "therefore I know what is best for capitals" I would be making ...
- by Kaerakh - at 2013.12.13 02:34:00
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784. Remote Rep Inhibitor bubbles - in Player Features and Ideas Discussion [original thread]
The OP has single handedly killed sub capital logistics.
- by Kaerakh - at 2013.12.12 17:09:00
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785. Trading Scam Protection for Rookies - in Player Features and Ideas Discussion [original thread]
There's really no way to tell if a trade was legitimate after it has already been made. You can make an argument based on hearsay and suspicion, but in the end it still could have been a legitimate trade. IE I could buy a Scorpion for 50 mill an...
- by Kaerakh - at 2013.12.12 17:02:00
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786. Weapon Accuracy Number to fitting screen - in Player Features and Ideas Discussion [original thread]
TL;DR version of the thread: Miasmos wrote: Kaerakh wrote: Miasmos wrote: Kaerakh wrote: Miasmos wrote: The sky isn't blue. Let's make it the color harmonic sound. Dude, the sky already has a color, and that isn't even a color. ...
- by Kaerakh - at 2013.12.12 16:47:00
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787. Weapon Accuracy Number to fitting screen - in Player Features and Ideas Discussion [original thread]
Miasmos wrote: Kaerakh wrote: Now I'm doing most of this from memory so it might be a little off. Turret accuracy is dependent upon the position of the target relative to you, the optimal range , the falloff range , the signature radius o...
- by Kaerakh - at 2013.12.11 23:10:00
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788. Weapon Accuracy Number to fitting screen - in Player Features and Ideas Discussion [original thread]
Now I'm doing most of this from memory so it might be a little off. Turret accuracy is dependent upon the position of the target relative to you, the optimal range , the falloff range , the signature radius of the target craft, your speed, thei...
- by Kaerakh - at 2013.12.11 19:41:00
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789. So Local Chat vanished, now what? - in Player Features and Ideas Discussion [original thread]
Ager Agemo wrote: So what the hell its wrong with cloaked ships? in wormholes people deal with and against cloaky ships all the time without local and no one complains. that stuff about cloaky nerfs its getting annoying seriously... This ...
- by Kaerakh - at 2013.12.11 16:08:00
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790. Scripts for Micro Jump Drive? - in Player Features and Ideas Discussion [original thread]
Bob Niac wrote: Suggiestion: +30% Range +20% Activation time -30% Range -20% Activation time I kind of like this idea. Could have some heavy balance repercussions, but it's interesting.
- by Kaerakh - at 2013.12.09 19:52:00
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791. EOM Ships - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Something that looks like words. Smartbombs are already effective enough. We don't need to make Rooks and Kings anymore awesome than they already are. Be some nice videos though. But I suppose since we're disregarding ...
- by Kaerakh - at 2013.12.08 20:43:00
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792. Renaming 2 skills - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: You put armor on your hull. +1 for bubble popping. Honestly, though I could see Hull Upgrades being renamed to Armor Upgrades, but it's not a very big deal.
- by Kaerakh - at 2013.12.08 20:34:00
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793. No animations for Rapid Heavy Launchers and 220mm Autocannons? - in Player Features and Ideas Discussion [original thread]
Komodo Askold wrote: Just what the title says. Feels quite strange that all turrets and missile launchers have pretty animations when activating themselves, excepting for those two. Is there any reason? They could be pretty simple: RHL's could ...
- by Kaerakh - at 2013.12.08 06:12:00
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794. If I was the CEO of ORE, I would be . . . - in Player Features and Ideas Discussion [original thread]
Crimson Vectore wrote: You're on the right track yet CCP likes to ignore ideas regarding mining boats until alot of people start bitching. They had no choice but to buff mining ships because people started getting pissed at SoV retards for crap...
- by Kaerakh - at 2013.12.08 06:08:00
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795. EOM Ships - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: Interceptors are great by the way. +1 for random post. OP has no idea what he's talking about, and has clearly done no research on the Equilibrium of Mankind . EoM ships would make the most sense as being Amar...
- by Kaerakh - at 2013.12.08 05:58:00
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796. Interceptors - in Player Features and Ideas Discussion [original thread]
Wow, very whine, such double post, wow, many illogic, amaze, much tears. The Lobsters wrote: Nullified interceptor threads are the new AFK cloaking thread. +1
- by Kaerakh - at 2013.12.06 19:05:00
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797. Proposal: Close the training speed gap beween null and highsec with new boosters - in Player Features and Ideas Discussion [original thread]
I agree that learning implants are generally bad in light of the removal of learning skills. As it's inconsistent and has many of the same problems as learning skills, but I think the OP is a poor presenter and comes off as a carebear that wants r...
- by Kaerakh - at 2013.12.05 19:36:00
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798. DEV REPONSE - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Marc McIntyre Crendraven wrote: I never demanded anything, if you are aware of the issue than you know that there have been several threads on the SISI servor and here asking about the problem but CCP has yet to...
- by Kaerakh - at 2013.12.03 21:43:00
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799. DEV REPONSE - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Find a better ISP. Alvatore DiMarco wrote: In every area of the world, demanding a dev response is generally a bad way to try and get one. In other words, CCP is not responsible for you not living a real cou...
- by Kaerakh - at 2013.12.03 16:23:00
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800. Give Mining barges a utility high slot. - in Player Features and Ideas Discussion [original thread]
Dring Dingle wrote: The barges at the moment are restricted to their number of strip miners through the number of high slots they have, Why not make the mining lazors / strip miners "turrets" give the barge's their designated No. of turret s...
- by Kaerakh - at 2013.12.01 17:11:00
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