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21. Afterburners Rebalanced - in Player Features and Ideas Discussion [original thread]
Quote: 10mn and 100mn AB see plenty of use in PVE however, so its not a case of the mods being worthless. Something only seeing niche use does not mean that its broken or underpowered. I have no problem with the current status quo of prop mods,...
- by Kahega Amielden - at 2014.01.14 16:53:00
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22. Can mobile depot be scanned down? - in EVE New Citizens Q&A [original thread]
Quote: Anomalies and complexes are always within 4 AU (or was it 8 AU?) of planets or other major celestials (e.g. gates, sun). Never farther. 4 AU. Wormholes are a slight exception I believe, spawning up to ~5ish AU away.
- by Kahega Amielden - at 2014.01.14 15:46:00
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23. Afterburners Rebalanced - in Player Features and Ideas Discussion [original thread]
Quote: 100mn on cruiser hulls generally only work with missile boats. Ive used a dual prop scyfi for brawling. Low sig, plus speed and no tracking from turrets means i can orbit you at 500m in a cruiser with a destroyer size sig radius. Afterbu...
- by Kahega Amielden - at 2014.01.14 15:20:00
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24. Afterburners Rebalanced - in Player Features and Ideas Discussion [original thread]
Batelle wrote: when you consider that afterburners used to not even have a niche at all, I would say they're doing just fine. Are they? Under what circumstance would you consider using a 10mn or 100mn AB in a PVP scenario?
- by Kahega Amielden - at 2014.01.14 15:02:00
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25. Afterburners Rebalanced - in Player Features and Ideas Discussion [original thread]
Quote: Except when you get scrammed MWDs are useless. Meant for that to be in the OP. Added. Quote: I would kinda like to go the other way on this; instead of making them more similar, why not make them more different What if the MWD ...
- by Kahega Amielden - at 2014.01.14 14:56:00
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26. Afterburners Rebalanced - in Player Features and Ideas Discussion [original thread]
Right now, when making your choice of prop mod, there is (with a couple niche exceptions), one question you need to ask yourself to decide whether you should fit a MWD, or an AB. "Am I fitting a brawling frigate, for use in lowsec, intended to be...
- by Kahega Amielden - at 2014.01.14 07:26:00
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27. Starter Packs with Skillpoints and Skillpoint-Granting Beginner Missions - in Player Features and Ideas Discussion [original thread]
Quote: I would disagree with you. The key word is decent. Sure someone can hop into an Atron with Meta 4 everything and rigs in a few weeks - but it will die in a ball of fire. I'm talking Interceptors or Assault Frigates that make someone feel...
- by Kahega Amielden - at 2014.01.13 22:29:00
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28. Starter Packs with Skillpoints and Skillpoint-Granting Beginner Missions - in Player Features and Ideas Discussion [original thread]
Quote: And in most other games you are wondering what someone else brings to the team. Look at other MMOs, RTS, etc., I do PVP. But I was looking at at least a month before he could fly a decent tackler. There is no gratification for that for h...
- by Kahega Amielden - at 2014.01.13 20:39:00
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29. Newbian Pilot lands in New Eden - in EVE New Citizens Q&A [original thread]
Quote: I'd recommend you set strategic cruisers as your long term goal, as they are good for PvE while still in the Cruisers size. Just keep in mind to focus on one or two races at most, as each of them has bonuses for different weapon systems ...
- by Kahega Amielden - at 2014.01.13 19:51:00
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30. Newbian Pilot lands in New Eden - in EVE New Citizens Q&A [original thread]
I would not recommend bombers for a new player. They are extremely inflexible. They're great at what they do, but they require a gang and specialized tactics. There are many, many situations where a bomber is extremely impractical and if that's th...
- by Kahega Amielden - at 2014.01.13 19:38:00
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31. Starter Packs with Skillpoints and Skillpoint-Granting Beginner Missions - in Player Features and Ideas Discussion [original thread]
I don't like the OP's suggestion, but the problem he proposed is a legitimate annoyance. "Oh cool, I can fit this mod to slow stuff down so that I can control range easier. I'll just put this on-oh. Guess I'll wait 20 minutes for this skill to tra...
- by Kahega Amielden - at 2014.01.13 18:51:00
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32. Turning smaller smartbombs viable - in Player Features and Ideas Discussion [original thread]
We don't need to arbitrarily stop people from fitting a full rack of smartbombs. It's a bad idea for any kind of direct combat ship, so the only problem we'd cause is perhaps another way for people to shitfit their ships. Also, I oppose in princ...
- by Kahega Amielden - at 2014.01.10 22:33:00
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33. Size does matter - in Player Features and Ideas Discussion [original thread]
Would also result in some weird cost balance problems, as suddenly drone boats would become vastly more expensive as they need to fill a giant drone bay.
- by Kahega Amielden - at 2014.01.10 22:13:00
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34. Turning smaller smartbombs viable - in Player Features and Ideas Discussion [original thread]
Quote: And I also agree with the utility module point of view. But I ran some numbers and found that, even with 26.6dps output, it would take at least around 30 seconds to take out a hobgoblin II, considering it EHP against thermal (lowest resi...
- by Kahega Amielden - at 2014.01.10 22:09:00
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35. [New Skill] Rig Recovery - in Player Features and Ideas Discussion [original thread]
No. However, what if you had a chance to get rigs from salvaging destroyed player ships? It could potentially move salvaging from something you do after you have turned in your mission to something you do in dangerous areas after PVP fights. Righ...
- by Kahega Amielden - at 2014.01.10 19:23:00
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36. Turning smaller smartbombs viable - in Player Features and Ideas Discussion [original thread]
Leafar Nightfall wrote: Kahega Amielden wrote: I'd lean far more towards lowering their fitting cost than raising their DPS. Smartbombs' primarily utility is killing drones and their DPS numbers should be balance with the idea in mind that t...
- by Kahega Amielden - at 2014.01.10 17:45:00
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37. Turning smaller smartbombs viable - in Player Features and Ideas Discussion [original thread]
I'd lean far more towards lowering their fitting cost than raising their DPS. Smartbombs' primarily utility is killing drones and their DPS numbers should be balance with the idea in mind that they will apply full DPS to five drones on them. Mayb...
- by Kahega Amielden - at 2014.01.10 17:24:00
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38. New player and I am not happy. Am I missing something? - in EVE General Discussion [original thread]
Quote: So I move on and check my invitations a day later. I join a PVP guild. One of those "we don't give a flying finger who joins" and low and behold I have found a good PVP guild. They seem active. When I join I see 10-15 players on a Wednes...
- by Kahega Amielden - at 2014.01.09 00:46:00
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39. Multiple alt skill training - in EVE New Citizens Q&A [original thread]
Multiple character training didn't used to be possible at all. It was ironically added to save people money, because previously you would have to start up a new account, train on that, and then when you were all done, pay a fee to transfer it back...
- by Kahega Amielden - at 2014.01.08 22:20:00
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40. Assault Frigates - When, Where, and Why? - in Ships and Modules [original thread]
Quote: Every time I read this, I just see "Super Running Away Power!" Not really all that bad. I know EVE players have a 'thing' about forcing other people to play their way, but there is plenty of precedent for CCP giving the target the advant...
- by Kahega Amielden - at 2014.01.06 22:22:00
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