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1381. Tech 3 Mods - in Player Features and Ideas Discussion [original thread]
More importantly, the term "nanoelectricity" makes me cringe.
- by Kahega Amielden - at 2012.04.13 19:45:00
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1382. Corp Invasion and Suicide Ganking Expansion - in Player Features and Ideas Discussion [original thread]
Quote: Same as tier 1 destroyers except they can warp cloaked with only a prototype cloaking device and no targeting delay after decloaking. They would be used for strategic ganks where the target might be paying attention. Never. going. to...
- by Kahega Amielden - at 2012.04.13 19:44:00
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1383. Faction, deadspace, officer weapons - T2 if appropriate skills! - in Player Features and Ideas Discussion [original thread]
Quote: Faction weapons have way better fitting, and in some cases are actually better then T2 when both are using faction ammo, especially if you don't have the specialization skill trained that high. In exchange for better fitting, lower skil...
- by Kahega Amielden - at 2012.04.13 18:16:00
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1384. EVE seems smaller, We need more space! - in EVE General Discussion [original thread]
Interesting note: Even with vast swaths of empty nullsec, if there's 50K players online there is an average of ~7 players per system, including w-space. We could definitely use some more space. I'd say we should add a bit more lowsec, but mostly ...
- by Kahega Amielden - at 2012.04.13 17:57:00
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1385. Anticloak - in Player Features and Ideas Discussion [original thread]
Quote: When our Earthling ancestors designed and built the gates, one of the rules was that a jump gate at the point of origin must inform the destination gate that it is sending a ship through of x mass with p pilot. If it doesn't arrive, send...
- by Kahega Amielden - at 2012.04.13 17:39:00
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1386. Detail question on MWD/Cloaking/Warp technique - in Warfare & Tactics [original thread]
... Wait... Which t1 industrial are you even able to fit a MWD on?
- by Kahega Amielden - at 2012.04.13 13:25:00
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1387. Tier 2 missions - in EVE New Citizens Q&A [original thread]
There's a reason I suggested you use cap boosters. Even with max skills, in order to not run out of cap you are going to need THREE of those capacitor rigs and probably a t2 cap recharger or something. While it's annoying having to manage booster ...
- by Kahega Amielden - at 2012.04.12 22:26:00
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1388. Please reduce interbus custom taxes - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: We could possibly make them standings based. I really don't get the idea of making everything standings based. For one, it would undermine the point of POCOs. More importantly, I'm not sure mission grinding needs to be -more...
- by Kahega Amielden - at 2012.04.12 19:36:00
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1389. HACs + MWD sig bonus? - in Ships and Modules [original thread]
The above implies you're getting your full velocity. That is very, very hard when running a MWD
- by Kahega Amielden - at 2012.04.12 17:23:00
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1390. HACs + MWD sig bonus? - in Ships and Modules [original thread]
The above implies you're getting your full velocity. That is very, very hard when running a MWD
- by Kahega Amielden - at 2012.04.12 17:18:00
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1391. Meta 0? - in EVE New Citizens Q&A [original thread]
Meta 0 mods are needed to produce t2, and the exact benefit of meta mods varies. Meta damage mods are actually harder to fit than t2.
- by Kahega Amielden - at 2012.04.12 15:50:00
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1392. Meta 0? - in EVE New Citizens Q&A [original thread]
It helps t1 manufacturers, which is the point. Not all newbies run missions.
- by Kahega Amielden - at 2012.04.12 15:33:00
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1393. Prices should not determine ship balance, function should. - in EVE General Discussion [original thread]
EDIT: I had another reply typed up, then I realized that you're just suffering from a gigantic miscommunication. No one is arguing that hulks should be able to 1v1 combat ships and win. People are arguing that they should be able to protect thems...
- by Kahega Amielden - at 2012.04.11 22:47:00
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1394. Tier 2 missions - in EVE New Citizens Q&A [original thread]
Many modules that affect the same attribute experience diminishing returns. For two modules, this effect is minor. The second EANM will only be 94% as effective. It's not a big deal for two mods, but the third will be 54%. Effective and the 4th is...
- by Kahega Amielden - at 2012.04.11 20:23:00
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1395. Tier 2 missions - in EVE New Citizens Q&A [original thread]
So your fit costs triple what mine does(rigs), has barely more than half the damage, and has a completely unnecessary plate that just slows you down... And on top of that, it absolutely requires already having great drone skills.
- by Kahega Amielden - at 2012.04.11 19:52:00
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1396. ISK-making for new players - in EVE New Citizens Q&A [original thread]
Quote: When I say highly profitable, it's not uncommon for rookie salvagers to make around 1 billion ISK a week. A note to people enticed by this number: This is highly dependent on the faction of rats you are salvaging. Additionally, if we ...
- by Kahega Amielden - at 2012.04.11 17:20:00
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1397. Grabbing Aggro In PvP - in Player Features and Ideas Discussion [original thread]
Okay, this **** needs to stop. "MMO" is not a genre. The fact that one game is an "MMO" does not make it similar or comparable to other games that also are "MMOs". The only thing "MMO" means is that there are a lot ('a lot' being extremely subjec...
- by Kahega Amielden - at 2012.04.11 16:19:00
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1398. Tier 2 missions - in EVE New Citizens Q&A [original thread]
Quote: Unless the mission will have energy neutralizers (I don't think any L2 will have those) relying on cap booster is not a good idea. In a vexor he is going to have at most two slots (if we wants a web, one) for cap management (unless h...
- by Kahega Amielden - at 2012.04.11 16:04:00
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1399. Tier 2 missions - in EVE New Citizens Q&A [original thread]
Nate Nichols wrote: I have fitted now: 3 250mm rail guns 1 tractor beam 1 salvage tool 1 experimental afterburner 1 small capacitor battery 1 analyze tool 1 200mm reinforced nanofiber plates 1 small armor repair tool and 3 goblin drones ...
- by Kahega Amielden - at 2012.04.11 13:31:00
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1400. Follow locked targets into warp - in Player Features and Ideas Discussion [original thread]
Alternatively, you could bring tackle.
- by Kahega Amielden - at 2012.04.11 05:18:00
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