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181. Cloak Change. - in Player Features and Ideas Discussion [original thread]
How about every time someone cloaks they get banned for a week and fined 100 million isk. Also cloaking is a concordable offense. And CCP dispatches viking warriors from Iceland to the cloaker's house to beat him up. Your idea is pretty much to m...
- by KaiserSoze434 - at 2010.02.05 00:41:00
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182. Mission Thiefery! - in Player Features and Ideas Discussion [original thread]
At this point I only respond to these because taking the value of your thread is fun too. 1. Salvage isn't yours. 2. The problem is that carebears get fat and lazy with the highest isk making profession in the game being in highsec. There's your ...
- by KaiserSoze434 - at 2010.02.05 00:35:00
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183. Staking penalities. - in Player Features and Ideas Discussion [original thread]
Stacking penalty to skill points. Also, once you hit 10 million your SP counter rolls over like an odometer to 0. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.02.02 02:09:00
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184. Probably mentioned before - bombs in lowsec - in Player Features and Ideas Discussion [original thread]
Bombs usable in lowsec. Large sec status hit just for the launch. Thats all. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.02.02 02:01:00
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185. Staking penalities. - in Player Features and Ideas Discussion [original thread]
This is right up there with the guy the other day that suggested stacking penalties for multiple ships shooting at a target. All of the mods you mentioned have a penalty already. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.02.02 01:47:00
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186. Trading Mechanic Suggestion - in Player Features and Ideas Discussion [original thread]
I thought not trading via that trade window was pretty much "How not to get scammed little nooblet" 101? Who are these people and are they continually doing this to you, since you know its happening a lot? Do you just know all of the victims or is...
- by KaiserSoze434 - at 2010.02.02 01:39:00
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187. Proposal for lowsec expansion 'OUTLAW' - in Player Features and Ideas Discussion [original thread]
I agree that lowsec needs some serious love, but most of your ideas are honestly....bad. 1. Pretty much already had, except for rats not shooting at you if you have high pirate faction. I'd support that part. 2. Good idea there, but needs to go f...
- by KaiserSoze434 - at 2010.01.31 02:29:00
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188. Getting ripped off by CCP >ie macros< - in Player Features and Ideas Discussion [original thread]
Read up on it. CCP does more than any other MMO developer that I can think of to screw macroers. I seem to recall they did a HUGE op against macroers a few months ago, and what do you think the report isk spammer function is designed to combat? Oh...
- by KaiserSoze434 - at 2010.01.31 02:21:00
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189. [Idea] Unique Missile Effects - in Player Features and Ideas Discussion [original thread]
I like the concept of specialty missiles, but not the specific effects you've chosen. I would probably go with something else. EM - electromagnetic burst that disrupts repping (including remote). Justification: The EM pulse of the missile screws ...
- by KaiserSoze434 - at 2010.01.31 02:15:00
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190. Proposal: Ice in Gravimetric sites? - in Player Features and Ideas Discussion [original thread]
I don't ice mine, but I like this idea. The "there's enough ice in the belts because they're infinite" argument is bad. There are infinite asteroids in belts too, but that doesn't make grav sites worthless. I second the suggestion that an ice site...
- by KaiserSoze434 - at 2010.01.31 02:00:00
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191. Player Run Insurance! - in Player Features and Ideas Discussion [original thread]
I don't know that the current system provided insurance should be ditched whole cloth, as it does serve a purpose, but the idea of having some sort of insurance wallet/role within corporations seems like a really good idea. I'm all for anything th...
- by KaiserSoze434 - at 2010.01.31 01:40:00
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192. Proposal - Cargo Capacity Skill - in Player Features and Ideas Discussion [original thread]
I like the idea. The argument about such a skill making some ships better is bad because pretty much every skill in eve does that. A blanket bonus to cargo is probably unbalanced, but specific skills could work. Something along the lines of ammo c...
- by KaiserSoze434 - at 2010.01.27 17:06:00
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193. Exploration Ships - Ideas - in Player Features and Ideas Discussion [original thread]
I like the idea. Greater variation in ships can only be a good thing. Seems like it needs a little more. I'm not sure if it could be balanced correctly but the being able to jump to covert cynos seems like a neat potential addition. That way you c...
- by KaiserSoze434 - at 2010.01.27 03:47:00
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194. Spies in game: Are there solutions? Can changes be made? Discuss - in Player Features and Ideas Discussion [original thread]
You're kidding, right? 1. Vet your recruits. 2. Periodically leave enticing, but not critical, targets open for theft to see who bites. 3. Use corps in a nested pattern, make it extremely hard to move up in trust and require collateral. 4. Spread...
- by KaiserSoze434 - at 2010.01.27 01:23:00
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195. PETITION (Fix Faction Police!) - in Player Features and Ideas Discussion [original thread]
So you don't want to "routinely" hunt pirates, but "routinely" chase them into faction police? Being an NPC's bird dog doesn't sound too interesting, nor a reason to change any mechanics. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.01.27 01:17:00
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196. New High slot idea -> turret relay - in Player Features and Ideas Discussion [original thread]
Interesting idea. I'm sure it would have to be tweaked to keep balance if it was ever implemented. Kind of the reverse of the low power slots that channel power to the shields. High power mods that channel power down into the mids. No reason it wo...
- by KaiserSoze434 - at 2010.01.27 01:11:00
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197. CONCORD Deputization - in Player Features and Ideas Discussion [original thread]
Sounds a little convoluted. How about reciprocity with outlaw status. You get sec status over 5 and you become deputized and attackable in any sec system. Maybe throw in a bonus to NPC and player bounties to sweeten the pot. "Aghast the devil stoo...
- by KaiserSoze434 - at 2010.01.27 01:00:00
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198. Two birds with one stone: Fix cloaks and fix low-sec - in Player Features and Ideas Discussion [original thread]
That is just a horrible idea. I'm not sure if cloaking is broken at all, but if it was I would certainly expect a more nuanced fix than what was proposed. Here are a few ideas. Again, I personally don't think cloaking is busted, but if CCP absolut...
- by KaiserSoze434 - at 2010.01.27 00:11:00
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199. Ninja salvaging solution. - in Player Features and Ideas Discussion [original thread]
It isn't a workaround. Its a clarification of status for a huge portion of the player base that can't seem to understand non-color coded principles. I ninja and scan all the time and if the scan system works as you're describing I've never encount...
- by KaiserSoze434 - at 2010.01.26 03:05:00
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200. NPE - apprentice program? - in Player Features and Ideas Discussion [original thread]
Edited by: KaiserSoze434 on 26/01/2010 02:32:02 Nobody in RL helps anyone? Or are you saying that nobody in RL trains people for rewards? Or are you saying that people experienced in a hobby never take the time to help people newer to a hobby?...
- by KaiserSoze434 - at 2010.01.26 02:30:00
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