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261. Research Ships - in Player Features and Ideas Discussion [original thread]
Depressing. I was sure this was going to propose an orca type ship that had slots for research and invention jobs. As for what you did propose.......it's just bad. Keep'em coming.
- by KaiserSoze434 - at 2009.06.28 03:18:00
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262. +1 High slot for Orca, and Transport ship - in Player Features and Ideas Discussion [original thread]
Swap out a hauler for a prowler. Will cost you a few thousand m3, but there's your second slot.
- by KaiserSoze434 - at 2009.06.27 18:38:00
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263. No subject - in Player Features and Ideas Discussion [original thread]
I wouldn't mind random npc patrols through hostile territory as well, maybe supply convoys too. For that matter, hidden pirate cosmos-style agents. Completion of missions could trigger the events.
- by KaiserSoze434 - at 2009.06.27 15:37:00
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264. Allow personal wardecs/vendettas - in Player Features and Ideas Discussion [original thread]
It's called can flipping. I'm wondering why more bears don't support this so they have a chance to ambush YOU.
- by KaiserSoze434 - at 2009.06.27 15:26:00
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265. New type of ships: based on your security status - in Player Features and Ideas Discussion [original thread]
Serpentis sidewinder - modified blockade runner -can fit cov ops cloak -ECM bonus replaces tanking bonuses -standard BR cargo & velocity bonuses - no chance of confiscation of llicit goods transported - lockout device: warning! The serpentis sidew...
- by KaiserSoze434 - at 2009.06.27 15:17:00
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266. Allow personal wardecs/vendettas - in Player Features and Ideas Discussion [original thread]
That's bs. The current system is just as easy to grief, and it hasn't run carebears out. You just make the cost of vendetta high enough so that it's worth it to pop a macroer or ninja salvager, but not worth it for the chance of a one on one grief...
- by KaiserSoze434 - at 2009.06.27 14:36:00
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267. Stack probes on cargo please - in Player Features and Ideas Discussion [original thread]
I would settle for setting the launcher reloading off all probes in cargo. The stacking thing plays hell with the reload.
- by KaiserSoze434 - at 2009.06.27 14:09:00
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268. Allow personal wardecs/vendettas - in Player Features and Ideas Discussion [original thread]
Yes, it has been proposed. By me earlier in the week. Prep for emorage flames.
- by KaiserSoze434 - at 2009.06.27 13:57:00
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269. Stop nerfing/buffing ships! - in Player Features and Ideas Discussion [original thread]
Might not be a bad idea, but since all ships are made by players (that I know of) you'd have to find a way to protect their investment when you just change things. Maybe a one time offer from the NPC "developer" to upgrade existing BPOs or somethi...
- by KaiserSoze434 - at 2009.06.23 22:17:00
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270. Salvage Ships - in Player Features and Ideas Discussion [original thread]
I love the idea of a salvager ship. Possibly with bonuses to salvage. Or here a wild idea, a tractor mod that pulls everything tractor-able within a certain reasonable radius. Give it an insane cpu or pwr grid cost but -99% when fitted to "salvage...
- by KaiserSoze434 - at 2009.06.23 22:11:00
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271. Money sinks needed for endgame - in Player Features and Ideas Discussion [original thread]
I can't really speak to the need for an isk sink, but I do like the idea of being able to bribe npc's for standings, possibly with an increased yield from a new skill (graft 5 anyone?).
- by KaiserSoze434 - at 2009.06.23 22:06:00
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272. Insurances T2-T3 - in Player Features and Ideas Discussion [original thread]
I agree this needs to be addressed. I'm sure it would be a really complex issue to actually figure out the value from all of the relevant data and market fluctuations. Hell, you'd probably need a Dr. of economics for that......
- by KaiserSoze434 - at 2009.06.23 22:03:00
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273. Repair drones - in Player Features and Ideas Discussion [original thread]
I'd go with this just because repper drones not working on you doesn't make any damn sense. We can design advanced AI and stargates but we can't design drones that recognize our own ships?
- by KaiserSoze434 - at 2009.06.23 22:00:00
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274. Puting E into PvE - in Player Features and Ideas Discussion [original thread]
I think the missioning system could use a good overhaul. The epic stuff will be good if they really take off, but there's room for even more. I wouldn't mind having the option of "classic" mmo missions like "Kill X number of Y faction" or "Scan do...
- by KaiserSoze434 - at 2009.06.23 21:59:00
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275. Individual war decs - in Player Features and Ideas Discussion [original thread]
Wow, for the first time I've actually been convinced that "carebear" is an insult. I guess it was a little ambitious to think carebears and miners might want a way to bounty pirates realistically, stop macros, stop can flippers, and stop ninja sal...
- by KaiserSoze434 - at 2009.06.23 21:48:00
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276. Individual war decs - in Player Features and Ideas Discussion [original thread]
You have got to be kidding. The rest of us aren't playing single player "galactic trading adventure". 1. If you're a trader alt for a pirate or war target, your logistics SHOULD be targetable. 2. With a little tweaking, this could fix bountys. As ...
- by KaiserSoze434 - at 2009.06.23 14:35:00
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277. Station docking games... - in Player Features and Ideas Discussion [original thread]
Here are a few novel ideas to solve this "problem", if you see it as such. 1. Progressive docking fees with a timer. First two docks within 10 minutes are free. Anything over that and you pay an increasing fee to the "dockworker's union" for "ove...
- by KaiserSoze434 - at 2009.06.23 14:17:00
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278. Individual war decs - in Player Features and Ideas Discussion [original thread]
I think it would be a good idea to add some kind of mechanic that allowed for wardecs between individual players. Call it "vendetta" or something. This would prevent things like people hiding Alts in npc corps for purposes of macroing or ninja loo...
- by KaiserSoze434 - at 2009.06.23 12:54:00
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279. Restructuring and Rebalancing Salvage Thievery - in Player Features and Ideas Discussion [original thread]
The only possible change I can think of that doesnt undermine the entire mechanic is to make mission areas free fire zones for the runners. Whenever a player enters a mission area that isnt theirs they get a warning. "You are entering a concord sa...
- by KaiserSoze434 - at 2008.12.20 22:15:00
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