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41. blob/lag idea... - in Player Features and Ideas Discussion [original thread]
Originally by: Thebro Nobrunder Originally by: KaiserSoze434 the game already has the harshest possible disincentive to blob. I propose this weekends fleet fight as a counter argument to your statement. Then you didn't ta...
- by KaiserSoze434 - at 2010.11.01 18:23:00
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42. Simultaneous Multi-System Fleet Battles - in Player Features and Ideas Discussion [original thread]
I think the concept you're going with here is solid, linking defense across systems. However, I'm not so sure that your implementation is workable. Maybe a new structure that serves as some sort of "defense grid" that must be destroyed in another ...
- by KaiserSoze434 - at 2010.11.01 18:16:00
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43. Fix Self Destruct - in Player Features and Ideas Discussion [original thread]
I'm assuming you're talking about the killmail thing. Only fix I can think of is that isn't stupid or player-limiting is that instead of the ship just going "boom" the end of the self destruct applies exactly the amount of damage required to pop...
- by KaiserSoze434 - at 2010.11.01 17:11:00
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44. blob/lag idea... - in Player Features and Ideas Discussion [original thread]
I'm not sure what planet you're playing EVE on, but the game already has the harshest possible disincentive to blob. When numbers get high enough EVE pulls a pac-man high score style grand mal seizure and stops working correctly, pretty much ruini...
- by KaiserSoze434 - at 2010.11.01 17:07:00
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45. An idea for a new weapons sytem... - in Player Features and Ideas Discussion [original thread]
EVE had mines way back in the day. Had to be removed because of spamming and lag problems iirc. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.10.30 02:46:00
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46. Buff low Sec - remove Ice belts in High sec. - in Player Features and Ideas Discussion [original thread]
Combine the other guy's comet idea with a more realistic production chain, similar to wh gas. You still mine ice in highsec as you do now, but it has to be reacted with some ingredient from exploration, possibly only scannable in low and nullsec. ...
- by KaiserSoze434 - at 2010.10.28 22:26:00
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47. Cloaking Ping for SOV - in Player Features and Ideas Discussion [original thread]
So you have no problem with AFK cloaking but want to see the game change to discourage it. And you don't care about AFK cloaking but you took the time to think through a solution to what you don't see as a problem and breach the topic you don't ca...
- by KaiserSoze434 - at 2010.10.28 22:16:00
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48. iPad + EVE Online - can you imagine? - in Player Features and Ideas Discussion [original thread]
Putting aside the deeply thought out comments of the counterculture rebels who hate on the iPad just because its popular, you can already approximate this for some functions with remote desktop apps. I wouldn't try pve or pvp, but you're fine for ...
- by KaiserSoze434 - at 2010.10.28 22:11:00
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49. W Space - Sleeper Argos Guns - in Player Features and Ideas Discussion [original thread]
It would be nice if they dropped something, maybe even were salvageable after destruciton. Missiles would be cool, but just about anything would work, even some version of the neural network analyzer type items. "Aghast the devil stood and felt ho...
- by KaiserSoze434 - at 2010.10.22 06:11:00
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50. Supercaps are broken and I dont have a clue how to fix them - in Player Features and Ideas Discussion [original thread]
Has anyone considered suggesting a corp/alliance level maintenance cost for supercaps? The increased fuel requirement seems like a good idea as does some sort of cooldown on the jump. A force of the magnitude represented by supercaps should be slo...
- by KaiserSoze434 - at 2010.10.22 06:01:00
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51. CCP ruined parts of EVEs economy and game play for an Atari video game - in EVE General Discussion [original thread]
This OP is so bafflingly stupid I'm not sure how the poster managed it without chewing through his computer's power cord or injesting some kind of deadly, but colorful, object. I am however proud to be in on the first thread ever where shifting i...
- by KaiserSoze434 - at 2010.10.20 12:15:00
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52. Defender Missile functionality - in Player Features and Ideas Discussion [original thread]
I like the idea of just altering it to be a form of ECM like tracking disruption for missiles. Call it a flak launcher or something. For the true point defense system being kicked around there should be a new subclass of drones that autotarget an...
- by KaiserSoze434 - at 2010.10.18 03:27:00
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53. Industry Improvements - in Player Features and Ideas Discussion [original thread]
No one to blame but yourselves. Miners were the ones shouting the loudest for the insurance changes that pulled the rug on prices. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.10.18 03:21:00
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54. Security Status needs to be redone and or have something added! - in Player Features and Ideas Discussion [original thread]
So you don't like it that when you engage in pirate behavior you eventually have to go to places where pirates live until you fix the standing you chose to lose doing what everyone in your new pirate home does? And you are upset because "your" gam...
- by KaiserSoze434 - at 2010.10.18 03:17:00
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55. The Alt Plague - in Player Features and Ideas Discussion [original thread]
This entire concept of an alt is cheating or unfair is ridiculous. For one thing its an intentional part of the game. If you need to look up "cheating" in a dictionary to figure out that you have to be BREAKING THE RULES to be cheating there's pro...
- by KaiserSoze434 - at 2010.10.17 12:08:00
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56. Ammo-switching - in Player Features and Ideas Discussion [original thread]
Thumbs way up to reloading skill. About the rotating amarr laser loader....I'd like to think some sort of calibration would be necessary. I'm not a physicist or anything but would an energy beam hiting a misaligned focusing device cause all kinds ...
- by KaiserSoze434 - at 2010.10.17 04:49:00
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57. Ship Targeting Macros - in Player Features and Ideas Discussion [original thread]
Its a cool idea, but would probably take way to many coding and server resources. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.10.17 04:43:00
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58. Exterior volume meters for containers - in Player Features and Ideas Discussion [original thread]
Yes. Benefits all sectors of EVE play. Good for indy players, good for miners, good for can flippers (can see the best time to strike without tipping their hand). "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.10.11 12:48:00
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59. Super Cloacker - in Player Features and Ideas Discussion [original thread]
I like it, but agree that this would need some heavy balance. I think this would probably be the evolution of cloak ships to the carrier level, since they're already support platforms. I agree that fuel for something like this is probably warrante...
- by KaiserSoze434 - at 2010.10.11 12:46:00
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60. Comet Debris Harvesting - in Player Features and Ideas Discussion [original thread]
I like the idea. Anything that adds some new stuff, especially to exploration, I'm pretty much for. I wouldn't think any sort of comet mining should be any sort of material already found. At least nothing found easily. Maybe one of the following. ...
- by KaiserSoze434 - at 2010.10.11 12:37:00
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