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101. Attract People to the game by injection of PLEX-time into skill queue - in Player Features and Ideas Discussion [original thread]
Horrible idea, and it WOULD result in players leaving. One of the huge draws to EVE is for more mature gamers (i.e. people who have lives, jobs, and get laid) who like the idea that some kid can't start at the beginning of spring break and immedia...
- by KaiserSoze434 - at 2010.05.03 16:22:00
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102. A counter to cloak - in Player Features and Ideas Discussion [original thread]
You guys better watch the hell out. I've been a cov ops pilot for months and never knew this, but apparently when I see you in my stomping grounds I'll cloak up, something will happen, and I'll not only win EVE but psychologically destroy my foes ...
- by KaiserSoze434 - at 2010.05.02 03:07:00
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103. bring back the old wob wob wob noise for warp scrammers - in Player Features and Ideas Discussion [original thread]
I wouldn't mind a sound for a jammed warp drive as well. Something like the classic engine powering up and failing sci fi sound. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.05.02 02:53:00
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104. Can we PLEASE get an easier interface for Drones! - in Player Features and Ideas Discussion [original thread]
Just add the feature to slave the hotkey to a button with all the module activations or add another row. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.05.01 02:16:00
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105. T2 BPO possible change? - in Player Features and Ideas Discussion [original thread]
The trolling assumption was the bringing in the lottery when it wasn't implied. You can put a chance of failure into any system of invention if you need to. Technically what I'm suggesting is the invention of T2 BPOS. I see the problem with them e...
- by KaiserSoze434 - at 2010.05.01 01:45:00
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106. Covert Ops in stations and Dust, eventually. - in Player Features and Ideas Discussion [original thread]
I'll bet there would be a huge barrier with all the coding, but the idea is pretty bad ass. I'm not sure what the reward could be without making it unbalanced but it would be fun. Maybe the NPC seeded skillbooks and BPOs or something. "Aghast the ...
- by KaiserSoze434 - at 2010.05.01 01:30:00
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107. Proposal: Pirates pay for crime IRL - in Assembly Hall [original thread]
Your idea is horrible. You owe me 25 cents IRL for wasting my time. I award you no points, and may good have mercy on your soul. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.04.30 20:39:00
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108. Heavy Bomber (Ship Class) - in Player Features and Ideas Discussion [original thread]
Seems a little busted. I would like to see T2 bombs though. No damage increase, just higher HP so more bombers can engage at the same time. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.04.30 19:28:00
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109. T2 BPO possible change? - in Player Features and Ideas Discussion [original thread]
Hmmm, the lottery criticism makes me think I'm being trolled, but I'll bite. A lottery is when you have a chance to get something for free on a limited basis. Production is when you make something out of something else with time and effort. I'm ta...
- by KaiserSoze434 - at 2010.04.30 19:19:00
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110. Veteran Benefits - VIP of Eve - in Player Features and Ideas Discussion [original thread]
Nah, this idea blows. It would be cool if for an anniversary or christmas everyone got a small amount of skill points or something of that nature. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.04.26 15:38:00
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111. Less node load by separate chat processes? - in Player Features and Ideas Discussion [original thread]
This does raise an interesting point though. I wonder if it would be possible for CCP to implement some sort of "triage" for node services. It seems like the node would be handling a lot of non-essentially items during a large fleet fight. As part...
- by KaiserSoze434 - at 2010.04.25 22:02:00
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112. Drone bandwidth attacks - in Player Features and Ideas Discussion [original thread]
A nerf? A method of attack that affects all races, requires allocation of ship resources, and provides combat advantage is a nerf of one race? I guess everytime anything to do with EM damage is changed that counts as nerf of the amarr? Something l...
- by KaiserSoze434 - at 2010.04.25 21:31:00
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113. openEVE -- A proposal to expand eve far faster and more effectively - in Player Features and Ideas Discussion [original thread]
Its not a horrible idea, but would require a lot of tweaking to prevent abuse. I would think some sort of "pilot programmer" type system would require some sort of vetting process, not be a true open source style of program. The ISD model seems ap...
- by KaiserSoze434 - at 2010.04.25 18:58:00
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114. Penalised for time away - in Player Features and Ideas Discussion [original thread]
I'm not sure how it will be where you are, but we had access in Afghanistan. At least enough to limp through getting a skill queue going. I'm also pretty sure having whoever is handling your financial stuff while you're gone keep your skills going...
- by KaiserSoze434 - at 2010.04.19 14:38:00
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115. New player protection - in Player Features and Ideas Discussion [original thread]
NPC corps are there for noobs and can't be wardecced. Thats the point. Your friends left EVE because they don't like EVE. There are plenty of other games. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.04.12 03:50:00
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116. Supergates - in Player Features and Ideas Discussion [original thread]
Having them directly connected kind of makes them NOT market hubs, just the center of all of highsec. Bad idea. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.04.12 03:44:00
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117. Laser guided bombs - in Player Features and Ideas Discussion [original thread]
So, it isn't a torpedo, its an explosive propelled via rockets that has a guidance system? What do you carry them on? Things that aren't ships but are metallic conveyances of pods that use engines? "Aghast the devil stood and felt how awful goodne...
- by KaiserSoze434 - at 2010.04.10 04:58:00
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118. 0.0 system drones for police, hauling, etc - in Player Features and Ideas Discussion [original thread]
I absolutely agree. EVE really needs more systems that allow for automating player's actions. I think CCP should get right on top of coding autonomous drones to autoplay EVE just as soon as they crush those damn macrominers. Those bastard macroers...
- by KaiserSoze434 - at 2010.04.10 04:49:00
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119. Fixing "station games" during PvP, particularly in Empire wars - in Player Features and Ideas Discussion [original thread]
Just needs an increasing docking timer. First undock and you can redock in 30 secs. 2nd undock and you can redock in 3 minutes. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.04.10 04:39:00
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120. Mining Redesign Discussion - Let's end Macromining - in Player Features and Ideas Discussion [original thread]
I wonder if it would be worth it to make the more profitable belts scanned sites only? Still have belts in .8 - 1 for the newer players but structured in such a way that a really high volume operation (the kind that a noob sure as hell isn't going...
- by KaiserSoze434 - at 2010.04.07 05:07:00
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