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121. Macro Captchas? - in Player Features and Ideas Discussion [original thread]
I'm sure that this has been beaten to death all over the forums, but is it possible to detect these through monitoring commands to the server? Since its a program these things have to be operating on some kind of a pattern, right? To keep down ser...
- by KaiserSoze434 - at 2010.04.05 14:15:00
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122. Do they have to be THAT pathetic? - in Missions & Complexes [original thread]
The answer is the non-pod pilot difference. As to why they don't use pod pilots themselves how would they possibly control them? What leverage would you have against an immortal that can jump his consciousness all over the known galaxy. Pretty muc...
- by KaiserSoze434 - at 2010.04.03 07:15:00
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123. Circle of Life? - in Player Features and Ideas Discussion [original thread]
I'm curious. In describing the broken circle above did you omit the fact that the industrialists then make products for the combat pilots on purpose to make your point look stronger or you just aren't following the total train of thought? Also, i...
- by KaiserSoze434 - at 2010.04.02 17:17:00
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124. Multiple orbit/keep at range buttons that can be positioned. - in Player Features and Ideas Discussion [original thread]
Multiple orbit and keep at range buttons that can be placed in the module activation slots. For example, a button for orbit(500m) and orbit(20km), whatever is set by the player, which can be placed in the same line as your high slot activations o...
- by KaiserSoze434 - at 2010.04.02 02:18:00
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125. starbase drone bays - in Player Features and Ideas Discussion [original thread]
I don't deal with POSs too much, but I like this one. Seems like a really obvious addition. "Aghast the devil stood and felt how awful goodness is."
- by KaiserSoze434 - at 2010.03.23 04:06:00
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126. Subsystem datacores - in Market Discussions [original thread]
I don't deal in any of the goods involved, but I'll tell you what it seems like to me based on watching the community. I've noticed a lot of posts/blogs lately referencing the crash of higher end minerals do to WH mining operations. Don't know if ...
- by KaiserSoze434 - at 2010.03.21 18:31:00
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127. IS EVE Fluidic Space? - in EVE Fiction [original thread]
I would say probably not, as any sort of drastic difference would seem to insure that people moving through the EVE gate would be instantly killed on the other side as ships designed for the rigors of the terran universe would almost certainly fai...
- by KaiserSoze434 - at 2010.03.21 10:31:00
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128. really BIG missles - in Player Features and Ideas Discussion [original thread]
Making them jump-able would be a really bad idea. Something like this would only make sense within the context of a single system. The target painting idea seems bad to me, and you wouldn't have to have them mwd/ab toward the target as an actual h...
- by KaiserSoze434 - at 2010.03.21 10:26:00
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129. My Only Gripe - in Player Features and Ideas Discussion [original thread]
No the gate guns wouldn't hit the bombers because you have 15 secs to warp out before any damage is done. I'm a bomber and I'd love for them to be allowed but I have a feeling it has something to do with the evasion of CONCORD factor. I think its ...
- by KaiserSoze434 - at 2010.03.21 10:00:00
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130. really BIG missles - in Player Features and Ideas Discussion [original thread]
Probably broken concept. To make it workable you'd have to put some pretty serious disadvantages with it. Probably a high cost per missle, need to have a 100% scanned bookmark for targeting, POS structures only, serious drains on the control tower...
- by KaiserSoze434 - at 2010.03.21 09:49:00
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131. Mine Layer - in Player Features and Ideas Discussion [original thread]
Not sure if we need these, but if we do I'd solve the issue by just making them anchored items. Put a serious cap on the number that can be anchored per character (possibly per corp if a serious cap needed to be placed). Utilize the current pos me...
- by KaiserSoze434 - at 2010.03.21 09:43:00
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132. Black Ops Covert Bubble - in Player Features and Ideas Discussion [original thread]
It's a pretty cool idea, I can see a lot of benefits. This might even be something that could inspire some of the carebears to come out to nullsec since you could cloak up the fleet if you're paying enough attention. I wonder if it would have to s...
- by KaiserSoze434 - at 2010.03.21 09:17:00
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133. Tyrannis - relics and rare items from harvesting planets ? - in Player Features and Ideas Discussion [original thread]
Yeah, maybe some things you could find in deep space that you could exploit. Maybe there would be really old stuff you could find and use some sort of skill to figure out ancient tech, like archeology. And maybe some of it would just be broken dow...
- by KaiserSoze434 - at 2010.03.21 08:38:00
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134. Ship anchoring - in Player Features and Ideas Discussion [original thread]
Siege and triage mode for capitals. In game already and doesn't do a thing for lag. How exactly do you think that something that you can't do on the fly (takes time to set up) and you have to choose to do is going to make people commit to a fight ...
- by KaiserSoze434 - at 2010.03.21 04:37:00
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135. Rebalance L4 Mission Ideas - in Player Features and Ideas Discussion [original thread]
I'd say either upgrade the NPCs with an AI similar to Sleepers. It also wouldn't be a horrible idea to drastically reduce or eliminate rat bounties for missions. After all, you're already getting paid to go in there and shoot up the place and you ...
- by KaiserSoze434 - at 2010.03.21 04:28:00
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136. New ninja utility ship class: "Parrot" - in Player Features and Ideas Discussion [original thread]
This idea is stupid. I ninja and this is just as bad as all of the lame "make things easier" carebear posts. The drone thing in particular is a stupid ass plea for an "iwin" every bit as pathetic as the anti-cloaker's ideas. There is a kernel of u...
- by KaiserSoze434 - at 2010.03.21 04:20:00
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137. Rorqual : Enough combat ship maintenance bay space for a frigate - in Player Features and Ideas Discussion [original thread]
I'd support this. I'm not sure just a frigate would be balanced though. Pretty much just enough of a bay to bring some kind of security. I would support it just on the basis that no organization in EVE would build a capital ship for deep space min...
- by KaiserSoze434 - at 2010.03.20 23:42:00
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138. EVE Online Banks - in Player Features and Ideas Discussion [original thread]
This has been done in-game, with generally bad ends. The idea is good, but the concept of CCP just hardwiring the service into the game would be silly and a step backwards. Why do for players would the players can and should do for themselves? A f...
- by KaiserSoze434 - at 2010.03.20 21:20:00
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139. Add Planetary Interaction To Moons? - in Player Features and Ideas Discussion [original thread]
The word you want is lunar. Because converting all the planets in EVE to make T2 mats would probably blow up the servers, would likely blow up the server, and would **** off a huge amount of people heavily invested in the current method of product...
- by KaiserSoze434 - at 2010.03.20 21:15:00
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140. Titan De-Proliferation - in Player Features and Ideas Discussion [original thread]
Counterproposal. If too many titans is that big a deal for you ask around and see if you can get enough players who agree with you. When you do contact the ISD and let them know you've formed a corp for the purpose of deproliferating titans. Find ...
- by KaiserSoze434 - at 2010.03.19 22:13:00
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