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1. New Probing Skill! - in Player Features and Ideas Discussion [original thread]
In some systems with a lot of signatures, it can take ages to narrow even most of them down, and probe duration begins to play a factor, especially if you happen to have lower skills or are just plain poor at it. An hour and so is a goodly duratio...
- by Karanth - at 2011.07.13 23:31:00
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2. Rework of the Drone Regions - in Player Features and Ideas Discussion [original thread]
Originally by: Eka Lawrencia Edited by: Eka Lawrencia on 26/11/2009 20:26:37 Prices fluctuate in general, including the prices of the things you buy with the "1.2 million isk, end of transaction". Except minerals are not nearly as ...
- by Karanth - at 2009.11.26 20:46:00
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3. Just in time for patch: Reduce Covetor Barge skill requirement! - in Player Features and Ideas Discussion [original thread]
Originally by: Saint Germain Edited by: Saint Germain on 26/11/2009 14:31:15 This brings up the age old problem of the procurer though. I'd suggest rebalancing the yield of strip miners, and then giving the procurer 2 high slots, the r...
- by Karanth - at 2009.11.26 20:35:00
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4. Assault Ships: What Happened? - in Player Features and Ideas Discussion [original thread]
Originally by: teoliit Give them a bonus that increases the effectiveness of rigs to conicide with the new small rigs This here needs more attention. Originally by: CCP t0rfifrans Sorry, no. You have to go into wormholes and...
- by Karanth - at 2009.09.10 09:55:00
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5. Change to the description tab of corpses. - in Player Features and Ideas Discussion [original thread]
If nothing else, can we get, instead of "Corpse" and "Female Corpse", a "Male Corpse" and "Female Corpse"? Originally by: CCP t0rfifrans Sorry, no. You have to go into wormholes and get farmed by the new AI NPCs like everyone else...
- by Karanth - at 2009.09.01 02:53:00
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6. Some love for ORE - in Player Features and Ideas Discussion [original thread]
It doesn't look too bad. If we got a gas mining ship, and nothing else, I would be happy. Of course, I also want the other stuff too. Originally by: CCP t0rfifrans Sorry, no. You have to go into wormholes and get farmed by the new AI ...
- by Karanth - at 2009.08.29 16:24:00
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7. Unfugling Smuggling - in Player Features and Ideas Discussion [original thread]
Well, you're playing Spreadsheets Online, it's a bit late to close the barn door here. When the main way we interact with the game world is with skills and ships and modules, well yeah I am in favour of having a few skills related to it, and mayb...
- by Karanth - at 2009.08.29 16:17:00
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8. Unfugling Smuggling - in Player Features and Ideas Discussion [original thread]
First couple paragraphs I like, but the rest is a bit much. The current punishment system isn't bad, it's the fact that there is no skill or implant that affects smuggling, and that some goods that are contraband shouldn't be. (Synth booster BPCs...
- by Karanth - at 2009.08.29 15:47:00
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9. Delete loyalty points and combat log items - in Player Features and Ideas Discussion [original thread]
Originally by: Alfvard Alrun As an answer to the previous post: - even 375 lp can help buy a cheap implant, which is about 1/4-1/5th the amount you get in a single mission, so 'worthless lp' is basically impossible: I have a list of corpo...
- by Karanth - at 2009.08.21 16:21:00
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10. Named Tech 1 Modules - in Player Features and Ideas Discussion [original thread]
Meta level is already listed under the item info, and renaming everything is redundant. Originally by: CCP t0rfifrans Sorry, no. You have to go into wormholes and get farmed by the new AI NPCs like everyone else...
- by Karanth - at 2009.08.21 16:03:00
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11. New Destroyers - in Player Features and Ideas Discussion [original thread]
If these were T2, I could get behind them, but as it is they completely outclass existing T1 destroyers. And while I don't mind the idea of a hull-tanking ship, the number of role bonuses for it is excessive. Originally by: CCP t0rfifrans...
- by Karanth - at 2009.08.16 15:54:00
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12. Universal Stats - in Player Features and Ideas Discussion [original thread]
Originally by: Ollora Denebe I don't think this would be too useful in-game, but would be a nice feature on the home page just to have an overview of what everyone's up to. Something like that cellphone commercial that's like "26% are curr...
- by Karanth - at 2009.08.16 15:49:00
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13. Pyrodynamic Capacitor - in Player Features and Ideas Discussion [original thread]
Won't this basically mean that mission-runners will end up getting CONCORDed when shooting things for long periods of time? I'm not sure I like the idea of a skill that forbids you from learning another one. And does this mean that weapons and mo...
- by Karanth - at 2009.08.16 15:37:00
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14. thinking this was probably a common suggestion... - in Player Features and Ideas Discussion [original thread]
It's been suggested, along with variations such as all three at 33%, and paying a double price sub for 2 chars training on the same account at a time, and so on. It should be listed up there, right near buying SP with ISK/RL money, if it isn't. ...
- by Karanth - at 2009.08.16 15:29:00
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15. Random good-guy spawns? - in Player Features and Ideas Discussion [original thread]
Gonna say that I like the OP's idea, and also gonna toss out there that right now rats don't spawn in 1.0 or 0.9 space. Originally by: CCP t0rfifrans Sorry, no. You have to go into wormholes and get farmed by the new AI NPCs like everyo...
- by Karanth - at 2009.08.16 15:26:00
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16. Abandoned Towers - in Player Features and Ideas Discussion [original thread]
Originally by: Karanth What if the tower isn't unfueled but simply offline, as in the tower fuel bays are full and loaded with stront to boot, but the owner decided "I 'll need this someday, but not today, and the best use of my time is t...
- by Karanth - at 2009.08.16 15:17:00
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17. 16,000mm Plate - in Player Features and Ideas Discussion [original thread]
Originally by: Cerui Tarshiel You know, might be something to look at. However the plate would add some serious serious mass making it require more fuel to jump and the shield....well, capital sig radius is already pretty huge but *shrug...
- by Karanth - at 2009.08.16 15:13:00
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18. [Feature Request] List all non-NPC buy orders in a station? - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul Dock to station. Set market range to station. Select "show only available". Check all the items. That doesn't tell you about items with buy orders there, but nothing being sold. Nice try. Originally...
- by Karanth - at 2009.08.13 17:02:00
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19. Ore Compression POS Array - in Player Features and Ideas Discussion [original thread]
Well, I got a Rorqual, and if I had one of these I would use it too, but I'd use it where it's more useful than the Rorqual, and I'd use the Rorqual where it is more useful than this. Originally by: CCP t0rfifrans Sorry, no. You have to...
- by Karanth - at 2009.08.13 16:51:00
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20. Ore Compression POS Array - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar I would triple the anchor/unanchor/online time so that it is not too convenient for mining ops outside a settled system to use the array on a temporary POS. Done. I hadn't considered that angle. Aside from that...
- by Karanth - at 2009.08.13 16:29:00
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