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1. CCP, Fix the god damn Cloaker f4gs. - in Ships and Modules [original thread]
I still would like to see a High Slot component added that would allow you to "Ping" for cloaked ships. Would make it more interesting, and might even bring Destroyers out of the graveyard. I can see it as an addition to the scanner, where you wo...
- by Kaseki - at 2009.12.28 01:59:00
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2. Deployable probe scan detector? Decoys? - in Player Features and Ideas Discussion [original thread]
As I said in the Decoy Probes thread, I like the idea of a "Decoy Drone"
- by Kaseki - at 2009.08.17 05:43:00
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3. Decoy Probes - in Player Features and Ideas Discussion [original thread]
How about a "Decoy Drone?" Would finally give me a use for that drone space on my Helios.
- by Kaseki - at 2009.08.17 05:20:00
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4. Fittings for Fighters? - in Player Features and Ideas Discussion [original thread]
You know... Fighters! Like the FIRBOLG? Automated super-heavy drones that Carriers have, like the THANATOS... They're big enough to be frigates, and cost $18m! Why shouldn't we fit them like normal ships? Maybe even allow use of regular Friggies...
- by Kaseki - at 2009.07.25 19:12:00
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5. Fittings for Fighters? - in Player Features and Ideas Discussion [original thread]
Has CCP considered making fighters have High Medium and Low slots? So you could specialize and fit your fighters? Anyway, I think it'd be cool.
- by Kaseki - at 2009.07.25 17:06:00
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6. Gallente EWAR just boost it now? - in Ships and Modules [original thread]
Edited by: Kaseki on 22/04/2008 16:57:17 Originally by: Suitonia The biggest problem with damps really is that their range is far too short to dampen the ships who rely on range the most. Today's Snipers & long-range support ships (Eag...
- by Kaseki - at 2008.04.22 16:55:00
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7. Station Walking - in Test Server Feedback [original thread]
Edited by: Kaseki on 23/11/2006 23:38:17 Originally by: Zooxsss ...and definetely need a Bar
- by Kaseki - at 2006.11.23 23:36:00
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8. ARMOR... A new tack? - in Ships and Modules [original thread]
What If... ARMOR had a base value of damage it absorbed. Like say for 400mm Plates, they would outright absorb 200 points of damage, based on the thickness of the armor. Friggies, scream. Battleships dream... But before you Friggies scream too l...
- by Kaseki - at 2006.11.21 22:26:00
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9. Bloggers #13, TomB's System Scanning - in EVE General Discussion [original thread]
Edited by: Kaseki on 29/07/2006 14:20:43 Maybe late, but I hope TomB sees this... High slot module required to SCAN for CLOAKED ship... Fidelity is negotiable.
- by Kaseki - at 2006.07.29 14:17:00
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10. Cov Ops Sig Radius? - in Ships and Modules [original thread]
I agree it's goofy. And the Cloak is getting nerfed, and will soon be detectable by scanners AND probes... If that indeed comes to pass, my vote is for sig bonus for Covy-Ops.
- by Kaseki - at 2006.07.28 14:20:00
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11. Why do stealthy "Covert Ops" ships have such high sig? - in Ships and Modules [original thread]
Here's the article the comments ran from... http://myeve.eve-online.com/devblog.asp?a=blog&bid=347
- by Kaseki - at 2006.07.09 13:01:00
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12. Why do stealthy "Covert Ops" ships have such high sig? - in Ships and Modules [original thread]
Gotta' wade through a bit of stuff to get the DEV replies. Might take a couple reads... Here it is. http://oldforums.eveonline.com/?a=topic&threadID=357367
- by Kaseki - at 2006.07.09 13:00:00
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13. Why do stealthy "Covert Ops" ships have such high sig? - in Ships and Modules [original thread]
Yup, lemmie get linky.
- by Kaseki - at 2006.07.09 12:57:00
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14. Why do stealthy "Covert Ops" ships have such high sig? - in Ships and Modules [original thread]
With the changes that are coming to EW and Scanners, Sensors and Probes... Cloakers will no longer be totally invisible. It'd be nice to have a couple seconds to try to "skadaddle."
- by Kaseki - at 2006.07.09 12:53:00
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15. Why do stealthy "Covert Ops" ships have such high sig? - in Ships and Modules [original thread]
I don't buy it.
- by Kaseki - at 2006.07.09 12:42:00
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16. Why do stealthy "Covert Ops" ships have such high sig? - in Ships and Modules [original thread]
Maulus (friggy) SIG 48 Helios (COVYOPS) SIG 49?? Helios is based on Maulus, but less stealthy?
- by Kaseki - at 2006.07.09 12:41:00
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17. Why do stealthy "Covert Ops" ships have such high sig? - in Ships and Modules [original thread]
Why don't COVY OPS ships get a sig/bonus per level like the Inty's do? I'd trade weapons bonuses or whatever for it... These "Stealthy" ships need better sig.
- by Kaseki - at 2006.07.09 12:39:00
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18. ECM proposal (calling out for flames? not really, just another idea) - in Ships and Modules [original thread]
My biggest problem with ECM is this: ECM range works TOTALLY BACKWARDS to how it is in RL. That is, if you get CLOSE enough to a Jammer, your signal output will "Burn Through" the electronic noise, and you will be able to acquire a target. This ...
- by Kaseki - at 2006.07.09 12:22:00
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19. Bloggers #13, TomB's System Scanning - in EVE General Discussion [original thread]
Wow! Amazing possibilities! I'm a covy-ops pilot myself! But this could breathe new life into Friggies like the Merlin and Maulus! Not to mention if they upgrade DD sensors so they can actually hunt cloaked ships! Game on! I love hide-and-go-seek...
- by Kaseki - at 2006.07.09 04:12:00
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20. EW - in Ships and Modules [original thread]
What if ECM only worked at long range? What if it got LESS effective as you got closer? (Like in R/L?)
- by Kaseki - at 2006.04.22 08:41:00
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