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161. Mining barges love - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: A Rokh, by equal comparison, mines at about 4/9ths hulk speed. Since the covetor is just 1/9th faster, it is only a little better than a BS for mining. This is a tradeoff. The covetor does not need more tank -- if you wan...
- by Katalci - at 2012.06.07 23:49:00
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162. Another way of fighting bots : Captchas npc! - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: (before someone says whs are dangerous, bots can see local in whs) Whenever I see a bot, I'm always sure to taunt it in local so it can warp away and cloak.
- by Katalci - at 2012.06.07 23:46:00
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163. Suicide gank: isk cost vs. isk destroyed - in Player Features and Ideas Discussion [original thread]
Cry more. Maybe if you'd put some effort into defending yourself, you wouldn't be making awful threads like this one.
- by Katalci - at 2012.06.07 08:38:00
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164. Another way of fighting bots : Captchas npc! - in Player Features and Ideas Discussion [original thread]
no
- by Katalci - at 2012.06.07 08:34:00
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165. Ship Power-down (And a revision to sensor mechanics) - in Player Features and Ideas Discussion [original thread]
Cloak or log off.
- by Katalci - at 2012.06.07 02:20:00
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166. expanded cargohold and carriers - in Player Features and Ideas Discussion [original thread]
Red zeon wrote: its a shame u cant bring 2bs if one of them is a machariel. You could have named this thread "reduce the volume of assembled Machariels to that of other battleships" and it would not be dumb at all.
- by Katalci - at 2012.06.07 02:15:00
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167. CCP - Machariel.. - in Player Features and Ideas Discussion [original thread]
m3talc0re X wrote: I say 8 guns because it'll fix the symmetry. The damage bonuses would be adjusted to keep the dps the same as before. You don't need a utility high. You are dumb. Please stop posting.
- by Katalci - at 2012.06.06 23:32:00
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168. expanded cargohold and carriers - in Player Features and Ideas Discussion [original thread]
No. This is the entire point of having it be separate from the cargohold.
- by Katalci - at 2012.06.06 21:33:00
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169. Almost in a drake, day tripping WH's next... Need some friendly advice! - in Wormholes [original thread]
Nash MacAllister wrote: [Drake, Salvaging Drake] 6x Heavy Missile Launcher II Get out
- by Katalci - at 2012.06.06 20:43:00
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170. "Psychological Liking": skill to effect Clone Jumping per JC distance - in Player Features and Ideas Discussion [original thread]
Just reduce the timer to somewhere around 16 hours so you don't have to fly a slaved Vagabond because you went on an armor fleet the night before. It was intended to prevent you from using more than one clone per day, but in its current form it's ...
- by Katalci - at 2012.06.06 20:32:00
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171. Strategic Missile Launchers - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: In straight up PvP activity, Caldari boats often have a disadvantage in fleets. They have delayed DPS when it comes to fitting missile launchers. Missile launchers is what many of them do best. Stopped reading right there, ...
- by Katalci - at 2012.06.06 20:27:00
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172. Focused Gang Links - in Player Features and Ideas Discussion [original thread]
This is pointless and dumb. You already need to remain on grid in real fleet battles in order to stay with the fleet movement and keep links online at the right times. Also, the entire point of ganglinks is that they're u] gang [/u]links, given...
- by Katalci - at 2012.06.06 20:18:00
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173. Damage Control Unit Fitting Fix - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Esw Sweydyr wrote: standard "dunno if this has been suggested yet" caveat... When one tries to move the Damage Control Unit from one slot to another in the fitting window you get an error saying that you may only fi...
- by Katalci - at 2012.06.06 20:15:00
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174. How to make tech 1 logistics cruisers useful - in Player Features and Ideas Discussion [original thread]
They're already useful, just not in combat. They're used to rep POSes. In combat, they are well-balanced for their price and required skill training.
- by Katalci - at 2012.06.06 20:12:00
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175. Grows some balls. - in EVE General Discussion [original thread]
Keep local, remove the display of standings in the chat window. Or, keep local, but have the appearance of new people jumping in be delayed for either 1 minute flat, or until they decloak. Or, remove local completely, and improve the directional...
- by Katalci - at 2012.06.06 19:58:00
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176. When Soundwave moves T2 mfg out of high sec.... - in Science and Industry [original thread]
I love this change. I'll get to not feel bad about being too lazy to put my towers in highsec rather than convenient 0.0, and make more money due to less competition!
- by Katalci - at 2012.05.15 02:49:00
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177. Shipping to NPC null-sec - in Science and Industry [original thread]
Black Frog Freight will do it for you if your corp/alliance won't (they should...), for about 90M per jump the last time I checked.
- by Katalci - at 2012.05.15 02:38:00
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178. Hulkageddon Permit - A reply to Andski - in Crime and Punishment [original thread]
Delicious.
- by Katalci - at 2012.05.13 19:20:00
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179. SKILL POINTS AS REWARD FROM MISSIONING - in Missions & Complexes [original thread]
No. Not now, not ever.
- by Katalci - at 2012.05.12 23:27:00
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180. How is it possible to have a true manufacturing corporations in Eve Online??? - in Science and Industry [original thread]
Carlton Foster wrote: you cannot trust others to run manufacturing for you without the fear they will cancel all the jobs. You can just find people you trust, you know.
- by Katalci - at 2012.05.12 20:31:00
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