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41. [Proposal] Make vanity items drop when you pod someone - in Player Features and Ideas Discussion [original thread]
You're the type of guy that keeps stealing my earphones. They are custom-made to fit my ears. No one else can use them without having some serious ear problems after some time. But while they figure out how they can't seem to fit their ears (and d...
- by Katana Seiko - at 2011.06.28 17:37:00
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42. Not much of a WASD fan - in Player Features and Ideas Discussion [original thread]
You guys are strange. It's usually the right-handed people that have problems with WASD. Especially since WASD is on the left side of the keyboard.. --- " Multiple exclamation marks are a sure sign for a diseased mind. " -Terry Pratchett
- by Katana Seiko - at 2011.06.28 17:34:00
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43. EVE Online: Incarna 1.0.1 Issues thread - in EVE Information Portal [original thread]
Edited by: Katana Seiko on 28/06/2011 16:30:54 Originally by: "16:29:06 Info" Dear players, the servers will be closing immediately for an emergency reboot at GMT 16:45. If at all possible, please make sure your characters are out of h...
- by Katana Seiko - at 2011.06.28 16:31:00
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44. New Dev Blog: The realities of EVE - in EVE Information Portal [original thread]
Why did you have to introduce a second currency at all? We have the ISK for everything inside the game so far. What you are doing with the AUR is - to put it plainly - bull****. So 1 Plex is about 400 million ISK It is 3500 AUR for one PLEX. That...
- by Katana Seiko - at 2011.06.27 22:53:00
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45. Incarna Features to come? Ideas here. - in Player Features and Ideas Discussion [original thread]
That would be a sweet thing.. An additional ramp on the side, leading to the storage area. From there you can look down on your treasures. 20,000,000 metric tons of veldspar over there, an other 100,000 metric tons of jaspet over there, and the op...
- by Katana Seiko - at 2011.06.23 08:59:00
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46. Captain's Quarters 1.1 - in Player Features and Ideas Discussion [original thread]
Currently the captain's quaters are the same for everyone, everywhere. The only difference is the hangar where the ramp leads to. So here are a few thoughts and ideas that CCP might like. So, what do we expect? Well, first of all, the captain's...
- by Katana Seiko - at 2011.06.22 19:03:00
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47. POS Personal Hanger - in Player Features and Ideas Discussion [original thread]
Thing is, POSes are Corp-Owned. Everything there is Corp-Owned. And if you really want to have something personal there - how about a large container? --- " Multiple exclamation marks are a sure sign for a diseased mind. " -Terry Pratchett
- by Katana Seiko - at 2010.07.25 07:47:00
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48. New Dev Blog: Puttin' on the foil coach - in EVE Information Portal [original thread]
Awesome.. Does reloading - say every 5 seconds - help with that stress test? Quote: Sorry, an error has occurred while processing your request. There are no free RPC proxies available right now --- " Multiple exclamation marks are a sur...
- by Katana Seiko - at 2010.03.24 08:00:00
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49. New Dev Blog: CSM - Call for Candidates and Changes to the CSM - in EVE Information Portal [original thread]
Well, I think that a limitation is good and necessary. But a limitation of being re-elected once should be good. That also allows the person to run for office again after having a break of one year. --- " Multiple exclamation marks are a sure sign...
- by Katana Seiko - at 2010.03.23 16:50:00
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50. New Dev Blog: Puttin' on the foil coach - in EVE Information Portal [original thread]
Quote: to log into and look around Does this also mean "Hack around"? I mean, it's "only" SiSi we're talking about, and I prefer much if we do that today, in order to find things to be fixed while it's SiSi - instead of having vulnerabili...
- by Katana Seiko - at 2010.03.20 15:56:00
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51. New Dev Blog: We Are Aware of the Problem - in EVE Information Portal [original thread]
Well, I have programmed my server with something similar once. The "grid" request in that case was a "map" request, and since it timed out in some clients, I came up with a priority list in three types. Priority type one was "map", Priority 3 was ...
- by Katana Seiko - at 2010.02.26 09:29:00
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52. Gaining SPs - in Player Features and Ideas Discussion [original thread]
Well, it is around mission running, too. And PvP interaction. You can't bluewall or what they call it in WoW. And well, your char already trained twice as fast for a limited time. If you missed it, it's your fault. --- " Multiple exclamation marks...
- by Katana Seiko - at 2010.01.12 17:11:00
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53. Industrial Core on Rorquals - in Player Features and Ideas Discussion [original thread]
Would be nice if we can have a single line with maybe double time on the Orca... --- " Multiple exclamation marks are a sure sign for a diseased mind. " -Terry Pratchett
- by Katana Seiko - at 2010.01.11 02:27:00
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54. Booby Trap Your Wrecks - in Player Features and Ideas Discussion [original thread]
Side Effects are nice. The bomb itself is not a good idea as it's bad to handle. CCP removed the mines because of this. But this one has potential. I hope you don't mind if I add my thoughts here. How about this: Boobie Traps come in flavors - sm...
- by Katana Seiko - at 2009.12.14 15:16:00
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55. Split rights - in Player Features and Ideas Discussion [original thread]
Currently, everyone who can anchor a part for a POS can also online it, offline it, and unanchor it. I would like to see the rights for handling a POS revisited a little. It would be great to have it set to three rights: Equipment Assembly (Anchor...
- by Katana Seiko - at 2009.12.14 14:49:00
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56. Voice Controls for Piloting in space - in Player Features and Ideas Discussion [original thread]
How about "Warp to" or "High Slot 1 thru 8" and "Open Cargo" for voice commands? Use coice commands as low-level commands. "Warp to Y-MPWL" might be too complex for a beginning. --- " Multiple exclamation marks are a sure sign for a diseased mind....
- by Katana Seiko - at 2009.12.11 14:35:00
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57. More faction Labs! - in Player Features and Ideas Discussion [original thread]
So far EVE knows four labs, and I'd like to bring a fifth one into the run.. The labs as we know them: The "standard" Mobile Laboratory : 1 copy slot (0.75 job time bonus) 3 ME slots (0.75 job time bonus) 3 PE slots (0.75 job time bonus) 5 Inven...
- by Katana Seiko - at 2009.12.09 23:25:00
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58. reasonable change to the trade system. - in Player Features and Ideas Discussion [original thread]
Edited by: Katana Seiko on 09/12/2009 23:02:45 There's a very similar thing in some of the games. The first stage you'd call "lock" is called "offer" there. Before the offer is sent, the person on the other side doesn't get to know what's in t...
- by Katana Seiko - at 2009.12.09 22:58:00
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59. End of can flipping in highsec - in Player Features and Ideas Discussion [original thread]
An easy issue to help with can flipping would be to go back to pre-RMR. If jet-containers belong to noone, noone will complain it's "theirs" and we'd have no problem anymore. And if someone comes up with the idea to flag jet containers in the futu...
- by Katana Seiko - at 2009.12.09 22:45:00
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60. Frameless windowed mode (again) - in Player Features and Ideas Discussion [original thread]
Okay... I'll need some time to finish the program I started some time ago, it uses the Windows API to make the windows stick to front and frameless. I stopped programming it when I moved to Win 7.. --- " Multiple exclamation marks are a sure sign ...
- by Katana Seiko - at 2009.12.09 22:40:00
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