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161. Whatever you did with the UI - in Test Server Feedback [original thread]
Originally by: Euriti Oh god thank you. I would prefer to say "Oh CCP thank you." in this case. --- " Multiple exclamation marks are a sure sign for a diseased mind. " -Terry Pratchett
- by Katana Seiko - at 2008.12.02 10:16:00
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162. Super Sized Secure Container - in Player Features and Ideas Discussion [original thread]
Edited by: Katana Seiko on 29/11/2008 19:43:22 Actually, you guys might want to take a look at this one . Those containers are in the EVE Database. Everything that's needed is that CCP enables it for ingame use. The Colossal would be really ...
- by Katana Seiko - at 2008.11.29 19:41:00
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163. Eve Combat Sound Events - in Player Features and Ideas Discussion [original thread]
The webbing is not that much of a problem, but the warp scrambling... A red border around the speed indicator could do that one. Also, Aura could actually say something like "Warp drive offline". I heard her say "Warp drive active" that often, the...
- by Katana Seiko - at 2008.11.29 19:26:00
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164. Low-sec ideas - in Player Features and Ideas Discussion [original thread]
Maybe we should add a little 7. to the list. Most carebears don't mind loosing a ship, but it's loosing their pod what they're worried about. Now why shouldn't EVE work as a system with three areas (let's call them green for high, yellow for low a...
- by Katana Seiko - at 2008.11.29 19:22:00
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165. War Declarations - a few thoughts that might interest the Devs? - in Player Features and Ideas Discussion [original thread]
Currently the systems go like this: You pay a ridiculously low ammount of money to start a war with an other corporation, and it doubles each week. While this is a good idea, it doesn't keep some corporations from sending out a war declaration ea...
- by Katana Seiko - at 2008.11.29 19:06:00
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166. paying to end war =)) - in Crime and Punishment [original thread]
Originally by: RedSplat Carebears are lazy, they would rather stay docked and whine about how unfair it is they are 'stuck' in station. It's amazing how weak-kneed most pirates are. Show up with 10 corp mates or more and they go logoffs...
- by Katana Seiko - at 2008.11.29 18:46:00
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167. Eve as a single player game - in Player Features and Ideas Discussion [original thread]
Err... I don't know... EVE without other players? That's an awful thought. You will have no market as noone will buy and sell anything... EVE lives from the players. The only thing CCP might want to think about is maybe something like a Mod for H...
- by Katana Seiko - at 2008.11.29 18:16:00
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168. EVE Online: Quantum Rise 1.0.2 Patch Deployment, Thursday 27 November - in EVE Information Portal [original thread]
Originally by: Confuzer Like others are asking, what about the memory leak? Don't see patch notice about that. I used to be able to run 4 clients with background, now I can only run 3 from which the 3rd client often has white backrgounds ...
- by Katana Seiko - at 2008.11.27 10:34:00
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169. EVE Online: Quantum Rise 1.0.2 Patch Deployment, Thursday 27 November - in EVE Information Portal [original thread]
Edited by: Katana Seiko on 27/11/2008 10:22:48 Soo... Will I see strip miners again when I jump into a belt and someone is allready mining? Or will it still look like a barge hanging idle in the belt? More important: Will you manage to get e...
- by Katana Seiko - at 2008.11.27 10:19:00
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170. EVE Online: Quantum Rise 1.0.2 Patch Deployment, Thursday 27 November - in EVE Information Portal [original thread]
Originally by: sion drifter the patch sounds great.. here's my question: Who decided to patch on Thanksgiving day? Is this the same person who decided to patch on Saturday? Who needs Thanksgiving? It's all eating and drinking till you...
- by Katana Seiko - at 2008.11.26 23:16:00
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171. Maybe we need to rethink NPC Corporations... - in Player Features and Ideas Discussion [original thread]
Currently there's no need for a player to go away from the noob corps, ever. That way they're protected from most PvP. However, that's abused by many players - ore thiefs, mission thiefs and even macro miners. So, why don't we change the whole t...
- by Katana Seiko - at 2008.11.25 11:16:00
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172. Select missions per time one can invest - in Player Features and Ideas Discussion [original thread]
What you're looking for is called "Missions with lower level"... Thease are lower in LP and cash, but way faster to complete. But it might be an idea to allow agents with a higher level to offer missions with a lower level... With a question like...
- by Katana Seiko - at 2008.11.25 10:40:00
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173. Closing the gab between Exhumers and Barges - in Player Features and Ideas Discussion [original thread]
Actually, the requirement of the Covetor should be lowered to barge level 4, and the requirements for the exhumers should be exhumers levels 2, 3 and 4... The skill time vs reward is a little bit off as it is today... --- " Multiple exclamation ma...
- by Katana Seiko - at 2008.11.25 09:41:00
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174. Indicate waypoints on your way through space - in Player Features and Ideas Discussion [original thread]
Well, I just travelled a few hundred jumps to buy and sell some stuff, and I missed a few stops here and there because I don't fly with autopilot... However, I use the Autopilot's waypoint system to guide me. Maybe this one is an option how to ma...
- by Katana Seiko - at 2008.11.25 09:37:00
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175. Secure containers - in Player Features and Ideas Discussion [original thread]
Actually, you could set up a small POS (standing needed) and drop that stuff you mine into a corporate hangar array (you could even anchor a few more than just one of these). Actually, there IS a bigger container in the database (called Kollossal...
- by Katana Seiko - at 2008.11.23 06:34:00
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176. Ambulation and Killing - in Player Features and Ideas Discussion [original thread]
Originally by: Hellinthose [...]as in real life, who under the age of 5 knows how to effectively handle a gun? "Effectively"? Every toddler could do that one, as it's effective, no matter what you shoot at. Who knows, maybe CCP would ...
- by Katana Seiko - at 2008.11.23 06:30:00
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177. Ambulation and Killing - in Player Features and Ideas Discussion [original thread]
Well... In your pod, you have that plug in your brain that can transfer all your data when you die. In a station, you don't have that anymore. If you die there, your character would die once and for all, and you would have to start over with a new...
- by Katana Seiko - at 2008.11.23 06:14:00
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178. Doppler Effect - in Player Features and Ideas Discussion [original thread]
Well, according to the background story, we're not travelling faster than light during warp travel. However, we get quite close to it. Now, why don't we see some blue shift in front of us and red shift behind us? Additionally, the space around us ...
- by Katana Seiko - at 2008.11.23 06:12:00
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179. Why is the wallet button never up to date? - in Test Server Feedback [original thread]
I just bought two things... After the first, that button updated instantaneously, after the second it had a huge delay. The Wallet however showed the correct balance. --- " Multiple exclamation marks are a sure sign for a diseased mind. " -Terry P...
- by Katana Seiko - at 2008.11.23 06:03:00
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180. explain vindicator - in Test Server Feedback [original thread]
Edited by: Katana Seiko on 23/11/2008 00:49:31 Good point... I'll have a vindicator please. --- " Multiple exclamation marks are a sure sign for a diseased mind. " -Terry Pratchett
- by Katana Seiko - at 2008.11.23 00:49:00
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