Pages: [1] 2 3 4 5 |
1. [Auction] Dread Guristas and Kaikka loot - in Sell Orders [original thread]
Item e is far over priced btw, they still sell commonly for 50m or less on escrow daily, just fyi
- by Kathleen - at 2006.02.11 20:25:00
|
2. Training on suspended accounts. - in Player Features and Ideas Discussion [original thread]
Originally by: TuRtLe HeAd I have to pay for Skills to Train so why shouldn't you. No actually you don't, you pay to play the game, not train skills. Only active accounts can play the game, suspended accounts may be able to continue sk...
- by Kathleen - at 2005.11.17 00:38:00
|
3. New Station Service: BPO Rental System - in Player Features and Ideas Discussion [original thread]
Edited by: Kathleen on 16/11/2005 11:21:29 This is not an idea out of left field that drasticly affects game play, nor is it hard to implement should it become a desired feature, no flaming or stupid remarks please, if you don't like my idea,...
- by Kathleen - at 2005.11.16 11:10:00
|
4. Gang Leader indicator - in Player Features and Ideas Discussion [original thread]
Originally by: Spy4Hire For those in gang chats - the leader should be somehow highlighted. In the public/local channels & overview no such indicator should be visable. Yep
- by Kathleen - at 2005.11.16 10:54:00
|
5. PvP tagging IT WORKS! - in Player Features and Ideas Discussion [original thread]
Consider 0.0 the battlefield zones of EVE, most games have them and everyone knows to avoid them if you don't want PVP. So with that said, if you don't want to fight, consider this your official <(NOPVPTAG)> tag, and it works by reminding...
- by Kathleen - at 2005.11.16 10:48:00
|
6. Attribute CHANGES - in Player Features and Ideas Discussion [original thread]
Edited by: Kathleen on 16/11/2005 10:38:00 Sadly no, thats not something we should be allowed to change. The people with the money in the game, would clearly take an advantage and unbalance it. For example, what you may consider a large some ...
- by Kathleen - at 2005.11.16 10:35:00
|
7. More than 300 standings / Standings to alliances - in Player Features and Ideas Discussion [original thread]
Edited by: Kathleen on 16/11/2005 10:27:31 Originally by: Blazde We need to be able to set standings to whole alliances, and have them show on overview, because alliance membership lists change daily. It's a pain to keep up with them...
- by Kathleen - at 2005.11.16 10:22:00
|
8. Survey Scanners - in Player Features and Ideas Discussion [original thread]
It would be possible ofcourse, but it would require them to change 1 thing you probably didn't notice. You don't need to lock a target in order to scan, it does a ranged scan of all riods in range, it doesn't even know you have a roid targeted as...
- by Kathleen - at 2005.11.16 10:13:00
|
9. Idea for the Instas nerf / warp changes (base them on ship size) - in Player Features and Ideas Discussion [original thread]
Edited by: Kathleen on 16/11/2005 10:08:27 Originally by: sonofollo no no no the other idea i had on Eve general was better base the accuracy and closeness based upon ships ize so frighters and battleships come in closer than frigates ...
- by Kathleen - at 2005.11.16 10:04:00
|
10. Warp Scrambling - in Player Features and Ideas Discussion [original thread]
Originally by: Tadamitsu I think a warp scramble re-write is in the channel. As for the anti-webbie, something like a propulsion power upgrade, or propulsion containment feild booster. you will still be degraded just perhapse not crippled...
- by Kathleen - at 2005.11.16 10:02:00
|
11. new skill concept, plz read - in Player Features and Ideas Discussion [original thread]
Edited by: Kathleen on 16/11/2005 09:56:43 Originally by: Chaos Hellbreth They should at least allow us to change the skills through the "My Character" section of the website. I mean, everyone has net access almost all the time, this ...
- by Kathleen - at 2005.11.16 09:51:00
|
12. local and standing TADA MAGIC - in Player Features and Ideas Discussion [original thread]
Well ofcourse i like the idea, but it comes with its own problem. As you should have noticed someties it takes a few sec for the right click to populate the information, in bad lag it sometimes doesn't load at all. This is because the informatio...
- by Kathleen - at 2005.11.16 09:35:00
|
13. Warp Scrambling - in Player Features and Ideas Discussion [original thread]
Edited by: Kathleen on 16/11/2005 09:27:53 When you say 'jump' i think gates, you mean 'warp' but I got the idea, I like it, could actually work. Make it a % like everything else, not 100% stopping power as it currently is. Basicly your sayi...
- by Kathleen - at 2005.11.16 09:23:00
|
14. Contacts List Improvments: Mail, Icons & More - in Player Features and Ideas Discussion [original thread]
Edited by: Kathleen on 16/11/2005 09:12:28 Ok I can have buddies on my list and they show in local with a green icon to let me know when they are in system. Couldn't we have different color icons for other groups? Instead of making it stictly...
- by Kathleen - at 2005.11.16 09:10:00
|
15. Distress Beacon? - in Player Features and Ideas Discussion [original thread]
I dunno I see this being abused too much to make it useful. Pirate gang turns on distress becon, nice people respond and get ganked for trying to help. Week later, no one answers the becons...
- by Kathleen - at 2005.11.16 08:59:00
|
16. Secure cans, forgotten drones, empty ships, and other junk - in Player Features and Ideas Discussion [original thread]
Originally by: Brogan Dagarkin To solve the drone problem I would like to see them introduce a manual warp option so that you can warp a set distance in the direction you are pointing. To ensure that it isn't used as another quick escape m...
- by Kathleen - at 2005.11.16 08:52:00
|
17. Idea to fix Fleet Battles / Lag from too many players in system - in Player Features and Ideas Discussion [original thread]
Edited by: Kathleen on 16/11/2005 08:44:04 Originally by: Kraven Kor Jump Gate Queue (Read it all before flaming!) I recommend changing gates so that only so many ships may jump through a jump gate at once. Say, one ship every 5 se...
- by Kathleen - at 2005.11.16 08:42:00
|
18. DONT FORGET - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Kathleen on 16/11/2005 03:28:34 Omist needs to be update as a contested region between Painball and anyone else that ASCN, Pantera and anyone else that thinks they own it. Whoever's left in the end can just have it I know what yo...
- by Kathleen - at 2005.11.16 03:22:00
|
19. Clean Skyways Initiative -- The AntiNurf Solution - in Player Features and Ideas Discussion [original thread]
Refining items should yeild more mins, the amount you get back isn't even close to the amount that goes into that item. If refining items was more reasonable, people might refine more and reduce items that way. Dealing with secure cans is a must,...
- by Kathleen - at 2005.11.16 00:25:00
|
20. [suggest] Degrade Anchored Cans - in Player Features and Ideas Discussion [original thread]
I like it, we all know secure cans needs to be addressed, there are too many and they never expire, that in itself creates massive lag in most systems already. I was thinking secure cans could require fuel or something to maintain their shields l...
- by Kathleen - at 2005.11.16 00:15:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |