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1. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Honestly, I'd rather Skiff drone damage bonus was fixed at 10% per ship skill level like every other ship in EvE instead of just handing out a maxed 50% to every joker who steps into the cockpit.
- by Katran Luftschreck - at 2014.04.21 17:39:00
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2. Easy and effective solution for belts being mined out - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: Or remove all static belts and move them to irregularly spawning anomalies. Then they will spawn spread over the day instead of just during downtime. Also, this will allow CCP to use the more complex anomaly dungeon scripting ov...
- by Katran Luftschreck - at 2014.04.21 17:25:00
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3. Specialized damage modules - in Player Features and Ideas Discussion [original thread]
Pobunjenik wrote: This might have been spammed here already, but my corpies and I think it would be awesome to have specialized damage mods. For instance Gyrostabilizer T2 gives you +10% damage and -10,5% RoF. Two new modules: One that gives yo...
- by Katran Luftschreck - at 2014.04.21 17:24:00
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4. Remove 8.0+ standings to install Jump Clones - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: if they made it more of a player corp service then definitely. Adding the Rorqual clone bay onto a POS? Works for me!
- by Katran Luftschreck - at 2014.04.21 17:22:00
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5. New way for ECM to work - in Player Features and Ideas Discussion [original thread]
Ok I'll post this yet again : Kat's Patented ECM Overhaul 1) All ECM power is increased by 25% 2) ECM attacks are now rolled per module , not per ship. Meaning: Before: An ECM attack against a destroyer (8 turrets), has a 20% chance to b...
- by Katran Luftschreck - at 2014.04.21 17:19:00
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6. Clothes and Accessories. - in Player Features and Ideas Discussion [original thread]
Unfortunately what people haven't realized yet is that if you thought the monocle was bad it turns out that was only the tip of CCP's iceberg of pure greed. Yes, monocle was expensive, but it was permanent. If you've got it, then you've got it fo...
- by Katran Luftschreck - at 2014.04.21 17:02:00
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7. Clothes and Accessories. - in Player Features and Ideas Discussion [original thread]
El Deuce wrote: Also, please remove any gender restrictions on the clothing. I find it very offensive that I cannot wear ladie's clothing. Y'know, on the right guy it actually works. *drool*
- by Katran Luftschreck - at 2014.03.29 08:25:00
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8. The easy paint jobs we might actually want. - in Player Features and Ideas Discussion [original thread]
Simple: Paint your ship in your own nation's color, regardless of the design. Example: I fly Amarr (technically Ammatar). I've got a Rattlesnake. I don't like the Gurista paintjob. I'd rather have it in Amarrian gold, with an Amarrian symbol on t...
- by Katran Luftschreck - at 2014.03.29 08:23:00
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9. How to make tractor beams for PVP - in Player Features and Ideas Discussion [original thread]
Back in Star Fleet Command (yeah I'm that old) you could set your tractor beams in reverse and use them to repel things... like incoming missiles. Very, very handy and not something done by any currently existing module. Seriously, think ab...
- by Katran Luftschreck - at 2014.03.24 06:43:00
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10. Cargo expansion for specialty haulers - in Player Features and Ideas Discussion [original thread]
Both cargo expanders and their rig counterparts only affect base generic cargo hold capacity. The problem is obvious: We need items that can actually increase the special cargo bays in specialty haulers, i.e. ore, minerals, etc.
- by Katran Luftschreck - at 2014.03.24 06:12:00
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11. Sort by meta level. - in Player Features and Ideas Discussion [original thread]
New button. Just what it says. "Sort by Name Quantity Type Meta Level " Simple.
- by Katran Luftschreck - at 2014.03.20 06:37:00
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12. ECM Without Randomness - in Player Features and Ideas Discussion [original thread]
My original idea for ECM, which I will repeat here since it keeps getting buried in time... 1) Increase the power of ECM overall. Before people pitch a fit, however... 2) Instead of a flat "all or nothing" roll of the dice for ECM have it operat...
- by Katran Luftschreck - at 2014.02.12 23:05:00
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13. ORE Battleship - in Player Features and Ideas Discussion [original thread]
Orca T2 Variants: Narhwhale Capacity: 45,000m3 Drone Bay: 100m3 Drone Bandwidth: 50Mbit/s Ore Capacity: 500,000m3 No Fleet Hanger Other stats identical to Orca. What you would have here is a dedicate mining fleet ship. It boosts miners...
- by Katran Luftschreck - at 2014.02.10 01:50:00
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14. Troll Bot Needed - in Player Features and Ideas Discussion [original thread]
Good idea! We could have a combo troll thread and troll reply program! I like it!
- by Katran Luftschreck - at 2014.02.10 01:27:00
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15. Troll Bot Needed - in Player Features and Ideas Discussion [original thread]
CCP needs to create/allow a 3rd party Forum Troll Bot loaded with several cliche catchphrases such as "HTFU" "wrong" "no" "Can I have your stuff?" "Mi e-peen iz bigor th4n urs" and so forth. The program can then randomly mix up six or seven classi...
- by Katran Luftschreck - at 2014.02.08 22:59:00
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16. Allow contracts to Alliances. - in Player Features and Ideas Discussion [original thread]
See title. Currently can make contracts to individuals and corporations, but not alliances. Open the door to private contracts to alliances. That is all.
- by Katran Luftschreck - at 2014.02.08 22:13:00
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17. Gate Gun Iteration - in Player Features and Ideas Discussion [original thread]
What if gate guns "powered up" over time after activation? Example: 1st hit: 100 damage 2nd hit: 150 damage 3rd hit: 250 damage 4th hit: 400 damage 5th hit: 650 damage etc etc until, after like five minutes they're hitting hard enough to scare s...
- by Katran Luftschreck - at 2014.02.08 21:55:00
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18. System Security: Revisited, Remade & Player Driven - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: Yeah, carebears are notorious for not defending themselves or saving themselves money by making the expenses to defend themselves. They're the most unreliable, divided, arguably unproductive, arguably most harmful group to the ec...
- by Katran Luftschreck - at 2014.02.08 21:53:00
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19. Drone Fever - in Player Features and Ideas Discussion [original thread]
"Overclock drone evasion subroutines" = AI stops targeting them. I'd buy it in a second.
- by Katran Luftschreck - at 2014.02.08 21:24:00
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20. Huge Exploit - in Player Features and Ideas Discussion [original thread]
I think Agent 47 would agree with the OP entirely. If you're attacked by the exact same person who put up the contract, you should at the very least get a free killright on them, and a full refund on your collateral deposit.
- by Katran Luftschreck - at 2014.02.08 21:17:00
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