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1. Training a new pew pew character - in Skill Discussions [original thread]
I did exactly the same a couple years back, gave myself a second account for it too (cos i wuvs me carebear) The 'issue' I found was that I was a bit pampered with my carebear, so it took my pvp char about 7 months before I thought of her as read...
- by Keitaro Baka - at 2010.03.29 08:20:00
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2. Oh, the pain of the skills - in Skill Discussions [original thread]
rofklet spec until they boost it tbh unless a skill does nothing (the ones already mentioned) there's always a case to be made for it. You can say biology is useless until you actually use boosters, some of the R&D Science skills are useless unle...
- by Keitaro Baka - at 2010.03.26 10:47:00
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3. Gallente or Amarr? - in Skill Discussions [original thread]
Originally by: ShadowFire15 Edited by: ShadowFire15 on 25/03/2010 20:12:27 [..]Armor tanking should be fun. Armour tanking for pve is a lot less fun than shield tanking unless you're in a marauder/dominix. If you go amarr caldari ...
- by Keitaro Baka - at 2010.03.26 10:02:00
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4. Now that I can solo l4's - in Skill Discussions [original thread]
learning first Always useful, so get that done, basic skills to 5, advanced to 4 Basically once you're on the dominix you've reached the drone endgame for basic pve. It's easy to train for an ishtar and it does pwn the domi for high kin/therm dam...
- by Keitaro Baka - at 2010.03.26 09:54:00
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5. is it worth training shield compensation skills ? - in Skill Discussions [original thread]
Seriously, I don't find them necessary but I'd always suggest training them to lvl 3 with em to lvl 4, because: a) you can fit passive mods, especially the em one, pretty easily and the complex ones are scary good b) if you're neuted you have more...
- by Keitaro Baka - at 2010.02.17 10:59:00
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6. Cap keeps running out. Armarr noob!!! - in Skill Discussions [original thread]
Obviously the cap skills mentioned above, -cap boosters, amarr prolly invented them -secondary cap skills, controlled bursts for guns, navigation for ab/mwd cap use etc -learn to not perma run if needed, especially gun wise I tend to turn off gun...
- by Keitaro Baka - at 2010.01.21 09:00:00
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7. Certificates - in Skill Discussions [original thread]
Originally by: Harkwyth Mist Some of them are okay to aim for Core Capacitor Core Fitting Core Integrity Armour Tanking Active/Passive Shield Tanking Some are of dubious benefit This is basically true. Most of the people that ignor...
- by Keitaro Baka - at 2010.01.21 08:54:00
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8. Bombardment skill set - in Skill Discussions [original thread]
He is right though, the typhoon only shines with a lot of skills. Obviously it will still work with lower skills, especially if you want an armour tanking battleship in the minmatar range. The only way to attack that far with drones is by having...
- by Keitaro Baka - at 2009.12.15 10:16:00
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9. Am I Ready for an Ishtar? - in Skill Discussions [original thread]
For pve: you're ok, i'd get armour res skills up to 4 For pvp: you got small ACs so that's fine (get spec to 4), armour skills are ok, drone skills you may want to consider taking durability to 5, it does help. Otherwise jup the basics, spacesh...
- by Keitaro Baka - at 2009.12.14 16:34:00
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10. are T2 rails necessary for a L4 mission dominix? - in Skill Discussions [original thread]
I've done fine without large rails, heck haven't even learned em yet. Your drone skills are very decent, I'd say you'd want to work on those a bit more while flying drone ships, sentry drones 5 or heavy drones 5 really helps. But more importantly...
- by Keitaro Baka - at 2009.12.14 13:33:00
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11. T3 skill loss question - in Skill Discussions [original thread]
Edited by: Keitaro Baka on 14/12/2009 13:23:18 Logical code would dictate you would lose the level amount of sp. That would mean you could lose sp and not lose a level (by learning the skill 20+% into the next level). Of course that would take...
- by Keitaro Baka - at 2009.12.14 13:22:00
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12. drone speed - in Skill Discussions [original thread]
Originally by: Cenryth It's extremely important for one ultimate reason: heavy drones. Especially if you use long-range weapons like railguns and missiles, you'll be engaging from a distance that will take heavies so long to get to the fig...
- by Keitaro Baka - at 2009.08.27 09:39:00
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13. What skills directly increase a beam laser damage - in Skill Discussions [original thread]
Originally by: Shevar Originally by: Batista456 What skills directly increase a beam laser damage ??? Large energy turret, large beam spec (for t2 beams), rapid firing and surgical strike increase damage directly with more DP...
- by Keitaro Baka - at 2009.01.06 09:18:00
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14. Mistake in lacking percep/will - in Skill Discussions [original thread]
Originally by: Rock Gibraltar So I made this character as an industrialist and am happy with the skills he currently has and will be trainning with one huge exception. It will take a long time to be able to pilot the ships I want to use to...
- by Keitaro Baka - at 2008.12.30 13:26:00
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15. What do large corporations want? - in Skill Discussions [original thread]
Originally by: Vallista I'm a three year player. Because of school, I haven't been able to play for more than a little bit at a time, so have stuck to smaller corporations or solo work. However, when I get out of school in May, I'll have m...
- by Keitaro Baka - at 2008.12.23 11:20:00
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16. No Topic - in Skill Discussions [original thread]
Looks good, although I would recommend you consider training at least some other skills to lvl 5 too.. I'm sure you already have cybernetics 5, but with the elitist approach I would also take: -Biology 5 (boosters) -Nanite control 5 (boosters) -N...
- by Keitaro Baka - at 2008.12.09 12:14:00
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17. Disillusioned Arty Sniper - Suggestions? - in Skill Discussions [original thread]
Originally by: Felix Dzerzhinsky Beams are really good, Heavy Beams on a Zelot, Tachyons on an Apoc are both really really good. Rails are pretty good too, 250IIs on the Eagle, 450IIs on the Rokh both make for a very solid sniper ship. ...
- by Keitaro Baka - at 2008.12.05 19:32:00
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18. Mining Drone Support Skills - in Skill Discussions [original thread]
Drone nav actually increases drone speed (and hence drone mwd speed) so it's really useful even for mining drones! Drone durability.. I'm a big fan, but mining drones have f all hp (tech II has 60 shield, 40 armour, 40 structure, yes a whopping 1...
- by Keitaro Baka - at 2008.12.03 15:06:00
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19. No subject - in Skill Discussions [original thread]
.. what's your question? You want a name for your guide of all guides? All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide..
- by Keitaro Baka - at 2008.12.03 14:57:00
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20. QR: Drone Sharpshooting to V? - in Skill Discussions [original thread]
Take three of the most used drones out there: Ogre II optimal 1km, activation 4km, falloff 4km Hammerhead II optimal 1km, activation 2km, falloff 3km Warrior II optimal 1km, activation 1km, falloff 2km And a sentry drone: Curator II optima...
- by Keitaro Baka - at 2008.11.25 11:26:00
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