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1. Corp Tax Collection - in Player Features and Ideas Discussion [original thread]
like lifelongnoob said, there already is an automatic tax that's deducted from Bounties and Rewards... As for Taxes from Miners and Traders, corporations usually have some mechanic like mandatory mining ops where all the ore goes to the corp... -...
- by Kempeth - at 2009.08.24 14:01:00
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2. pirates in highsec CCP read! - in Player Features and Ideas Discussion [original thread]
Sorry to hear about your losses but as much as I would like to have high sec pirates disappear I have to agree with the others: Such losses are largely preventable. Autopiloting T1 Industrials just scream: Shoot here. * Don't Autopilot * add som...
- by Kempeth - at 2009.08.24 09:37:00
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3. Skill exchange program - in Player Features and Ideas Discussion [original thread]
Originally by: Washell Olivaw Main reason for respeccing in MMO's is due to the fact that if you choose path A, path B and C are closed to you. This does not happen in EVE. For this simple reason a skill respec is unnecessary in EVE. Th...
- by Kempeth - at 2009.08.24 08:54:00
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4. New Idea: a ôShip Shutdownö. - in Player Features and Ideas Discussion [original thread]
Originally by: Valkerias Originally by: Kempeth As for appearing on the whole grid. It would be rather unrealistic if a ship could detect asteroids from 120km but not a ship. Asteroids tend to be considerably LARGER than ships ...
- by Kempeth - at 2009.08.24 08:50:00
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5. New Idea: a ôShip Shutdownö. - in Player Features and Ideas Discussion [original thread]
Interesting idea but I'd modify this a little. In shutdown mode: * you cannot use any ship functions except "restart". * you log out of all local chat rooms to reduce signal output (cannot see, cannot be seen) * ship is no longer scannable throug...
- by Kempeth - at 2009.08.21 14:47:00
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6. 30 day LEARNING BONUS PLEX - in Player Features and Ideas Discussion [original thread]
Originally by: XXXAKTIVE What I like in ppl is their ability to reverse each idea to the state it is becoming so horrible. I am not talking about super-mega gm plexes or 500% bonus ones. I am talking just about 100% bonus. It is not much,...
- by Kempeth - at 2009.08.21 14:28:00
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7. 30 day LEARNING BONUS PLEX - in Player Features and Ideas Discussion [original thread]
NO NO and NO. You are right that the veterans enjoy having advanced characters. But not only them. I don't consider myself a veteran with 3 years of eve but still I am somewhat proud of what I have achieved. I don't want some rich ***** buy his w...
- by Kempeth - at 2009.08.21 09:23:00
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8. New station service: Tutoring - in Player Features and Ideas Discussion [original thread]
It doesn't matter how expensive you make this! At any price such a system is either a complete waste of development resources or affordable enough to overthrow the market balance. The rest has already been said enough times. If you want powerleve...
- by Kempeth - at 2009.08.21 09:13:00
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9. Tabbed Hangars - in Player Features and Ideas Discussion [original thread]
view and remotely search them via asset window. That would be awesome. Another idea would be an additional hangar view that looks like the market tree. You simply click on the group and see all the items of that group you own... -----------------...
- by Kempeth - at 2009.08.21 09:02:00
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10. Cloaking=win fix inside - in Player Features and Ideas Discussion [original thread]
Originally by: Zurrar cloaks are broken Then go to the next station and repair them... Originally by: Markus Reese Yes, cloaking is win! I don't know how many times I have lost to somebody who cannot do anything. We should fix...
- by Kempeth - at 2009.08.19 08:45:00
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11. Faction Money - in Player Features and Ideas Discussion [original thread]
No please! That's only going to add unnecessary complexity... ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to be...
- by Kempeth - at 2009.08.06 07:43:00
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12. Salvaging Frozen Corpses - in Player Features and Ideas Discussion [original thread]
Implants are an important ISK sink. If you could just recycle them it would increase inflation. ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as it need to be...
- by Kempeth - at 2009.08.06 07:31:00
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13. Fix(remove) the loot ownership for NPC stuff already!! - in Player Features and Ideas Discussion [original thread]
Well. From the perspective of the empires the NPC pirates are criminals who trespass on their territory. They do not mutually respect each other's property so CONCORD awards the loot of Pirate wrecks to the loyal citizen who destroyed them. So: N...
- by Kempeth - at 2009.08.05 11:51:00
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14. 48 hour skill queuing - in Player Features and Ideas Discussion [original thread]
Originally by: Roxanna Kell Simply because i think 24 hour is not enogh. And it forces you to relog everyday if you only plan short skills for a while. Don't see the issue with 48 hours. I mean, any issues with it are stricly business. ...
- by Kempeth - at 2009.08.05 07:45:00
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15. Kill Rights - in Player Features and Ideas Discussion [original thread]
Originally by: ArcticPrism That, and if the poster can't kill someone in 30 days, they probably won't ever. It's actually been quoted quite often by CCP that ninja salvaging wrecks is normal and that wrecks do not belong to the player, on...
- by Kempeth - at 2009.08.05 07:36:00
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16. Instant bookmark transfering? - in Player Features and Ideas Discussion [original thread]
I wholeheartedly support this! We live in a high tech civilization, it should be possible to send three puny numbers to another player! Make those friggin bookmarks chat-linkable and sendable via eve mail... --------------------------------------...
- by Kempeth - at 2009.08.05 07:22:00
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17. Account down can't skill - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul Originally by: Iceman Beara My point is after playing eve for so long, ccp kinda know we are goi ng to renew. But would be nice of them to let your current skills run for period of time be it 1 week or 1 m...
- by Kempeth - at 2009.08.05 07:18:00
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18. Critical Effects - in Player Features and Ideas Discussion [original thread]
Originally by: Alfons Richthofen When taking too much damage (30-40%) from one hit in your largest effective buffer (for example if you have 3 armor 2 shields and 2 hull, 3 armor would be the largest buffer) the screen would blur and shake...
- by Kempeth - at 2009.08.04 08:03:00
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19. A idea simple fair cloak nerf. - in Player Features and Ideas Discussion [original thread]
Originally by: Santiago Fahahrri Nothing is broken, nothing needs to be fixed. QFT. Nothing more needs to be said... ---------------------------------------------- The glass is neither half full nor half empty. It's just twice as big as ...
- by Kempeth - at 2009.08.03 13:10:00
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20. corp/alliance Markets - in Player Features and Ideas Discussion [original thread]
I like it. For the customer the views could be merged and corp offers highlighted with a slight green background (alliance offers with a slightly blue bg). You could also make corp/alliance offers visible over two instead of just one region. -----...
- by Kempeth - at 2009.08.03 13:07:00
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