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141. Skillrequirements in DB Dump? - in EVE Technology Lab [original thread]
Edited by: Kempeth on 23/08/2007 07:45:02 Originally by: Jaabaa Originally by: Kempeth Ahh now i see. I just never thought to look for skill requirements in a table allegedly about damage types... But well. Why do something eas...
- by Kempeth - at 2007.08.23 07:44:00
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142. Collectible card game built into EVE - in Player Features and Ideas Discussion [original thread]
Originally by: Heregia If SOE can do it http://www.gamespot.com/news/6176211.html I am sure CCP can do it better You mean like: not at all... CCP has often stressed that they want to keep the 2 games separate. And I find this an admir...
- by Kempeth - at 2007.08.22 13:00:00
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143. Skill Tutoring - in Player Features and Ideas Discussion [original thread]
You could keep a few of the low end skillbooks on reserve in the corp hangar... And if you want to get players out of newbie corps the only thing that's really going to do the trick is a nice soft boot to the {backside middlesection}. Threatening...
- by Kempeth - at 2007.08.22 12:52:00
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144. Onboard Salvager - in Player Features and Ideas Discussion [original thread]
I don't think it's a good idea. It would make salvagers less usefull if not obsolete. And it would be an unparalleled thing: there are not onboard miners, no onboard guns, no onboard cloaking devices or cyno generators, no onboard armor reppers or...
- by Kempeth - at 2007.08.22 12:39:00
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145. Skillrequirements in DB Dump? - in EVE Technology Lab [original thread]
Originally by: Chruker They are in the dgmTypeAttributes table. Look up the info using these attributeIDs: requiredSkill1 (id: 182) requiredSkill1Level (id: 277) requiredSkill2 (id: 183) requiredSkill2Level (id: 278) requiredSkill3 (id: 1...
- by Kempeth - at 2007.08.22 12:31:00
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146. Skillrequirements in DB Dump? - in EVE Technology Lab [original thread]
Where are the skill requirements for items in the db dump? I can't seem to find it...
- by Kempeth - at 2007.08.22 08:03:00
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147. Skill Tutoring - in Player Features and Ideas Discussion [original thread]
Tutoring as originally proposed: Huge ways to powerlevel in big corps. Huge disadvantage for small corps. And as a way to circumvent the buying of skillbooks: If you can't come up with the money for a skill then maybe you should just wait a while...
- by Kempeth - at 2007.08.21 09:33:00
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148. Declare war on macrominers, how do we do it? - in Player Features and Ideas Discussion [original thread]
Well I am all for limiting NPC corps. There are real corps for a reason... IMHO you should eventually push every player out of the newbie corp. Doing this the hard way by just moving them to another corp is a bit unfair. Id be more interested in ...
- by Kempeth - at 2007.08.21 09:23:00
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149. Harassmentin High Sec - in Test Server Feedback [original thread]
Yeah. The whole GSC is immensely broken. There's no way you can anchor one in any belt without spending hours to maybe find a place for it... As long as GSC don't expire they just aren't an option. It's a bit demanding on the haulers but if they ...
- by Kempeth - at 2007.08.21 09:08:00
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150. Mirror Button - in Test Server Feedback [original thread]
Well having a mirror option would be very nice. All it would have to do is flag the character for mirroring. The next downtime a script could extract the skill data and transfer it to sisi. Set the character's balance to a fixed amount after every...
- by Kempeth - at 2007.08.21 08:45:00
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151. Mineral compression insufficient - in Test Server Feedback [original thread]
I admit I have no clue about 0.0 mining ops but wouldn't it be better to have a combat group nearby for defense?
- by Kempeth - at 2007.08.21 08:31:00
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152. Change to thief flagging proposal - in Player Features and Ideas Discussion [original thread]
I like the OP's Idea. I have submitted a similar one a while back. Basically I'm proposing 3 things: 1. salvaging something you didn't kill should be handled just like looting it. 2. Players should be able to transfer or abandon claims on wrecks ...
- by Kempeth - at 2007.08.20 09:31:00
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153. Solution for "login traps" - in Player Features and Ideas Discussion [original thread]
I admit I'm shooting blind with this idea but how about some spawn delay and animation? If you logged off in space and then return it would create some kind of bright visual effect at your spawn point. Then it would take a few seconds (don't know ...
- by Kempeth - at 2007.08.17 07:40:00
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154. Way to make PvP more enjoyable for everyone. - in Player Features and Ideas Discussion [original thread]
*deletes previous rant* What you are describing is every macro's wet dream. *deletes further explanations as it's just too painful to imagine* In one word: NO
- by Kempeth - at 2007.08.16 14:48:00
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155. Is this CCP's solution to macro-miners? - in Player Features and Ideas Discussion [original thread]
My condolences to your loss of a Hulk... But really. If you leave a ship unattended then it's completely your own fault if it gets popped.
- by Kempeth - at 2007.08.16 06:59:00
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156. Reduced subscription costs for accounts that cannot train. - in Player Features and Ideas Discussion [original thread]
not really. Why would you want to stop training on a character but still want to play with it?
- by Kempeth - at 2007.08.16 06:48:00
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157. Volunteers Wanted - in EVE Technology Lab [original thread]
Originally by: CCP Lingorm Edited by: CCP Lingorm on 08/08/2007 16:25:01 Just a clarification on the 'paying extra' for EVE on Cedega. You will pay the same price for EVE on Linux/Mac as you pay for EVE on Windows. Same Monthly subscr...
- by Kempeth - at 2007.08.15 10:31:00
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158. Linux - in EVE Technology Lab [original thread]
This is a good guide on how to do it. It explains both the wine and cedega way. But for the moment I recommend you use wine. IIRC there will be a special gratis EVE-Cedega version soon so unless you need Cedega for more than just EVE, stick to ...
- by Kempeth - at 2007.08.15 07:10:00
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159. Volunteers Wanted - in EVE Technology Lab [original thread]
Originally by: rig0r so many Gentoo users Well, "Gentoo Geek Specialization" gives the highest bonus to charisma...
- by Kempeth - at 2007.08.14 13:55:00
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160. Volunteers Wanted - in EVE Technology Lab [original thread]
I'll be happy to try it out on my linux box. Count me in.
- by Kempeth - at 2007.08.14 12:56:00
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