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1. Streamlining BC's BS's - in Player Features and Ideas Discussion [original thread]
Gregorius Goldstein wrote: If people wanted to fly big E-War ships we would see more Scorpions around? Currently people misconcept that scorpion is the only disruption class bs, the armageddon, and Bhaalgorn are also "disruption" how many of...
- by Kesthely - at 2017.06.22 14:04:23
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2. Streamlining BC's BS's - in Player Features and Ideas Discussion [original thread]
Heres a quirky tought, maybe with more options for t1 bc and bs, you actually can make a better well rounded fleet and actually see more bc and bs fleets?
- by Kesthely - at 2017.06.22 12:36:38
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3. Streamlining BC's BS's - in Player Features and Ideas Discussion [original thread]
Problem is that theres no T1 progression line, we have attack, combat, disruption, and logistics T1 frigates and cruisers, each with unique role uses. Pilots intrested in those roles have limited options after cruisers. Its intended to be a medi...
- by Kesthely - at 2017.06.21 20:52:45
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4. Streamlining BC's BS's - in Player Features and Ideas Discussion [original thread]
Hello Everyone While i currently are quite pleased with the state of most BC's and BS's i still feel there is something missing in the lines. What i would love to see implemented is BattleCruiser versions of the Disruption cruisers and a cohesi...
- by Kesthely - at 2017.06.21 14:42:53
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5. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
I don't think you understand, probably the biggest limiting factor for the amount of modules and combinations is due because of the art department. They need to visual rework 48 combinations. This means that the arguments of "add another combinat...
- by Kesthely - at 2017.06.05 14:09:25
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6. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Bromum Atom wrote: Mr Floydy wrote: Kesthely wrote: Cut the base damage bonus to 5% on non drone boats. Then give a overheat bonus that increases the effectiveness of overheating by 15% - 20% and you'll have a system thats synergizes a lo...
- by Kesthely - at 2017.06.02 19:21:49
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7. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
I don't know why everyone is so focused on the kinetic damage of the missile Tengu. Most other subsystems of all races get a 10% damage bonus (with exception of missile legion and Hybrid Tengu) The missile tengu gets 7.5% damage bonus for 3 damage...
- by Kesthely - at 2017.06.01 16:07:02
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8. Sticky:New camera now in opt-in Beta on TQ - in Upcoming Feature and Change Feedback Center [original thread]
First things first, the new viewing modes look extremely nice. however theres 2 small things that i like to be implemented. 1) Ability to inverse the up and down in first person. (it feels unnatural to me in first person) while i don't want to ch...
- by Kesthely - at 2015.12.22 23:55:33
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9. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Little bit concerned about the double negative impact missile velocity disruption would have for the slower missiles. It seems that you'll be able to outfly missiles completly even at short range orbits. Especially Rockets (2250 m/s base speed),...
- by Kesthely - at 2015.10.03 04:29:12
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10. Nerfing energy transfer and infinite cap creation - in Player Features and Ideas Discussion [original thread]
Appearently the OP has never played near critical mass fights when in logistics. The hardest part of keeping people alive in some fights is already managing your overheating. If you already generate heat by normal transfers (either by sending or r...
- by Kesthely - at 2015.03.30 15:34:38
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11. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Personally i'd like to have the assist revamped to normal drone mechanic roles, but keep the warp ability in reduced form, allow the fighters to warp back to the (super)carrier if there recalled and the fighters are offgrid or more then 150 km away
- by Kesthely - at 2015.03.05 16:43:32
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12. Big Useless Ship : Titan - in Player Features and Ideas Discussion [original thread]
Id Tamta wrote: Now you say you think titans need some love and my arguments are not strong enough. So make my arguments stronger please, And moving a titan through a gate ? I dont think its a good idea :) I will never move my titan through the...
- by Kesthely - at 2014.12.20 04:32:17
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13. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
This thread amuses me, everyone complaining about a feature that is in respect a WEAKER version of a cloak Immunity vs D-Scan vs Cloak D-Scan: can be probed out can be seen on grid no targeting delay Cloak: Can't be proped out Cant be seen on g...
- by Kesthely - at 2014.12.19 17:17:44
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14. An old idea: The Escort Carrier - in Player Features and Ideas Discussion [original thread]
Theres several things i like, and do not like about your latest proposal: First of all your giving one skill 6 bonus attributes to a ship in the subcapital that would be a unique, and by definition to powerfull for a T1 ship. While i like the ...
- by Kesthely - at 2014.12.11 23:11:01
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15. Sticky:Dev blog: Physical Based Rendering and making EVE look "Rea... - in EVE Information Portal [original thread]
First things first: The new physical rendering looks awesome! If you sense a but comming your correct. While the physical rendering looks awesome, low to mid end pc's have quite a lot of trouble with the rendering. (my computer is about a year...
- by Kesthely - at 2014.12.11 22:23:29
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16. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
A simple way to "Fix" this would simply be not beeing able to go inside of a pos shield if you have an agression timer. They have fighters assigned to interceptors? have a cloaky cyno alt ready at the pos and sent in a bait ship to get the carrier...
- by Kesthely - at 2014.12.07 14:22:59
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17. An old idea: The Escort Carrier - in Player Features and Ideas Discussion [original thread]
An escort carrier as a concept for me is something like this: Battlecruiser Sized Effective hp and resist as attack battlecruiser Speed and agility as combat battlecruiser Ship layout 6 High 4 med 6 low (armor) 6 High 6 med 4 low (shield) Dron...
- by Kesthely - at 2014.12.07 12:21:45
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18. Call for a smartbomb dalay upon uncloaking - unbalanced gameplay - in EVE General Discussion [original thread]
Shivanthar wrote: The more posts are made to the topic, the less relevance with the OP's problem is countered by players. He is actually not asking any of smartbombing to be nerfed. He is telling that smartbombing is not penaltized as the same ...
- by Kesthely - at 2014.12.05 09:50:24
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19. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
Problem with what you are all forgetting is that it only takes one cloaky to have a good warpin and bump off the poss, or stay between the super and the pos and keep him tackled, even a starburst then doesn't free you. There is little risk if you ...
- by Kesthely - at 2014.12.05 09:22:42
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20. Dreadnought Diversification - in Player Features and Ideas Discussion [original thread]
While i tend to favor that each class of ships should have a variant in the primary and secondary weapon system in options, for the Dreadnaught i dissagree, Both the Amarr and Gallente have drones as alternative weapon system. This would make them...
- by Kesthely - at 2014.12.03 17:10:00
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