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201. Rate My Pheonix - in Ships and Modules [original thread]
Originally by: Pearre Dash Terrible fit. People too afraid to post with their main, lmao. Originally by: Disposable Spice Train for another race for dreadnought. Phoenix is simly very ineffective, citadel torpedoes rarely arri...
- by Khornne - at 2009.03.17 12:38:00
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202. 2 ships for missions.... whic ones? - in Ships and Modules [original thread]
Dual Golems, hands down. -- si vis pacem, para bellum If you wish for peace, prepare for war.
- by Khornne - at 2009.03.14 23:58:00
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203. Quick question on Golem tank - in Ships and Modules [original thread]
Edited by: Khornne on 07/03/2009 14:52:22 Originally by: William Baring 2x Pith B-type small shield booster 1x Caldari Navy SBA 3x Mission specific hardeners 1x Target painter This is exactly what I use and it works like a charm....
- by Khornne - at 2009.03.07 14:52:00
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204. Marauders - my ranking - in Ships and Modules [original thread]
Edited by: Khornne on 07/03/2009 09:45:35 Originally by: Zackaryel Edited by: Zackaryel on 06/03/2009 17:45:33 This is the setup i'm gonna use for L4's [Golem, L4] Caldari Navy Ballistic Control System Caldari Navy Ballistic Co...
- by Khornne - at 2009.03.07 09:44:00
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205. Save missiles, sign petition - in Ships and Modules [original thread]
Originally by: Cade Morrigan stuff If you are not capable of stop shooting when it's time to then it's not the weapon systems fault. Yes, but if you group your weapons you will see 1 defender, if not and you fire with 7 launcher of ...
- by Khornne - at 2009.03.04 16:23:00
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206. Save missiles, sign petition - in Ships and Modules [original thread]
Edited by: Khornne on 04/03/2009 14:08:00 Originally by: Xapharia Originally by: Khornne Cruise missiles are fine for PvE but in sniper fleets they could use a boost in one type (e.g. precisions) like +100% speed -100% flight...
- by Khornne - at 2009.03.04 14:07:00
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207. Save missiles, sign petition - in Ships and Modules [original thread]
Originally by: Brodde Dim Missiles in general are fine. Still rockets and cruise missiles could use some minor tweaking. (So could a bunch of turrets). No need for a threadnaught or mass rage quit about it. Asking CCP to go back to the o...
- by Khornne - at 2009.03.04 12:51:00
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208. Save missiles, sign petition - in Ships and Modules [original thread]
Originally by: Xapharia Only problem with missiles is sniping... The missiles just take TOO LONG to get to the target. In fleet combat you have to aim for the secondary target to land a hit before it pops Increase missile velocity by a ...
- by Khornne - at 2009.03.04 12:44:00
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209. Save missiles, sign petition - in Ships and Modules [original thread]
Originally by: Naomi Knight Please tell me this is a troll. No, sorry. Originally by: Naomi Knight Missiles = huge delay time, range is lower if target moves, damage is always reduced, all npc have anti missile systems even m...
- by Khornne - at 2009.03.04 12:35:00
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210. Save missiles, sign petition - in Ships and Modules [original thread]
Originally by: Hyveres Tbh there is a radical difference between my CNR and my Nightmare. As in the nightmare is always better it can easily pop 20++ frigs in less than 2 minutes assuming they start at 30km away or further. Same can be do...
- by Khornne - at 2009.03.04 12:05:00
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211. Save missiles, sign petition - in Ships and Modules [original thread]
My only trained weapon system are missiles with around 9m SP in it. No problem with them here. I hate to be that kind of poster but learn to use them, learn about the modules that help you use them and get more SP. -- si vis pacem, para bellum ...
- by Khornne - at 2009.03.04 11:20:00
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212. Use Of Arazu? (role) - in Ships and Modules [original thread]
Originally by: TimMc Used for tackling mostly. No one uses the damps much except for self defence. Alot of the time used for probing down someone, then decloaking and tackling them. This. The Arazu is maybe the best tackler. You can ...
- by Khornne - at 2009.03.02 11:12:00
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213. Lasers never to be nerfed! - in Ships and Modules [original thread]
I don't get it why everyone says lasers are OP. I think if any of them will every use a ship with laser he will go about the cap. use of them. Projectiles are the true OP weapon systems! RABBLE RABBLE -- si vis pacem, para bellum If you w...
- by Khornne - at 2009.02.26 10:31:00
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214. why wont my ecm drones work? :( - in Ships and Modules [original thread]
Stick with them. They saved me more than once... -- si vis pacem, para bellum If you wish for peace, prepare for war.
- by Khornne - at 2009.02.25 06:23:00
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215. MWDs in W space - in Ships and Modules [original thread]
MWDs are working in the W-Space System. There was some dev-post about it and I was testing it on SiSi. -- si vis pacem, para bellum If you wish for peace, prepare for war.
- by Khornne - at 2009.02.25 06:08:00
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216. stab nerf has not fixed the problem - in Ships and Modules [original thread]
I can't help but notice, it seems that all the big powerful (REALLY HEAVY PVP) alliances represented here (IRON, Goon, Tri, KIA, etc.) seem to like the vaga. They are not saying they like it because it is an OMGBBQPWNG nano boat, but they like it...
- by Khornne - at 2007.10.31 04:22:00
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