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1. POS Tower - in Science and Industry [original thread]
1. What do you imagine the tower will do with proper defenses? 2. How much can your corp contribute to the defense of the POS? 3. Do you have POS gunners? 4. How many labs do you need to run on it? 5. Do you have enough active players to time stro...
- by Kiki Arnolds - at 2008.12.19 04:34:00
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2. Streamlining the user experience... WoWifying EVE - in Player Features and Ideas Discussion [original thread]
I can personally attest to being on a grid with someone 750KM away... I think you are mistaken about grids being static... ç¦
- by Kiki Arnolds - at 2008.12.17 04:16:00
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3. POS questions - in Science and Industry [original thread]
2. There are a variety of approaches to gun placement, but basically it comes down to don't put them all in the same place... at least use two groups on opposite sides, beyond that I don't know if it really matters... 3. Other than the cost and l...
- by Kiki Arnolds - at 2008.12.14 23:35:00
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4. Alchemy design is broken - in Science and Industry [original thread]
My calculation was that with the fuel use of a non-faction tower, only the dysporite reaction was currently profitable... and that given current market conditions running the regular dysporite reaction with market bought raw materials would be muc...
- by Kiki Arnolds - at 2008.12.14 05:54:00
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5. Lets talk brass tax, a discussion in numbers of the reactions market - in Market Discussions [original thread]
Originally by: Einstein's Ghost Unless alchemy reaction ratios are significantly changed, I doubt anyone would be doing them. There is no profit there at this point. unrefined dys will become attractive if prices shift a bit more... as...
- by Kiki Arnolds - at 2008.12.14 00:31:00
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6. Alchemy? - in Science and Industry [original thread]
Originally by: POS Trader I've tried one of these unrefined fermionic condensates or similar, and it just refined to 9 units of the regular type without extra stuff for recycling. Is it possible you lost one to tax/refine ineffeciancy...
- by Kiki Arnolds - at 2008.12.13 21:27:00
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7. standing affecting market prices? - in Player Features and Ideas Discussion [original thread]
In 0.0 were markets can be poorly supplied that makes sense, but in highsec? I'm in jita, what does your corp charging me 50% more do? Instead of making a sale, I am forced to buy from someone else for 0.01 isk more... who is that really hurting, ...
- by Kiki Arnolds - at 2008.12.13 21:17:00
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8. POS Anchoring Location - in Science and Industry [original thread]
Originally by: Brock Nelson Can you be more specific about this warp in point of the moon? I'm confused whether or not its ~5,000km area around the moon or its just a specific coordinate? It is a specific coordinate. If you warp to zer...
- by Kiki Arnolds - at 2008.12.13 21:15:00
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9. Mining for Profit Guide - in Science and Industry [original thread]
Originally by: Dark Thor well this obviously depends on if you are trying to get minerals to build or make isk. Actually it doesn't. Sound financial planning dictates that you mine the most valuable ore you can, and if you need mineral...
- by Kiki Arnolds - at 2008.12.13 21:12:00
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10. Alchemy? - in Science and Industry [original thread]
Is there any loss/tax based on your character or does it have a 100% yield? ç¦
- by Kiki Arnolds - at 2008.12.13 17:39:00
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11. Why ferrogel prices will triple - in Science and Industry [original thread]
Edited by: Kiki Arnolds on 13/12/2008 17:31:48 Lets just make up numbers and get hysterical... 1. Is there any evidence that they weren't also producing components and finished T2 products with thier exploited materials? 2. Are you saying th...
- by Kiki Arnolds - at 2008.12.13 17:29:00
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12. The Hunter System on Wanted Criminals - in Player Features and Ideas Discussion [original thread]
Originally by: Leanitas Originally by: Kiki Arnolds It would not be fair to allow hunters to be able to gang up and attack with impunity. Hunters should be freely attackable by the hunted in any system where that hunter may freely ...
- by Kiki Arnolds - at 2008.12.13 01:16:00
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13. Hear me out, please? - in Player Features and Ideas Discussion [original thread]
So with 6 characters over 2 acounts how many of these can I keep running 23/7? ç¦
- by Kiki Arnolds - at 2008.12.13 01:12:00
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14. Drones - Ability to create a priority list for targets - in Player Features and Ideas Discussion [original thread]
My drone priority order: 1. Enemy Pods 2. Friendly po... I mean... uh... 3. Everything else ç¦
- by Kiki Arnolds - at 2008.12.13 01:08:00
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15. The Hunter System on Wanted Criminals - in Player Features and Ideas Discussion [original thread]
It would not be fair to allow hunters to be able to gang up and attack with impunity. Hunters should be freely attackable by the hunted in any system where that hunter may freely attack. Otherwise you will get hunter camps where they only engage e...
- by Kiki Arnolds - at 2008.12.13 01:05:00
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16. WTB Blue, a RenterÆs Mechanism - in Player Features and Ideas Discussion [original thread]
I think you identified the problem, whats the point if there is no enforcement mechanism? If they really wanted they could adopt a NRSI policy (Not Red Shoot It) and reverse all non-renter standings... In your story, what would this mechanic have...
- by Kiki Arnolds - at 2008.12.13 00:58:00
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17. Hear me out, please? - in Player Features and Ideas Discussion [original thread]
They are not players, so yes IF they get no concord protection ç¦
- by Kiki Arnolds - at 2008.12.12 05:45:00
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18. POS Powergrid Question - in Science and Industry [original thread]
1. The moment a module is incapacitated the powergrid frees up, you can therefor online guns during a fight or whenever you want 2. Yes 3. I don't think you can, though I have heard mixed responses to the question and never had cause to try it mys...
- by Kiki Arnolds - at 2008.12.12 05:38:00
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19. Manufactoring for Pvp - in Science and Industry [original thread]
Originally by: Barahmin Edited by: Barahmin on 11/12/2008 23:42:53 Most pvpers use armor tanking, since 3/4 of the races use armor tanking. Typical armor tanking mods that would be good to produce are: Cap Recharger Armor Rep Hardener...
- by Kiki Arnolds - at 2008.12.12 05:36:00
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20. Power to Retract Shares - in Player Features and Ideas Discussion [original thread]
Actually, the solution to this, while respecting those who like the current system is multiple stock classes. Your paticular issue would be addressed by close corp rules: There is a par value set for shares, when a players leaves the corp for wh...
- by Kiki Arnolds - at 2008.12.12 05:27:00
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