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81. Missile Bombardment not appearing to work on Rockets - in Ships and Modules [original thread]
Yes from rocket stats i've calculated that my rockets should travel about 6,5km but when I tested them by shooting container it was over 11km.
- by Kilpelainen - at 2005.10.19 16:48:00
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82. TAOSP vs Vertigo Coalition - in My EVE [original thread]
Really nice vid. Starts bit slowly and that "spinning around the ship" trick is quite common but works. Good action! Make more vids please.
- by Kilpelainen - at 2005.10.17 12:26:00
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83. Damage mod nerf. New suggestion - in Ships and Modules [original thread]
Edited by: Kilpelainen on 11/10/2005 13:27:59 Originally by: Nyxus Each fitted WCS adds +50% to lock time Best suggestion so far. Couldn't think any better way to "nerf" WCS's. edit: of course this is off-topic - just how i like ...
- by Kilpelainen - at 2005.10.11 13:27:00
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84. Maximum possible damage? - in Ships and Modules [original thread]
How much dreads wreck? Don't know much about them.
- by Kilpelainen - at 2005.10.03 20:36:00
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85. dominix pvp setup, is this any good? - in Ships and Modules [original thread]
Edited by: Kilpelainen on 01/10/2005 17:22:18 I would take one or two cap rechargers off and fit EW instead (if CPU allows it). Tracking disrupters and jammers are great. Afterburner could be something you want too because you want to get to n...
- by Kilpelainen - at 2005.10.01 17:20:00
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86. Crow PvP and PvE (Cold War) - in Ships and Modules [original thread]
Maybe something like: 3x Rocket Launcher 1x MWD 1x web 1x 7.5km scram 2x BCU 1x 200mm plate Dont know if those dmg mods conpensates the fact that 400mm plate gives 50% more total armor
- by Kilpelainen - at 2005.09.29 11:18:00
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87. Assault Frigates - in Ships and Modules [original thread]
Edited by: Kilpelainen on 14/09/2005 13:19:57 Edited by: Kilpelainen on 14/09/2005 13:19:44 Bonuses Enyo: optimal, tracking, damage Harpy: optimal, optimal, damage + resists
- by Kilpelainen - at 2005.09.14 13:19:00
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88. Harpy setup - in Ships and Modules [original thread]
How about this? 4x 150mm Railgun II 1MN Afterburner II X5 Prototype I Engine Enervator J5b Phased Prototype Warp Inhibitor I Tracking Disrupter (Balmer Series or DDO Photometry) Low slots are kinda hard to fit after this due lack of CPU but it ...
- by Kilpelainen - at 2005.09.09 07:24:00
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89. Ships in EVE are slow! - in Ships and Modules [original thread]
My Raven goes 3AU/s right now. Thats not so bad? But seriously if it wouldn't be too much ccp could try a patch on test server where all ships would get x10 speed factor or something. Could be intresting.
- by Kilpelainen - at 2005.07.28 21:24:00
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90. As much as I hate the patch in some ways, this is AWESOME - in Missions & Complexes [original thread]
Originally by: Kaasta Karrde We gang warp in, Raven aggros group, I start to move in AFTER they attack him, suddenly I get POUNDED by most of the spawn and my Maller goes *POP* Now thats just great! (not the maller going *pop* part ) ...
- by Kilpelainen - at 2005.07.07 23:02:00
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91. New Ship Setups For Raven List - in Ships and Modules [original thread]
Originally by: ErrorS because of the rediculously low locking range of a raven Lets see... hmmm other ships considered as a sniper. Apocalypses max targeting range 67km, Tempest 62km, Megathron 72km and Raven with 75km. In a fact only ...
- by Kilpelainen - at 2005.07.06 10:09:00
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92. focusing fire is the problem in pvp - in Ships and Modules [original thread]
I kinda like this idea. Something like base locking time + Y x 3sec (Y would be the amount of ships that are allready locking this poor primary target) In the other hand... what if the ships that r camping the gate starts targetting each other ri...
- by Kilpelainen - at 2005.06.19 22:49:00
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93. Top 3 things you want in eve? - in Ships and Modules [original thread]
Just a few thoughts 1. Remove bookmarks that are close to gates so no more instajumping. 2. Auto stack on drone bay or somekind of folder system 3. Bigger drone bays but ship specific drone control attributes. 4. When turrent misses the shot make...
- by Kilpelainen - at 2005.06.15 13:59:00
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94. Overlooked ? Raven setup - in Ships and Modules [original thread]
NPCs dont have infinite cap. You can nos em dry but it wont trouble them because they dont use cap.
- by Kilpelainen - at 2005.05.22 12:45:00
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95. Fleet battle Blackbird? - in Ships and Modules [original thread]
I think i try BB, learn to use EW modules and if i like it i can allways move to Scorpion. Thanks for answers.
- by Kilpelainen - at 2005.05.14 12:13:00
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96. Fleet battle Blackbird? - in Ships and Modules [original thread]
Could EW Blackbird take any kind of role in fleet battles? What would be the basic fleet combat setup and what would be right and most efficient way to use it.
- by Kilpelainen - at 2005.05.13 16:14:00
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97. APOC, advice please - in Ships and Modules [original thread]
Originally by: ZaKma Edited by: ZaKma on 06/05/2005 15:33:01 Edited by: ZaKma on 06/05/2005 15:26:55 8x dual beams 4x cap rechargers 2x large arm reps 3x cap power relay 2x hardner (kinetic and explosive) I'm currently usi...
- by Kilpelainen - at 2005.05.07 10:41:00
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98. Faction ship stats - in Ships and Modules [original thread]
I think they've put those in the Eve Ship Comparer. You can find it here .
- by Kilpelainen - at 2005.05.06 18:45:00
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99. Apoc setup - in Ships and Modules [original thread]
I am new in Apocalypses and actually this would be my first BS. What do you think about following setup. H 6x Dual Modulated Heavy Energy Beam 2x Siege Missile Launcher I M 2x F-B10 Nominal Capacitor Regenerator 2x Tracking Computer II L 2x Lar...
- by Kilpelainen - at 2005.04.16 23:57:00
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