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141. Exploration is ... - in Missions & Complexes [original thread]
Based on my totally anecdotal evidence, my experiences are anecdotal, therefore the best evidence. Exploration is totally brokededed atm. Also <3 blueberry waffles.
- by Kilrayn - at 2011.09.19 05:52:00
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142. Large amount of ISK per Hour from exploration???? - in Missions & Complexes [original thread]
Powie XIII wrote: Exploration is a lie. There is nothing but disappointments awaiting you there. You are better off doing level 4 missions. You are better off mining. You have angered the RNG, you must now appease it. Your level 4 agent wil...
- by Kilrayn - at 2011.09.15 18:24:00
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143. How did another player find my deadspace mission? - in Missions & Complexes [original thread]
There isn't much to fear from ninja salvers if you know a few things about player aggression. 1) Salvage is open game, anyone can take it. 2) If said ninja loots your wrecks, you have the right to initiate combat without concord intervention, bu...
- by Kilrayn - at 2011.09.14 20:54:00
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144. Thank you for the new DED 5/10s - in Missions & Complexes [original thread]
St Mio wrote: Kilrayn wrote: Emperor Salazar wrote: CCP Big Dumb Object wrote: DELICIOUS MODULES Care to explain why none of the gates in the Gurista DED 5/10 are locked? The site can be blitzed in <5 minutes and arguably has t...
- by Kilrayn - at 2011.09.13 19:29:00
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145. R&D question - in Missions & Complexes [original thread]
Each individual R&D agent has their own area of expertise, like mechanical enginerring. Check the agent's info tab and you should see what additional sciences you need to train. Unfortunately this is just about all I know about R&D agents....
- by Kilrayn - at 2011.09.13 19:17:00
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146. Thank you for the new DED 5/10s - in Missions & Complexes [original thread]
Gassner wrote: the blood raider takes me 30-40 minutes in a tengu Yeah, that seems more like it. Guess I'll be training up for a 2nd t3....... yay.......
- by Kilrayn - at 2011.09.13 19:05:00
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147. Thank you for the new DED 5/10s - in Missions & Complexes [original thread]
Emperor Salazar wrote: CCP Big Dumb Object wrote: DELICIOUS MODULES Care to explain why none of the gates in the Gurista DED 5/10 are locked? The site can be blitzed in <5 minutes and arguably has the most valuable module potential. ...
- by Kilrayn - at 2011.09.13 18:49:00
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148. Anomaly escalated to unrated site - in Missions & Complexes [original thread]
Emperor Salazar wrote: Kilrayn wrote: Forever Infiniti wrote: So he is serious. This is interesting. Indeed. If anoms are escalating (I was only aware of rare faction spawns, though I am no expert) they may be worth running. Granted I'...
- by Kilrayn - at 2011.09.10 19:51:00
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149. LP Store less profitable? - in Missions & Complexes [original thread]
Inconsistent Revelations wrote: I'm just asking if people have been finding it harder to get higher lp/isk conversions since the Lvl 4 buff in Incarna I can still reliably get 1k isk/lp, but anything higher than that seem to have escaped my at...
- by Kilrayn - at 2011.09.10 19:42:00
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150. Anomaly escalated to unrated site - in Missions & Complexes [original thread]
Forever Infiniti wrote: So he is serious. This is interesting. Indeed. If anoms are escalating (I was only aware of rare faction spawns, though I am no expert) they may be worth running. Granted I'm in empire only atm, so perhaps that is why...
- by Kilrayn - at 2011.09.10 19:35:00
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151. LP Store less profitable? - in Missions & Complexes [original thread]
From what I've been seeing, LP just isn't as profitable as it once was. Exacty why I can't say (though I'd assume it's either more lvl 4 farmers or the introduction of concord lp via incursions).
- by Kilrayn - at 2011.09.10 17:54:00
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152. C1 Sites - in Missions & Complexes [original thread]
Flakey Foont wrote: C2 have BS.... Confirming C2s have BSs.
- by Kilrayn - at 2011.09.10 16:50:00
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153. LVL 4 insanity? - in Missions & Complexes [original thread]
I can't speak for every pirate faction, but serpentis assault has quite a bit more dps than most missions, so I'd assume the rest are heavy also. You have to be more careful with your pulls or get a ridiculous tank, which usually sacrifices your d...
- by Kilrayn - at 2011.09.08 18:29:00
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154. Curse you wormholes! (scanning for combat sites) - in Missions & Complexes [original thread]
This is what exploration is all about. You have no idea what you will find where. My personal advice is to try to make yourself as versatile as possible to make the most out of what you do find. Don't limit yourself to just 3/10s. Yeah, the ded si...
- by Kilrayn - at 2011.09.07 16:52:00
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155. LP store databases? - in Missions & Complexes [original thread]
Originally by: Tau Cabalander Edited by: Tau Cabalander on 30/08/2011 03:50:59 It will be back: DaOpa's Fansite / Outage - Hurricane pew pew all the power! That explains it, also hope everyone there is OK.
- by Kilrayn - at 2011.08.30 21:17:00
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156. Exploration is broken. - in Missions & Complexes [original thread]
Originally by: Cyniac I see what you did. I second this - let everyone know exploration has been nerfed. Too many explorers out there these days, we need a bit more space for ourselves. Sheesh. QFT, Get off meh dedplexzorz!!!
- by Kilrayn - at 2011.08.30 15:58:00
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157. Mission awareness - in Missions & Complexes [original thread]
Training Connections is probably the fastest way to get out of lvl 1s. They just give so little standing it's terrible. Connections will give you a derived standings increase with people who already have positive standings. If you want to start r...
- by Kilrayn - at 2011.08.27 15:07:00
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158. Narco warehouse oddity - in Missions & Complexes [original thread]
Edited by: Kilrayn on 26/08/2011 18:17:30 Originally by: Tabernack en Chasteaux Originally by: Kilrayn Site Info I don't believe so. As far as I know, you need the traffic management key to access the 2nd room, and the keys ...
- by Kilrayn - at 2011.08.26 18:11:00
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159. Narco warehouse oddity - in Missions & Complexes [original thread]
Site Info I don't believe so. As far as I know, you need the traffic management key to access the 2nd room, and the keys expire shortly after use (doesn't disappear or anything, just stops working), although admittedly I have not tried it witho...
- by Kilrayn - at 2011.08.26 17:07:00
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160. Narco warehouse oddity - in Missions & Complexes [original thread]
Originally by: Mnemosyne Gloob I think i tried once to bypass the rooms with keys in cargo and it didn't work. Maybe someone took the other route and was faster than you? that's all i can come up with. I doubt it, spend all of 2-3 min...
- by Kilrayn - at 2011.08.26 16:07:00
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