Pages: [1] 2 |
1. Give Cloaking the ASB / AAR treatment - in Player Features and Ideas Discussion [original thread]
Cloaking problem = no problem at all. Problem solved now close this thread.
- by Kiran - at 2013.02.02 20:44:00
|
2. Yet Another AFK Cloaking Nerf Related Idea: - in Player Features and Ideas Discussion [original thread]
There is nothing wrong with afk cloakers. Its part of the game learn to deal with it or shut up.
- by Kiran - at 2013.02.02 20:42:00
|
3. bring back minmatar facial tattoos - in Player Features and Ideas Discussion [original thread]
I like the new character generator over the old one. I find I can do just as much with the new one as I could with the old one. I think the reason we are lacking in choice is down to the burn Jita event which made CCP do a U-turn and stop work on ...
- by Kiran - at 2013.01.27 13:15:00
|
4. Modular POS and Outposts that can be destroyed. - in Player Features and Ideas Discussion [original thread]
I was reading the miutes to the last CSM summit and this idea of modular pos and an outpost that can be destroyed came up a few times in the transcript. And it got me thinking you could kill two birds with one stone here. A POS (racial types to...
- by Kiran - at 2013.01.17 23:50:00
|
5. Players can join CONCORD - in Player Features and Ideas Discussion [original thread]
I use to belong to CONCORD its in my employment history. Didn't get any fancy ships though but it was fun till CCP removed all players from NPC corps and made us join the racial ones.
- by Kiran - at 2013.01.17 23:34:00
|
6. Dedicated nomadic/exploration ship - in Player Features and Ideas Discussion [original thread]
A typhoon can do 90% of those things listed in the OP. I had one in the GW and Catch region doing sites solo and Havens solo. Could cloak Salvage Probe Fire missiles Drones for all occasions Scan Hack both types of containers and local repairs...
- by Kiran - at 2012.06.17 09:20:00
|
7. Make the 'Stop Ship' command actually do what it says on the tin - in Player Features and Ideas Discussion [original thread]
You have a thing in space called inertia. Its common physics and well know facts about space travel. Your lucky you do not have the real life physics involved like Elite did if you find navigation difficult. Example. Ship traveling forwards at ...
- by Kiran - at 2012.06.17 09:12:00
|
8. Remove gas and dust - in Player Features and Ideas Discussion [original thread]
You need a better PC if it hits your PC that hard in FPS. Mine runs fine with them and I like the way they are thank you.
- by Kiran - at 2012.06.17 08:55:00
|
9. Character training - in Player Features and Ideas Discussion [original thread]
On the same account. I can't see why when one character has space in the que why we can't que up another character on the same account to take over once the first one is finished training. They wont be training at the same time so i can't see ...
- by Kiran - at 2012.06.17 08:53:00
|
10. new ship ideas - in Player Features and Ideas Discussion [original thread]
What about a ship with only a ship hanger and no cargo space ? Say an Orca but with its cargo hold stripped out and the extra space given over to moving fitted ships only ?
- by Kiran - at 2011.10.17 18:14:00
|
11. POS security - in Player Features and Ideas Discussion [original thread]
We had a corp theft when we was in 0.0 PL came in when no one was logged on other than their spy and stole as many ships as they could get into their carrier. On the way out they destroyed a blue roqual, and my old corp had to pay for the damages ...
- by Kiran - at 2011.10.17 18:12:00
|
12. Whs - in Player Features and Ideas Discussion [original thread]
It is possible to have a kind of nomadic ship just for wormholes. The Orca comes very close to that ability but its mass lets it down. So we need to look beyond what we know. 1) A new tech 3 ship that acts like a carrier but has no jump ability...
- by Kiran - at 2011.10.17 17:58:00
|
13. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
Originally by: Nicolo da'Vicenza Originally by: Kiran The main reason no one produces anything in 0.0 is because the outposts where you would keep those expensive BPO's can be taken off you and locked down by the enemy alliance. W...
- by Kiran - at 2011.08.19 07:22:00
|
14. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Nicolo da'Vicenza Originally by: Kiran Big alliances in 0.0 will control the ice belts and therefore the market, you really think alliance like -A-, Red Alliance etc are going to let smaller alliance hold onto the i...
- by Kiran - at 2011.08.19 07:18:00
|
15. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Make local in 0.0 more like wormhole local chat. You only appear in it if you speak. I have lived in wormholes before and this would not be a big problem for me. It would take the power away from the AFK cloakers as they wont have the same fear ...
- by Kiran - at 2011.08.19 07:14:00
|
16. Nullsec design goals feedback: Industry - in Player Features and Ideas Discussion [original thread]
You want industry? After you remove Ice from high sec? Not going to happen. You remove ice from high sec your going to kill industry off. The main reason no one produces anything in 0.0 is because the outposts where you would keep those expensi...
- by Kiran - at 2011.08.19 07:05:00
|
17. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
The removal of ice from high sec would be catastrophic to the market and industry. It would also kill off the small independant alliance and corps that live in wormhole space. Many people have alts myself included who mine ice while playing on ou...
- by Kiran - at 2011.08.19 06:52:00
|
18. I, for one, accept the implementation of a SP store. - in Player Features and Ideas Discussion [original thread]
Would say your a t**t but they are useful.
- by Kiran - at 2011.06.27 16:38:00
|
19. How do you other PVE'rs feel? - in Player Features and Ideas Discussion [original thread]
First off New Eden is a harsh place to live CCP's words not mine. Yes your going to loose ships get scammed by other players and held to ransom... vid link to one of the original trailers springs to mind. Linkage old vid but I like it and expla...
- by Kiran - at 2011.05.08 17:47:00
|
20. tech 2 and moon goo. - in Player Features and Ideas Discussion [original thread]
Originally by: El'Niaga Should move to make Moon Goo into MI much like trade goods and stuff became PI. I think it's the most logical solution. Yeh i can see this being a good way to do it also allows more scope for Dust players. Try f...
- by Kiran - at 2011.05.04 10:38:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |