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1. Sticky:June Release Graphics Feedback Thread - in Test Server Feedback [original thread]
Looking forward to example pictures of all these WIP items!
- by Kismeteer - at 2016.06.08 16:17:24
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2. Feedback for the update to the "buff bar" in your Ship HUD... - in Test Server Feedback [original thread]
Please include the NUMBER of effects you are being affected by. So I know I have 3 incoming scrams to kill to get out, for instance.
- by Kismeteer - at 2016.01.05 21:35:49
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3. Duality: Structures sandbox - in Test Server Feedback [original thread]
Feel free to ping me in some fashion if you want me to encourage goonwaffe's logistics team to do some heavy testing in an organized fashion.
- by Kismeteer - at 2015.09.24 23:07:50
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4. Sticky:Corporation Roles UI Facelift - in Test Server Feedback [original thread]
Thank you for fixing this stuff, it is huge for some of us. Next up, fix starbase config? When setting up new corps, this was always the biggest hurdle. And I have no idea how people do it without an Xttz guiding them.
- by Kismeteer - at 2015.02.27 21:04:18
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5. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
I like the name 'Overcharged'. Since that's how I think I would view it on my ship. It is over powered, and damages my ship when used.
- by Kismeteer - at 2014.10.22 16:38:53
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6. Skills for a capital ship or four - in Test Server Feedback [original thread]
How much jump fatigue do we gain from doing moveme? Is it more or less than a century?
- by Kismeteer - at 2014.10.09 18:02:00
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7. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
Lazei wrote: I played around with the nanite paste repair timer and a couple of times after canceling repair on the next activation I could heat my MWD for much longer than usual before it got damaged. One time I did over 15 overheated MWD cycl...
- by Kismeteer - at 2014.05.14 12:16:00
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8. Mass moving in Fleets - in Test Server Feedback [original thread]
So I thought about this over lunch. We know the fleet system is crap. We know it's broken. We know people are used to it. But what if fleets could have a new 'mode' that people can turn on, similar to free mode. Manual guys can continue to operate...
- by Kismeteer - at 2013.10.23 18:15:00
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9. Mass moving in Fleets - in Test Server Feedback [original thread]
Will wing commanders finally get bonuses?
- by Kismeteer - at 2013.10.23 17:04:00
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10. Rubicon visuals feedback - in Test Server Feedback [original thread]
Just a heads up, a transition to entirely DX11 could cause significant problems to Linux players. We'd have to switch to Gallium3d or something to get it to work. That being said, the current version works fine on sisi.
- by Kismeteer - at 2013.10.09 14:49:00
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11. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Tiberizzle wrote: I lost a total of 417 Garde IIs . That's four hundred and seventeen, not a typo. So what you're saying is that rats target drones, especially when you keep throwing more at them. Good to know.
- by Kismeteer - at 2012.12.04 18:45:00
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12. Self-destruct changes on Singularity - in Test Server Feedback [original thread]
Hans Jagerblitzen wrote: Thoughts? We'll be happy to keep bugging the devs about the timer length if its something that's important to you all. Two minutes is way too long. 10 seconds could prevent an inexperienced pilot from finding the 'of...
- by Kismeteer - at 2012.07.27 17:08:00
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13. Self-destruct changes on Singularity - in Test Server Feedback [original thread]
Drop timer to 30 seconds, and you have a perfect improvement.
- by Kismeteer - at 2012.07.27 17:02:00
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14. War Dec, Kill Reports and New Modules discussion - in Test Server Feedback [original thread]
Can I take this opportunity to say that I love you, Punkturis? Thank you for these small fixes that make eve much more enjoyable.
- by Kismeteer - at 2012.05.03 17:21:00
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15. Mass-test feedback - October 14th - in Test Server Feedback [original thread]
* OS version: XP * CPU: Intel I7 920 * GPU: ATI HD 4850 * RAM: 6GB * I had anti-aliasing, 4x, on during the time up to the fight, during the first part of the fight. Then, I crashed after the first couple ships dropped. I then turned off AA, hope...
- by Kismeteer - at 2010.10.14 21:20:00
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16. Thanks for the fleet battle - in Test Server Feedback [original thread]
Thanks for everyone for showing up in your nice juicy faction ships. We basically ignored everything else besides them. Mainly because our side had like 8-10 carriers and dreads while the other side had multiple titans and supercarriers so welp. ...
- by Kismeteer - at 2010.09.25 22:34:00
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17. Players camping FD-MLJ gate and ganking everybody. - in Test Server Feedback [original thread]
I ended up killing bubbles to get people through, BTW. Just painful to get range at first. -- Kismeteer, carebear extraordinaire
- by Kismeteer - at 2009.09.18 05:55:00
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18. Wormhole Screenshots - in Test Server Feedback [original thread]
That log you posted seems to imply they do heavy EM. Personally, I think they do omni damage, kind of all types. I suppose once we find an easy way to get to them, we can send out ships with like 90% resists of one kind, and see how they fair. heh...
- by Kismeteer - at 2009.02.23 23:42:00
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19. Wormhole Screenshots - in Test Server Feedback [original thread]
Originally by: Quurst Can you jam them? I don't know, we didn't bring jammers. But, just to test this, I did bring a rack of sensor damp drones. They can target out to 150km already, so they did absolutely nothing. I would love to see ...
- by Kismeteer - at 2009.02.23 22:25:00
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20. Wormhole Screenshots - in Test Server Feedback [original thread]
BTW, if people need help understanding the level of damage: This guardian was trained for specifically to help in Angel Extravaganza 4 bonus room with a sentrix (dominix with sentry rigs). The Dominix that I build had like 85% explosive resists, ...
- by Kismeteer - at 2009.02.23 20:23:00
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