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1. Changing Dronelands - in Player Features and Ideas Discussion [original thread]
since last change where ccp changed sov mechanics into corpdures for upgrades etc it seems drone regions got the unfair share. On top of that drone poo got nerfed. Long story short. if concord doesn't pay bounties for the drone rats being killed ...
- by KissedByDeath - at 2010.10.20 21:21:00
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2. [Petition] Fix the DroneRegs - in Assembly Hall [original thread]
bump
- by KissedByDeath - at 2010.07.21 19:02:00
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3. Bombs tweak. - in Player Features and Ideas Discussion [original thread]
the only thing that should be changed is how bombs operate. Atm if you die before your bomb detonates or if you warp off grid before it detonates then the bomb doesn't do any damage. Bombs are not guided so this is just plain stupid!!! everything ...
- by KissedByDeath - at 2010.06.21 06:48:00
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4. new SUPER idea - in Player Features and Ideas Discussion [original thread]
bahaha ya productive. They're very productive adding new usless features to keep you playing more. But they'd rather add usless planetary crap than use those programming hours to make a serious fix on the game. get real troll
- by KissedByDeath - at 2010.06.06 21:23:00
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5. new SUPER idea - in Player Features and Ideas Discussion [original thread]
stop adding new features that just create more lag and fix the damn game. Guns don't fire during lag, you can't disable guns to switch targets, cuz they never come out of cycle, drones don't work during lag etc etc . black screen deaths. etc etc. ...
- by KissedByDeath - at 2010.06.06 20:57:00
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6. Give war deccers something to think about... - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 - increased redocking timer - Good - increased de-agressing timer - Good - decreased cloak time after jump - Maybe - increased timer to jump back thru gates - Good - increased reloading timer - Bad - increased ship...
- by KissedByDeath - at 2010.01.24 09:41:00
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7. Crashes. - in Player Features and Ideas Discussion [original thread]
250k sp seems a bit steep. that's 4 to 5 days of skilling. 25k would be fine tho. And bump for the ideas :))
- by KissedByDeath - at 2010.01.09 23:32:00
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8. Time to buff torps - in Player Features and Ideas Discussion [original thread]
i think CCP need to take another look at missiles in general. Suppose someone wants to go gallente and they train small hybrid lvl 5 then they can train small railgun spec and small blaster spec. If you're caldari you train rockets (x1 training t...
- by KissedByDeath - at 2010.01.09 03:10:00
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9. Missle Combat? - in Player Features and Ideas Discussion [original thread]
If guns can track and hit targets while the ship initiates warp and until the time it enters warp, there's no reason why same shouldn't be true about missiles. You initiate warp, your missiles are fired and supposedly hit the target for 0 damage. ...
- by KissedByDeath - at 2010.01.09 02:47:00
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10. make it easier to change ammo - in Player Features and Ideas Discussion [original thread]
bump
- by KissedByDeath - at 2010.01.03 21:10:00
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11. make it easier to change ammo - in Player Features and Ideas Discussion [original thread]
Edited by: KissedByDeath on 03/01/2010 11:34:51 I've posted this idea before and would very much like a ccp response that they've at least looked at it. what we have right now when selecting a missile type(assuming you're carrying both factio...
- by KissedByDeath - at 2010.01.03 11:26:00
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12. Station sounds annoying as hell - in Player Features and Ideas Discussion [original thread]
bump. remove the damn station/gate sounds.
- by KissedByDeath - at 2010.01.01 22:09:00
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13. Last call fix hybrids - in Player Features and Ideas Discussion [original thread]
blasters are fine and OP. fix caldari and missiles!
- by KissedByDeath - at 2010.01.01 22:04:00
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14. Animations that are driving me nuts - in Player Features and Ideas Discussion [original thread]
Edited by: KissedByDeath on 09/12/2009 07:27:44 i'd like the old sensor boosting effect back along with the sound. Current one is crap (pardon my french). On that note maybe tone it down slightly when the effect is brought back. ALso: For cry...
- by KissedByDeath - at 2009.12.09 07:26:00
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15. Overloading Launchers vs Guns - in Player Features and Ideas Discussion [original thread]
Edited by: KissedByDeath on 08/12/2009 07:37:06 Originally by: Nuts Nougat Hybrids and lasers get damage mod bonus but use cap. Projectiles and launchers get a rof bonus, but don't use cap. rly? i didn't know that. that was very i...
- by KissedByDeath - at 2009.12.08 07:34:00
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16. Overloading Launchers vs Guns - in Player Features and Ideas Discussion [original thread]
i was trying to steer clear of the explosion velocity/radius talk as it's a different argument. Rockets still are crap and rocket lauchers suffer from the same problems (overload and capacity)
- by KissedByDeath - at 2009.12.08 06:45:00
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17. Overloading Launchers vs Guns - in Player Features and Ideas Discussion [original thread]
ya it was supposed to be 1m 15s
- by KissedByDeath - at 2009.12.08 06:28:00
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18. Overloading Launchers vs Guns - in Player Features and Ideas Discussion [original thread]
i'll bring two examples. Siege laucher II - all 6 overloaded on raven last about 50 seconds Heatdamage 1.5 laucher capacity 20 torps overload duration -15% Neutron Blaster II - all 7 overloaded on a mega last about 1.15 seconds Heatdamage 0.6...
- by KissedByDeath - at 2009.12.08 05:08:00
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19. locked targets option - in Player Features and Ideas Discussion [original thread]
yes and no. Imo a more realisic approach would be to color tag locks with a certain tint. Corp member locks will have the green tint, fleet (purple) etc. You have so many things to look at (local spiking, keeping track of transversal and whatnot t...
- by KissedByDeath - at 2009.12.08 03:46:00
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20. Remote repping an aggressed ship should not allow docking - in Player Features and Ideas Discussion [original thread]
maybe best solution is to flag them as WTs untill the war is over (if they rep at any given time). But unlike regular wts they can't aggress first but can always be aggressed untill the end of war. Sortof like a 7 day killright.
- by KissedByDeath - at 2009.12.08 03:30:00
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