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21. Insurance idea - suicides - in Player Features and Ideas Discussion [original thread]
So what I gather they were pointing at a ststion but not moving so you are correct in that case
- by Klandi - at 2011.10.24 13:03:00
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22. Insurance idea - suicides - in Player Features and Ideas Discussion [original thread]
Spr09 wrote: so you've read about it but havent had it happen to you? you just proved my point that you aren't affected by this. So this is an interesting point What happened about learning by others mistakes. Can experience (mistakes) ONL...
- by Klandi - at 2011.10.24 09:40:00
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23. Insurance idea - suicides - in Player Features and Ideas Discussion [original thread]
Sry Tip Was as I reported it as I was told it from an involved party
- by Klandi - at 2011.10.24 01:13:00
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24. Insurance idea - suicides - in Player Features and Ideas Discussion [original thread]
Spr09 wrote: if you've never been suicide ganked why are you posting to change the insurance? I read the forums often and reply back on a variety of game-altering threads. This is one that I think is easy to address and change - and since CC...
- by Klandi - at 2011.10.24 00:27:00
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25. Insurance idea - suicides - in Player Features and Ideas Discussion [original thread]
Nova Fox wrote: Klandi wrote: Nova - since this is my thread and my idea - I am going to push this. Let us say that this idea was implemented. Here is a typical scenario Mac & Orca sitting in Gallente ice belt , insured with premium in...
- by Klandi - at 2011.10.23 22:33:00
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26. Insurance idea - suicides - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Why should the mac pilot receive special treatment? Also if it's that thankless a task, why do it? The pilot is a victim of a gank - that is special treatment is it not? In answer to your last question - have you tried ice min...
- by Klandi - at 2011.10.23 20:49:00
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27. Insurance idea - suicides - in Player Features and Ideas Discussion [original thread]
Nova - since this is my thread and my idea - I am going to push this. Let us say that this idea was implemented. Here is a typical scenario Mac & Orca sitting in Gallente ice belt , insured with premium insurance. Aligned to station Suddenly...
- by Klandi - at 2011.10.23 20:20:00
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28. Insurance idea - suicides - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Also, you've yet to say why this idea is needed. Simply because insurance in it's current mode does not cover suicide ganking, which seems to excite all those mining ice I need for my tower. I see a need and address it.
- by Klandi - at 2011.10.23 19:35:00
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29. Insurance idea - suicides - in Player Features and Ideas Discussion [original thread]
Thanks for your opinion chaps.. good thing you don't work for CCP Nova many things are abusable at any point and if ganker and victim wish to get together and abuse it - they would still have to get concord involved to get the payout Jack Your c...
- by Klandi - at 2011.10.23 19:20:00
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30. Insurance idea - suicides - in Player Features and Ideas Discussion [original thread]
Liked this so much - thought I would post it in the appropriate channel In it's current state, Insurance nearly benefits the owner - and its original concept needs a radical re-think for this day of the suicide ganker and the possibility of the n...
- by Klandi - at 2011.10.23 13:30:00
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31. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
Many thanks on your feedback both of you, and I feel they warrant a reply. Insurance - bleh. Get rid of it (as this is a suggestion area I can be flippant). The economy will adapt, play styles will change. I feel it was wrong to have it in the fi...
- by Klandi - at 2011.08.27 14:36:00
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32. Nullsec design goals feedback: Home - in Player Features and Ideas Discussion [original thread]
It is a large mobile ship that can house all the requirements of the corp/alliance, modular in design so this thing can be massive - with massive cost to move and maintain the bigger it gets. Initially it is built in the system, upgradable to have...
- by Klandi - at 2011.08.26 21:31:00
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33. Nullsec design goals feedback: PvE - in Player Features and Ideas Discussion [original thread]
Love thinking out of the box, but keeping a couple of things in mind. 1) Not increase the server traffic (a component of lag) and (2)retain the immersive capability of null sec - because you are in null sec for a reason, which comes down to defend...
- by Klandi - at 2011.08.26 21:08:00
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34. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
my improvement to mining Shops .... Authorised distributors of minerals which supply minerals to the builders, ice products to the POS owners. Miner sells stuff to distributor - gets standard payment. Disti sells it on. Works in RL, why not in ...
- by Klandi - at 2011.08.18 13:30:00
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35. Does CCP have the balls and are you man enough to deal with them? - in Player Features and Ideas Discussion [original thread]
Like it Well thought out, expressed and delivered. Made the plan execution easy and straight forward outlining repercussions. Given the state of play - I would do it.
- by Klandi - at 2011.08.15 10:30:00
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36. Account Wallet - in Player Features and Ideas Discussion [original thread]
Had an issue transferring monies between wallets on different members within an account and thought... Wouldn't it be handy to have an account centric wallet and for me at that time it would have been So - if I put it here you lot can tell me wh...
- by Klandi - at 2011.06.08 10:33:00
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37. The camera view - or no camera - in Player Features and Ideas Discussion [original thread]
To answer your why question ... How many times do you walk out of the front door to your house, backwards...... You don't cos you want to see what is in front of you - hence my point about coming out of a station, the camera view is forward fac...
- by Klandi - at 2009.11.06 15:51:00
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38. The camera view - or no camera - in Player Features and Ideas Discussion [original thread]
Edited by: Klandi on 30/10/2009 14:54:30 I know this has been mentioned before but I want to remind ppl about it so it can be snuck into Dominion ... If we are going to have a camera view - here are my priorities of where it should point. 1)...
- by Klandi - at 2009.10.30 14:54:00
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39. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1. Balancing. The concept of a balance means there is inconsistancies and previous considered concepts in theory were not held to be correct in practice. But this is how human nature is, so the act of balance is a foreign concept in nature and I w...
- by Klandi - at 2009.10.07 23:26:00
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40. New Idea .... - in Player Features and Ideas Discussion [original thread]
How about giving the information part of the Eve web site a bit of TLC. Information such as Alliance r SO out of date that u cant do any realistic research Or - pay me to do it .......
- by Klandi - at 2007.10.24 09:52:00
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