Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 |
121. Skill training and UNReasonable things - in EVE General Discussion [original thread]
Lucas Kell wrote: I'm guessing the length of time thing is more to do with performance. To queue 50 skills causes a bit of lag, so imagine being able to queue hundreds of skills to level. Then you've got the server side performance of storing ...
- by Klandi - at 2013.08.02 12:51:00
|
122. Skill training and UNReasonable things - in EVE General Discussion [original thread]
In the recent "Reasonable things" it touches on skill training timers and the latest proposal is to increase them to 48/72 hrs. What are you lot thinking with? When you rent a place you do it for a period of time and you can then choose to do wh...
- by Klandi - at 2013.08.02 12:06:00
|
123. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Klandi, 02, 03, 04, 08, 12, 14, 21, 29, 39, 45, 48, 53, 61, 64, 84, 88, 97
- by Klandi - at 2013.08.02 11:25:00
|
124. Interstellar Travel vs Crossing The Room (Discuss Thread) - in EVE General Discussion [original thread]
Does it really matter if there is no bacon? Eating cakes that are had maybe but THE BACON!!!!!
- by Klandi - at 2013.08.01 01:02:00
|
125. Sticky:Dev Blog: Battle for 6VDT-H - summary and numbers - in EVE Information Portal [original thread]
What figures I would like to see (that helps explain lag and stuff) is the amount of database calls made to the server over that time and what sort of ping-pong the "system" generated between the local UK based TQ and its' remote players.
- by Klandi - at 2013.07.31 09:59:00
|
126. Why "high sec bears" don't go to null - in EVE General Discussion [original thread]
Hi - hi sec bear here... Why don't I go to null - because I can't make ISK selling stuff to null sec care-bears. I can't dock in their stations, don't want to join them because 3am CTA is not going to be a part of my life - don't want to rat cos...
- by Klandi - at 2013.07.27 23:32:00
|
127. "The Empires are losing their grasp on power." - What If...? - in EVE General Discussion [original thread]
One more time It a game!! Written by a group of devs to adhere to certain principles. It is a group of PIXELS - there IS no EMPIRE!!!! AND NO BACON!!!!!!!!
- by Klandi - at 2013.07.24 19:50:00
|
128. Antimatter Charge - in EVE General Discussion [original thread]
Zaknussem wrote: # Or how bacon is non-existant in New Eden. I NEED THE BACON!!!
- by Klandi - at 2013.07.21 19:30:00
|
129. New NAMES??? Not a lot of thought on this one - in EVE General Discussion [original thread]
Reading the industrial update and wanted to start a thread to see how many people believe that this is a waste of resources - and as I normally do, suggest an answer that would use less resources and allow more buggy parts of Eve to be addressed.....
- by Klandi - at 2013.07.21 12:10:00
|
130. Goodbye, EVE - in EVE General Discussion [original thread]
Haze - never been done by you or yours, however it was great having you around and I hope you get everything you want. cheers K
- by Klandi - at 2013.07.17 00:06:00
|
131. What people call transversal velocity is actually radial velocity - in EVE General Discussion [original thread]
Reaver, an interesting read that accomplished what exactly? What was the motive for writing this - what outcome did you want to achieve and do you think you reached your objective.
- by Klandi - at 2013.07.17 00:02:00
|
132. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Selectable background and front light source when viewing a ship with show info Note: Currently it is a black/dark blue background that doesn't show the ship in its best light. Having selectable background and front light source will ...
- by Klandi - at 2013.07.16 16:59:00
|
133. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Blueprints information seen in or made available in list setting. Minimum information would be ME/PE and standard run rate Keywords: Inventory, blueprints Suggestion: Assign skills relevant to the subscription period Keywords: Skill...
- by Klandi - at 2013.07.15 09:16:00
|
134. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Stop PLEX from being affected by inflation. Keep PLEX at a standard cost of 400mil to help the new player continue playing the game. Keywords: new players, ISK. gametime, Re-subbing Note: Inflation is driving new players away as the ...
- by Klandi - at 2013.07.14 23:13:00
|
135. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: on undock, materialize in a random spot 2k from the station. Same mechanics as jumping through a gate. Keywords: ships, undock Note: Has benefits that include not having to clean up the collision points on stations.
- by Klandi - at 2013.07.14 22:56:00
|
136. Collision detection - Does it have to be this bad? - in EVE General Discussion [original thread]
This issue is why someone (could have been me) suggested that on undocking you appeared 4km away from the station in a random spot (same mechanics as the gates) which would negate any problems like this. I think I even added it to "the little thin...
- by Klandi - at 2013.07.12 15:27:00
|
137. Does Scamming work as a game option? - in EVE General Discussion [original thread]
Miilla - you know there is no such thing as a stupid question. However if you regard the question as stupid, it is you not the questioner at fault
- by Klandi - at 2013.07.12 11:26:00
|
138. Eve 2.0? - in EVE General Discussion [original thread]
Great post Ace - sorted out where sits where and what affects what. I am closer to understanding the initial problem.
- by Klandi - at 2013.07.12 11:23:00
|
139. Eve 2.0? - in EVE General Discussion [original thread]
And this is the thing that intrigues me - Python (as an OOP) lends itself to the type of coding that really should not allow these issues to crop up - so the continuing question is - has python evolved and is the version used 10yrs ago compatible ...
- by Klandi - at 2013.07.11 14:00:00
|
140. Eve 2.0? - in EVE General Discussion [original thread]
OK Andrea You are the type of person whose reply I value here, because you say that you live the job and there is nothing to say you don't, so I believe you do. I read Joel on software and revised the language in the OP. I know the code does not g...
- by Klandi - at 2013.07.10 17:38:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |