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61. My possible nos fixes/changes - in Player Features and Ideas Discussion [original thread]
I find that with medium and small nos, the lack of range often makes them of very limited use. So perhaps the best way to weaken large nos is to lower it's range. Just reducing it to 15km range would make a significant difference as it would no lo...
- by Kldraina - at 2007.04.07 23:39:00
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62. Nos nerf idea - in Player Features and Ideas Discussion [original thread]
Edited by: Kldraina on 07/04/2007 23:32:11 Reduce the range on Heavy nos to 15km. With medium and small nos, you have to get very close to enemy ships, making far less useful than heavy nos. Heavy nos however, can hit anything in scram range....
- by Kldraina - at 2007.04.07 23:34:00
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63. pvp without voice comms - in EVE General Discussion [original thread]
I find it near impossible to pay attention to my screen (what's happening in game) and listen to people chat on voip at the same time. Either I'm paying attention to people talking, or I'm paying attention to the game, I can't do both at once (I f...
- by Kldraina - at 2007.04.06 07:21:00
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64. Unconventional setups - in Ships and Modules [original thread]
I have an Abaddon with 44k shields a rack of 8 Tachs, and enough cap to sustain 300 dps at 60km (using standard) forever. I think it can actually sustain Ultraviolet but I don't remember. I generally passive shield tank all my ships, including m...
- by Kldraina - at 2007.04.06 06:45:00
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65. Invention: Affecting the market - in Market Discussions [original thread]
I expect most T2 modules to stabilize somewhere below 6 mil. Probably far below. --- Most players have no idea what makes a game good.
- by Kldraina - at 2007.04.03 01:35:00
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66. Passive Armor - in Ships and Modules [original thread]
Edited by: Kldraina on 29/03/2007 08:52:01 It is quite possible to passive shield tank an Amarr ship, but if you plan to use Energy weapons, you'll need a nos or two to power the guns (or a cap injector). Edit: this does assume you want a stro...
- by Kldraina - at 2007.03.29 08:54:00
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67. Does Banking = Bad Mojo (in EVE)? - in Market Discussions [original thread]
I ran a bank for my corp for a while when I was doing heavy trading, and wasn't a multi-billionaire yet. After a few months I decided it was too much work to be worth it, and closed it down. I think the current game structure makes it rather diffi...
- by Kldraina - at 2007.03.24 00:52:00
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68. Best Way to make isk - in Market Discussions [original thread]
I use my billions to gamble on the market. Though I've lost about as much as I've made. --- Most players have no idea what makes a game good.
- by Kldraina - at 2007.03.24 00:18:00
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69. Looking for partner, for a T2 selling venture.. - in Market Discussions [original thread]
Keep an eye on Noghere (in essence). I'm lazy, so I sell all my Invulnerability Field IIs there. I usually have to undercut the peeps in Oursulaert to sell. --- Most players have no idea what makes a game good.
- by Kldraina - at 2007.03.23 23:57:00
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70. [Attention] Investors! - in Market Discussions [original thread]
Well, I'm an idiot, so I just invested 2 bil. Guess I'll see how it pans out. --- Most players have no idea what makes a game good.
- by Kldraina - at 2007.03.23 23:46:00
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71. Un-exploitable Bounty System - in Player Features and Ideas Discussion [original thread]
When pod killing, the payout should be based upon the price of a clone for someone of their SP. --- Most players have no idea what makes a game good.
- by Kldraina - at 2007.03.23 00:48:00
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72. Increase warp bubble visibility - in Player Features and Ideas Discussion [original thread]
Proposal: Make warp bubbles visible on the map. At the moment, the only reliable defense against warp bubbles is alt scouts. I personally think it should be easier to avoid bubble camps than it currently is, without making it easier to get away w...
- by Kldraina - at 2007.03.23 00:06:00
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73. EVE Ambulation (aka Full Body Avatar) Discussion - in EVE General Discussion [original thread]
I think it would be pretty neat if ambulation could eventually lead to player involvement in the creation and sale of commodities (as well as their consumption). --- Most players have no idea what makes a game good.
- by Kldraina - at 2007.03.22 06:04:00
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74. Idea for battleship II - in Ships and Modules [original thread]
I still want to see a mobile force field. A ship that can project it's shields to protect all nearby ships. --- Most players have no idea what makes a game good.
- by Kldraina - at 2007.03.22 04:03:00
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75. Bloggers #54, Oveur gives you a chance to sit in the driver's seat - in EVE Information Portal [original thread]
Player created content
- by Kldraina - at 2007.03.08 03:28:00
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76. Bloggers #53, Inventions, the Lottery System and a Call for Feedback - in EVE Information Portal [original thread]
Personally, I still believe the Lottery is a good thing. It is important to have other means of producing T2 (invention), but the presence of the lottery helps to ensure that anyone can still potentially get a lucky windfall and become an importan...
- by Kldraina - at 2007.03.01 01:14:00
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77. Concerning the Recent Allegations of Developer Misconduct - in EVE Information Portal [original thread]
Edited by: Kldraina on 07/02/2007 22:24:15 I think it is sad how many seem to think the devs shouldn't be playing EVE. If they don't play the game, how can they know what in it is good, and what is bad? I know from experience, that the only wa...
- by Kldraina - at 2007.02.07 22:27:00
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78. Concerning the Recent Allegations of Developer Misconduct - in EVE Information Portal [original thread]
People keep complaining about how kieron's post doesn't ease the suspicions of CCP bias. Maybe the real reason kieron's post is so vapid, is because he is secretly trying to make all of EVE rise up against BoB.
- by Kldraina - at 2007.02.07 11:50:00
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79. The myridon gives the bird... - in Ships and Modules [original thread]
Personally, I love the way the Myrmidon looks.
- by Kldraina - at 2007.02.03 07:09:00
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80. Pottsey is it true? Tech II sprs? - in Ships and Modules [original thread]
T2 shield power relays are kinda scary. In real PvP it won't matter much, but the potential Tank is really crazy.
- by Kldraina - at 2007.02.02 06:20:00
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