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81. Can I use NOS on a gangmate without Concord attacking me? - in Ships and Modules [original thread]
Nos is considered an attack as far as Concord is concerned.
- by Kldraina - at 2007.02.02 06:11:00
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82. Question for a GM/Dev: What is the most ISK held by a player? - in EVE General Discussion [original thread]
My record was around 6 bil. After hitting it, I proptly went on a spending spree
- by Kldraina - at 2007.02.02 06:07:00
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83. Current turmoil in Eve - in EVE General Discussion [original thread]
The more someone likes the current state of a game, the more they will fear losing it.
- by Kldraina - at 2007.02.02 06:03:00
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84. Are they ending T2 lottery or not? - in EVE General Discussion [original thread]
As far as I know, the Lottery will not be ending anytime soon. Invention is intended to allow people to compete with the lottery winners on the really profitable items, but it is not replacing it.
- by Kldraina - at 2007.02.02 05:57:00
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85. The Birth of the Billionaire Bastard (and an ongoing blog) - in EVE General Discussion [original thread]
This makes me tempted to try funding the people who fight you.
- by Kldraina - at 2007.02.02 05:48:00
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86. What would happen...? - in Player Features and Ideas Discussion [original thread]
What would happen if belt rats were angered by mining, and started attacking miners in force? Obviously, this could make having protection while mining more important, but if mixed with a tendency for rats to avoid any dangerous ship that didn't m...
- by Kldraina - at 2007.02.01 04:37:00
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87. Sacrilege improvements - in Ships and Modules [original thread]
Personally, I still think the Sac should aim for flexibility and unpredictability. I'd keep the cruiser bonuses, and change the HAC skill bonuses to 5% shield resists per level, and 5% improved missile rof per level. Then give it an extra mid slot...
- by Kldraina - at 2007.01.31 00:56:00
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88. Ishtar - tanking please? - in Ships and Modules [original thread]
If you don't care about EM or Exp resists, and don't need cap for guns, then: 1 T2 Thermal shield hardener 4 Large Shield Extender IIs 5 Shield Power Relay Is 2 Core Defence Field Purger Is The cap regen should be enough to keep the Hardener runn...
- by Kldraina - at 2007.01.31 00:14:00
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89. Faults in rig design? - in Ships and Modules [original thread]
Originally by: Sandeep You fit 5 extenders? Sig increase due to rigs are applied first before extenders. Here's the math: No rig 300 (base) -> 425 (with extenders) Three shield rigs 300 (base) x 1.09^3 -> 388.5087 (with rigs) 388...
- by Kldraina - at 2007.01.29 23:51:00
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90. Nerf, Myrmidon, please! - in Ships and Modules [original thread]
My Myrm's tank is stronger than my Domi's tank. That is why I would prefer to PvP in a Myrm rather than a Domi. The only reason I don't find that unbalancing, is because my Myrm also has 525m sig.
- by Kldraina - at 2007.01.29 10:03:00
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91. Khanid MkII - in Ships and Modules [original thread]
Edited by: Kldraina on 29/01/2007 09:55:08 I have successfully assembled a passive shield tanked laser boat. I have a Harbinger that can tank 384 dps on it's lowest resists with a passive shield tank. It also has 7 FMPs and 1 medium nos. The n...
- by Kldraina - at 2007.01.29 09:56:00
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92. Faults in rig design? - in Ships and Modules [original thread]
Edited by: Kldraina on 29/01/2007 09:43:32 I just thought I would comment that the sig radius penalty of shield rigs is stacking nerfed. As a result, fitting 3 is not as big a penalty as you might otherwise expect (raises my Myrm's sig from 42...
- by Kldraina - at 2007.01.29 09:46:00
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93. Nerf, Myrmidon, please! - in Ships and Modules [original thread]
Edited by: Kldraina on 29/01/2007 08:47:48 Edited by: Kldraina on 29/01/2007 08:44:38 Since no one has mentioned passive shield tanking yet: At the moment, the second strongest tank I can field, is a Myrmidon with a passive shield tank. I...
- by Kldraina - at 2007.01.29 08:48:00
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94. Convince me - in EVE General Discussion [original thread]
Though, if you like what you've read so far, maybe it is. Eve is an evil, evil place. Though that makes meeting good people all the sweeter. Good luck out there!
- by Kldraina - at 2007.01.27 05:11:00
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95. Alternate view on log off tactic - in EVE General Discussion [original thread]
Personally, I think any ship should be able to escape a PvP situation if it can meet one of two requirements: 1) move fast enough (countered by webs and sensor boosters), 2) tank long enough (countered by firepower and Nos). Currently, number 1 ex...
- by Kldraina - at 2007.01.23 11:02:00
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96. Some science problems in EVE - in EVE General Discussion [original thread]
Maybe the ships aren't actually moving through space, but instead are teleporting miniscule distances very rapidly. The exhaust might not be propulsion, but merely the waste product of the micro-teleportation engines. As for why the ship takes tim...
- by Kldraina - at 2007.01.23 09:42:00
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97. Fundamental Weakness of EvE solved - in EVE General Discussion [original thread]
Personally, I think the only way to set up protection such that miners can feel safe without making them unassailable, is to make it possible to deply stationary defenses in Asteroid belts. A form of mini-POS. Obviously they would only be deployab...
- by Kldraina - at 2007.01.23 09:28:00
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98. Walking in stations û A new form of game play? DO NOT POST YET - in EVE General Discussion [original thread]
Couple of things: 1) Pod pilots should never be required to leave their ships if they don't want to be involved in "walking in stations". 2) Pod pilots are bloody rich. Any combat fought "on foot" should be done RTS style with players commanding s...
- by Kldraina - at 2007.01.23 06:49:00
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99. i-stabs/nanos -> Lessons from armor plates "balancing" - in Ships and Modules [original thread]
Personally, I don't have a problem with Battleships mimicking interceptors. I also wouldn't have a problem with a frigate being released that could act like a Battleship. I think the problem is just with speed in general. When ships get too fast, ...
- by Kldraina - at 2007.01.23 03:21:00
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100. Electronic War Drones... which suck and which do not - in Ships and Modules [original thread]
3 Webifier drones (75m3) will reduce a ship to about 35% of their normal speed. 5 Heavy ECM drones (125m3) will have about a 40% chance to jam BS with 21 sensor strength. 5 light ECM drones (25m3) will have about a 20% chance to jam a BS with 21...
- by Kldraina - at 2007.01.19 08:02:00
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